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Ring of Water
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0,20 €
Avec taxes
Water • Unique
Play after a battle resolves in which you played a Terrain, destroyed a Terrain, and destroyed any cards or Provinces during resolution. You may discard this Ring from your hand to use its ability without cost.
Water Absent Repeatable Battle, w: Move your target Personality home or, if he would be opposed, move your target Personality at an
Water Absent Repeatable Battle, w: Move your target Personality home or, if he would be opposed, move your target Personality at an
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You may attach this card from your hand to a Scorpion Clan Personality you control as a Battle action. Battle: Discard this card: If this card is attached to a Scorpion Clan Personality, create a 3F/1C Scorpion Clan Samurai Personality in this army. After the battle ends, remove the created Personality from the game, then return this card to play attached...
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Will only attach to a Courtier or Magistrate. Will not attach to a Personality with an Honor Requirement of ?-?. Limited: Bow this card: Show the top card of your Fate Deck. If it is a Spell, Follower, or Item, you may bring it into play, paying all costs, then repeat this effect; otherwise, you may discard a card to draw it.
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Target a player who has a different Wind than you. Discard six cards from that player's Fate deck. Discard three cards from your Fate deck for each other player that has the same Wind as you. Discard this Event without resolution if you have no Wind.
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Singular Limited: Bow this card: Straighten a target Magistrate.
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Battle Terrain: If this Province is destroyed this turn, each of the Defender's remaining Provinces permanently gains +2 Strength.
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Will only attach to a Samurai, Bushi, or Ninja. Will attach to a Scorpion Clan or Ninja Personality regardless of Personal Honor. You may attach Strategic Assassin from your hand as a Battle action.
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Earth. After you destroy one or more provinces or enemy units by winning a battle at a province: You may put this card into play from your hand. Battle/Open: Bow this card or discard it from your hand: Raise a target province's strength by 4; you may instead lower its strength by 3 if this card is in play.
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Earth • Unique Play after a battle resolves at your Province, if it was not destroyed and any enemy units were ever at its battlefield. You may discard this Ring from your hand to use its ability without cost.Earth Repeatable Interrupt, w: The Battle action cannot move Personalities.
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Earth. After you destroy one or more provinces or enemy units by winning a battle at a province: You may put this card into play from your hand. Battle/Open: Bow this card or discard it from your hand: Raise a target province's strength by 4; you may instead lower its strength by 3 if this card is in play.
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Water • Fudo • Unique Does not count towards an enlightenment victory.Battle: If the current battlefield's Province Strength is 11 or greater, put this Ring into play and lose 2 Honor.Battle, w: Ranged 3 Attack.
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Earth • Unique
Play after a battle resolves at your Province, if it was not destroyed and any enemy units were ever at its battlefield. You may discard this Ring from your hand to use its ability without cost.Earth Repeatable Interrupt, w: The Battle action cannot move Personalities.
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Air • UniqueAfter you resolve your third or later Spell or Kiho action in one turn from cards with different titles: You may put this card into play from your hand. Battle/Open: Bow this card or discard it from your hand, and choose your performing Personality: Straighten his unit.
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Earth • Unique
Play after a battle resolves at your Province, if it was not destroyed and any enemy units were ever at its battlefield. You may discard this Ring from your hand to use its ability without cost.Earth Repeatable Interrupt, w: The Battle action cannot move Personalities.
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Air • Fudo • Unique Does not count towards an Enlightenment Victory.After you win a battle in which there was ever a unit on the opposing side, you may put this Ring into play and lose 2 Honor.Absent Battle, w: Give a target Personality -3F. (Absent actions can be taken without presence.)
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Scorpion Clan Martyr Reaction: When a Scorpion Personality is entering a duel, you may bow Tangen to substitute him for the Personality in the duel. The duel continues normally. Battle: Switch the locations of Tangen and any Scorpion Personality (bowed or unbowed) in this battle if Tangen is currently unassigned.
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Fire • Unique
Play after you win a duel during a battle, if your Personality did not enter the duel with higher Chi than the other. You may discard this Ring from your hand to use its ability without cost.Fire Battle, w: Target an enemy card without attachments. After this battle resolves, if you lost the battle, destroy the target.
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Fire • Unique Play after you win a duel during a battle, if your Personality did not enter the duel with higher Chi than the other. You may discard this Ring from your hand to use its ability without cost.Fire Battle, w: Target an enemy card without attachments. After this battle resolves, if you lost the battle, destroy the target.
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Earth • UniqueAfter the resolution of a battle that you won, if there were ever any enemy units at that battlefield and none of your Personalities were destroyed during the battle: You may put this card into play from your hand. Battle: Even if you control no units at the current battlefield, bow this card or discard it from your hand: Give a province +3...