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?Kuni magic binds the mischievous mujina and forces them to labor. What would happen, I wonder, if that magic failed?? ?Shahai
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LE-Holding
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0,50
Dragon Clan · Samurai · Experienced Akodo Ieshige · Unique Before the controller of a unit opposing Ieshige at the current battlefield resolves effects of an action: Ieshige gains +1F Battle: Once per Battle: Destroy a target card opposing Ieshige with a Gold Cost of 7 or less and no attached cards.
0,30
Delayed Terrain Battle: This battle ends without resolution. All units go home without bowing.
0,30
Weapon. Reaction: After a Battle action targeting one of your Personalities resolves, if this card is in your hand: Attach it to him, paying 2 less Gold. Battle: Bow and destroy this card: Ranged 3 Attack. You may compare this attack's strength against the target's Chi instead of Force if he is a Personality.
0,10
Open: Bow this Shugenja to switch the Chi and Force on any one Personality in play until the end of this Player's turn. Energy Transference is destroyed if you do not control the target Personality. (Clarification: The effect lasts until the end of the current turn.)
0,20
Reaction: After the end of an Attack Phase in which you were the Defender: Declare an attack against the Attacker in that phase. Neither of you may invite allies. You cannot assign more than one unit normally during this attack. The Personality and each Follower in the unit you assign this way gains +1F after it assigns
1,00
Monk Personnal Sohei may cast Kihos. (Sohei does not add to his Personality's Chi.) The Brother of Rebirth were once members of the Order of Osano-Wo. At Osano-Wo's command, they have sworn to obey the will of the new Fortune, Tsukune.
4,00
Dojow: Produce 3 Gold, or 4 Gold if your Stronghold has 3 or lower Gold Production.
0,10
Battle: Target and dishonor an unbowed Harrier Personality you control: He produces either a Ranged 6 Attack or two consecutive Ranged 3 Attacks. You may then move him home
0,10
Weapon Battle: Bow the Jade Yari for a Ranged 2 Attack. Battle: Bow and destroy the Jade Yari to bow an opposing Shadowlands card.
0,10
Open: Bow to give a clan affiliation to one of your Personalities until the end of the turn.
4,00
Elite Ranged Attacks targeting cards in this unit have -2 strength. Battle: Destroy a target enemy card with equal or lower Force and no attachments. Draw a card.
0,10
Multiplayer Open, w: Target a player. Until your next turn begins, each of you must invite the other to ally (if legal), and during Maneuvers, the invited one must assign a unit to an army where the other has a unit, and may not assign units elsewhere.
0,30
Samurai • Scorpion Clan • Soul of Bayushi Tai • SpyLimited: Choose a Province and turn its card face-up (if necessary). Reduce the Province's strength by the Personal Honor of any Personality in it.
1,50
Nonhuman • Ratling After Ratling Raider enters play, create two 2F/2C/2PH Nonhuman • Ratling Personalities (at his location).
2,00
Unique Weapon Gain 2 Honor. Battle: Bow Tetsuya's Bo. Target any one opposing Personality whose Chi is lower than the number of Monk Personalities in this army. Send the target Personality home bowed.
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0,10
Reaction: After a Straighten Phase ends, or after another player targets this Personality during the Action Phase: Target another Personality you control. Move this card to him.
0,10
Reaction: After a Resolution Segment ends: Target a unit you control that was at that battlefield during that battle's resolution. Straighten the unit
0,10
Reaction: When one of your cards make a ranged attack, double the Ranged Attack strength. Bow the card targeted by the ranged attack instead of destroying it.
0,20
Bow this card: Produce 2 Gold, or produce 3 Gold if paying for a non-Unique Samurai. While you have exactly one Province, Castle Holdings you control have the ability, ?Battle: If you are the Defender, bow this card: Ranged 4 attack against a legal target in the current attacking army.?
0,20
Bow this card: Produce 2 Gold. Limited: Target and bow a Monk Personality or Shugenja Personality you control, and bow this card: Gain 2 Honor
0,20
Immediate Terrain. Political Battle: If you are the Attacker or Defender: Until the battle ends double the enemy leader's Honor gains; destroying this card does not end this effect. When Delayed Terrains normally resolve, reduce the Force of each Personality in the enemy army to half his Force at that time, rounded up
0,20
Mantis Clan Scout. Battle: Bow Dokuo: Ranged 3 Attack. If Dokuo or his target is Dishonored, this is a Ranged 5 Attack instead, and it is compared against printed Force.
2,00
Maho Limited: Bow this Shugenja and destroy this card: Lose 4 Honor. Create a 5F/2C Shadowlands Undead Champion Personality
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0,20
Scorpion Clan Shugenja · Soul of Yogo Shidachi. Battle: Target two Personalities you control. Switch their locations.
0,30
Dragon Clan Samurai · Duelist. While Bokkai is in a duel, he has +2 to his duel stat. Reaction: Once per turn, after the end of a duel that Bokkai won: Target one of your Provinces and a non-Unique Dragon Clan Personality in your discard pile. Attach the Personality to the Province, face-down and out of play.
0,10
Mine. Bow this card: Produce 2 Gold, or 3 Gold if you are a Crab Clan player.
0,20
Scorpion Clan Samurai · Ninja. Battle: Once per battle, bow Osamito or discard a card: Ranged 3 Attack
2,50
Scorpion Clan Samurai Experienced Shosuro Furuyari · Unique Limited: Bow Atsuki and either discard or set aside any number of cards from your hand to draw an equal number of cards. Then, if you set cards aside, place them on top of your Fate deck in any order.
0,10
Battle: Once per battle, if this unit is opposed, discard a card: The enemy leader discards a card at random. Raise this Personality's Force by the Focus value of the enemy leader's discard
0,10
Scout. This card may perform Battle and Open abilities printed on any Follower in your discard pile as if they were on this card. The action has an additional cost of ?Bow this card? if it does not have that cost already
0,10
You may bow this card instead of this Personality to pay a cost of an action this Personality is performing. If you do, he may not perform that action or bow to pay for that action until the turn ends
0,10
Will only attach to a Harrier, Ninja, or Scout. Reaction: After a Resolution Segment begins bow this card: If the enemy army's total Force is greater than your army's, move this unit to the current battlefield