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16 outros produtos na mesma categoria:
0,10
Crab Clan Samurai * Yu 5 Battle: Once per battle, Kosho challenges an opposing attacking Personality to a duel of Force. The challenged Personality may refuse by going home bowed. Bow the loser.
25,00
Geisha HouseReduce by 1 all Honor gains during the Action Phase for players without Personalities in play.w: Produce 1 Gold. Political Limited, w: Target a dishonorable Personality. His controller loses Honor equal to his printed Personal Honor or 2, whichever is lower.
0,10
Dragon Clan Tattooed Man. Samurai. Monk Toturi's Army Open: Gain up to five 1F/1C Fire tokens on Togashi Mitsu. He cannot have more than five Fire tokens and cannot straighten if he has any fire tokens. Remove on Fire token instead of straightening him during the Straighten Phase. He bows after any battle he is in, if he has Fire tokens, as if he were an...
0,10
Geisha House. Bow this card: Produce 2 Gold, or 3 Gold if you are a Scorpion Clan player.
5,00
Crab Clan · Samurai · Veteran · Tactician · Unique · Loyal · Advisor from the Shogun. Open: Give Tactician to one of your target Personalities Battle: Even if Otoya is bowed or at home: Move one of your target Personalities home or to a battelfield where there is an enemy army.
1,00
Lion Clan • Samurai • TacticianReaction: Even if Hazama is bowed, after you announce a Tactical action, if he is at the current battlefield: Straighten him.
8,00
Unique Will only attach to a Lion Clan Personality. This card costs 4 less Gold when attaching to a non-Tactician. This Personality may perform one additional Tactical action per turn if he is a Tactician.
0,20
Courtier • Samurai • Soul of Otomo Taneji After Terumoto enters play, gain 1 Honor.
1,00
Spider Clan · Samurai · Shadowlands. Lose 3 Honor. Battle: Target an attachment opposing Kaikou. Transfer it to Kaikou or destroy it
3,50
Scorpion Clan · Samurai · Experienced · Unique. Other players can not target Tsimaru with Political actions. Reaction: Twice per turn, before a unit moves: Negate the movement
1,50
Crab Clan · Samurai · Hero · Experienced · Unique. Reaction: Before another player's action destroys a Crab Clan Personality at Daizu's localization, give Daizu -2C permanently: Negate the destruction
0,10
Open: Show your hand (to all players): Target a Personality. He has a minimum Chi of 1 until after the turn ends. Give him -3F/-3C.
2,50
Fire • Monk • Ronin • Soul of NakadaiAfter you Recruit Dainiko, give her four +1F Fire tokens.
10,00
Weapon · Shamesword. Each turn, before your End Phase ends, if this Personality assigned this turn, gain 1 Honor and permanently give this card +1F; otherwise, lose 1 Honor