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0,30 €
Shadowlands · Nonhuman · Goblin · Lose 2 Honor. Battle: Bow this card: Ranged 2 Attack.
1,00 €
Recon Open: Target one of your Scouts: Your Followers at a target province's battlefields this turn have +1F. If you targeted that province this turn with Establishing a Foothold and Surveying the Land, your cards there straighten after the first time eac
3,50 €
You can only play one Strike the Base per battle. Kiho Reaction: After you resolve a Strike the Center, bow the target Monk who performed it: Destroy a target Follower or Personality without Followers opposing him. Kiho Battle: Bow one of your Rings and one of your target Monks: Ranged Attack with a strength equal to his Chi
1,00 €
Crane Clan Samurai · Daidoji Family Founder · Harrier. When paying for Hayaku, you may reduce his Gold cost by 2 and permanently give him ?2 Personal Honor. Battle: Once per battle, target an opposing card. Give it a Force penalty equal to Hayaku's Personal Honor. Reaction: Before Hayaku is destroyed: Produce a ranged attack with a strength equal to...
0,10 €
Retainerw: Produce 2 Gold.Battle: Move a target attacking Personality home. Destroy this Holding.
2,00 €
Spider Clan • Monk • Unique Lose 4 Honor. Maho Battle: Discard a Ring from your hand or destroy a Ring controlled by any player: Lose 2 Honor. Bring a target Dead Personality you own into play in Fuyuzare's army, waiving costs. Destroy the target after this battle's resolution.
0,20 €
Weapon Attaches to a Scorpion Clan Personality paying 1 less Gold. Battle/Open: Even if this card is bowed: Transfer it to your target Personality.
2,00 €
Nonhuman • Oni • ShadowlandsAfter Patairaku enters play, lose 3 Honor. Battle, 2: Create a 1F Goblin • Nonhuman • Pet • Shadowlands Follower and attach it to Patairaku.
0,50 €
Crab Clan Samurai. Yu 5. Experienced. Unique Followers gain Yu +2 while attached to Reiha.
1,00 €
Phoenix Clan • Elemental Master • Void • Loyal • Shugenja • UniqueBefore you draw cards at the end of your turn, draw a card.Void Home Battle, w: Give all your opposed Samurai +1F, or all enemy Personalities -1F.
0,10 €
This Personality's printed stats, keywords, and text box are the same as the copied Personality's printed stats, keywords, and text box.
0,20 €
Crab Clan · Hero · Samurai. Battle resolution does not bow Masatari.
0,10 €
Open: Each player may target up to two Personalities he controls that have been targeted by a Political action this phase. After this phase ends, straighten all targets.
1,50 €
Reaction: Play after a player brings a card into play by paying less Gold than its printed Gold cost. Bow that card.
6,00 €
Unicorn Clan • Samurai • Cavalry Soonshin has +2F while opposing any units controlled by a player with higher Family Honor than yours. Battle: Destroy a target non-Unique enemy Tactician.
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0,50 €
Limited: Target a Samurai Personality you control: Target a Personality controlled by another player. Your Samurai challenges the other Personality. If he refuses, Dishonor him and gain 4 Honor. The winner gains 2 Honor
0,10 €
Berserker Personalities you own have Yu +2. Limited: Bow to permanently give one of your Crab Clan Personalities the Berserker trait. Reaction: Bow after one of your Crab Clan Berserkers or Samurai is destroyed to reduce the Gold cost of the next Crab Clan Personality you bring into play this game to 0.
0,70 €
Crab Clan Samurai Battle: Once per battle, discard an Action card from your hand as a cost. Each player who controls a unit opposing Enko must discard an Action card. Each of these players who cannot discard must reveal his hand.
0,50 €
Spider Clan · Shadowlands · Bloodspeaker · Shugenja · Lose 4 Honor. Maho Battle: Even if Eiichi is not at this battlefield, bow him: Bow a target Personality with lower Chi and permanently give him Shadowlands.
0,20 €
Mantis Clan Samurai. Battle: If Chion is at the current battlefield: Take up to three consecutive Battle actions producing Ranged Attacks. Battle: Ranged 3 Attack.
1,00 €
Phoenix Clan • Samurai • Yojimbo • Experienced • UniqueBattle: Even if Jouta is dead, choose your performing Shugenja, who may be at any location unless Jouta is dead: Ranged 5 Attack.
0,20 €
Bow this card: Produce 2 Gold, or produce 3 Gold if paying for a non-Unique Samurai. While you have exactly one Province, Castle Holdings you control have the ability, ?Battle: If you are the Defender, bow this card: Ranged 4 attack against a legal target in the current attacking army.?
0,10 €
Scout Battle : Give a target card opposing this one -2F. If the target now has 0F, destroy it.
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0,10 €
Scorpion Clan Samurai. Ninja Reaction: Once per turn, after Muhito moves during an Attack Phase, take a Battle or Open action.
0,50 €
Battle: Target and bow a Ninja, Harrier, or Scout Personality you control at the current battlefield: He produces a Ranged Attack with a strength equal to the highest Force among all Personalities opposing him.
3,00 €
Fire • ShugenjaOrinoko enters play for 1 less Gold if your Allegiance is Traditionalist.Invest 10: Give Orinoko three +1F/+1C tokens, then permanently give her Conqueror and the ability, "Fire Battle: Fear 5." This Invest cost cannot be reduced.
2,00 €
Crane Clan Samurai · Harrier · Experienced 3 · Unique. Once per turn, before destroying a Personality as part of a cost, you may move him home instead if he is a Harrier. Battle: Once per battle, target and destroy a Harrier you control in Uji's army: Target an opposing card. If it has no cards attached, destroy it; otherwise, reduce its Force to 0.
0,50 €
Nonhuman. Shadowlands Lose 5 Honor. Reaction: After this army destroys an army or Province in battle, destroy Sai no Oni to destroy a Holding controlled by the opposing player.
0,20 €
Scorpion Clan • Ninja • ShadowspawnBattle: Even if Hawado is bowed, remove a Dynasty card in any discard pile from the game: Move Hawado home or to a battlefield with one or more enemy units. If she moved, straighten her.
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Samurai • Soul of Mirumoto Washizuka • Duelist Iaijutsu Battle, w: Move home a target enemy defending Personality with equal or lower Chi. Straighten Rikiya if he won a duel this turn.
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Scorpion Clan Samurai · The Underhand · Ninja · Duelist · Tactician · Experienced 2 · Unique · Loyal. Limited: Bow a Ninja Personality you control: Once per turn, target a Personality controlled by another player. Give the target ?4C. Reaction: After a Maneuvers Segment ends: Assign up to 2 Ninja Personalities you control.
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Mantis Clan Samurai. Naval Battle: Bow Rui for a Ranged 3 Attack. This attack may not be combined, and is compared against the target's printed Force.
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Creature Open: Bow to give this Personality a 1F bonus. Open: Bow to give this Personality a 1C bonus. Open: Bow to raise the Personal Honor of this Personality by one.