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16 outros produtos na mesma categoria:
0,50
Bow all tattooed cards in play. Until the beginning of your next turn, tattooed cards cannot take actions.
0,30
Troll City. Unique While this Region is in play, you decide the order in which battles will be resolved when you are the defender, instead of the attacker.
0,30
Mantis Clan · Boar · Nonhuman · SpiritBattle: Mele 2 Attack.
0,10
Absent Battle: Target your Personality at any location who assigned to this battlefield (this turn). Move him there and straighten his unit as he moves. (You may take Absent actions without presence.)
0,20
Battle/Open: Bow 2 or more target Personalities with different Clan alignments controlled by the same player You may pay Gold equal to one of the targets’ Gold Cost, as a cost, to destroy him, if he is Unique. Battle: Destroy a Terrain.
0,30
Limited: Target one of your Personalities with the Tattooed trait but without a Dragon Tattoo. Until the end of the game, this Personality has a Dragon Tattoo and gains the following ability: Open: Gain up to three 1F/1C Fire tokens. this Personality cannot have more than three Fire tokens and cannot straighten if he or she has any Fire tokens. Remove one...
0,30
Ratling Pack. Creature A Ratling Personality can attach the Ratling Scout for 3 less Gold. Battle: Bow the Ratling Scout to destroy a Terrain.
2,00
Scorpion Clan Killer Limited: Bow Tasu to challenge a bowed Shadowlands personality to a duel that cannot be refused.
0,10
This card has a minimum Gold Cost of 1. After this card enters play: Dishonor this Personality. Reaction : After this card is destroyed: Put it in your hand before the next End Phase ends.
0,50
Retainer. Costs 1 less Gold for Mantis Clan players. Bow this card: Produce 2 Gold. Reaction: Before the assignment phase of an attack: Attach a Follower or Item to a Personality you control, reducing its Gold cost by 1
0,30
Crane Clan Samurai · Harrier Liaison. Your actions satisfy the Rule of Presence if Ran was at the current battlefield at any time this attack. Battle: Once per battle, target a card in the enemy leader's army. Move Ran to the current battlefield. Straighten her. Give the target ?3F.
4,00
Weapon. Battle: If this unit is at the current battlefield, destroy this card and Dishonor this Personality: Target a Follower, or a Personality without Followers, with a Force less than 5 at any location. Lose 3 Honor. Destroy the target.
0,30
Reaction: Play when one of your Personalities is about to enter a duel. You may perform one Open action that targets this Personality before the duel begins.
1,50
Earth Battle resolution will not destroy cards in this unit while defending and, if this Shugenja is Earth, while attacking.
1,00
Phoenix Clan Shugenja. Experienced. Unique Master of Fire Hochiu has +2C while facing a Shadowlands Personality in a duel. If Hochiu is the challenger in a duel, he cannot die as a result of the duel unless he uses the following ability. Elemental Reaction: Hochiu focuses once upon entering a duel. This action may be used while Hochiu is bowed.
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0,20
Kiho Battle: Target and bow a Shugenja or Monk you control: Target a Shadowlands card opposing him that does not have the printed Shadowlands trait. Destroy the Shadowlands card
0,10
Harrier. Reaction: Before you announce playing an Action card, destroy this card: After the Action card resolves, gain 2 Honor if its effects destroyed a card that opposed this card.
2,00
Lion Clan · Daimyo · Samurai · Tactician · Experienced · Unique · Loyal. Your Tacticians have the ability, ?Tactical Battle: Destroy a Personality or Follower in this army: Destroy a target Follower or Personality without Followers opposing it.?
0,30
Center Formation · Formed by two Personalities with the printed Tactician trait. Tactical Battle: Target a Tactician you control at the current battlefield: He produces two consecutive Ranged 3 Attacks. Tactical Battle: Bow and destroy a Tactician you control at the current battlefield: Target two cards opposing him that have no unbowed cards attached....
0,20
Nonhuman · Shadowlands. May attach to Ogre Personalities regardless of restrictions on the Ogre. Ranged Attacks cannot target this card.
0,10
You may draw an additional Fate card during your next End Phase after bringing this card into play from your hand. Battle: Bow this card: Ranged 1 Attack
0,10
Crab Clan Berserker · Soul of Hida Amoro. Cannot attach Armor. Destroy Tenshu after a battle ends if he was at its battlefield when it resolved and his army's total Force was less than or equal to twice the other army's
3,00
Center Formation. Formed by four Samurai or Bushi, each with a Follower or Item. Battle: Target and bow a unit you control at the current battlefield: Target either a unit opposing it or a Holding controlled by a player who controls a unit in the current enemy army. Destroy that target.
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0,20
Unicorn Clan Samurai · Battle Maiden · Cavalry · Junghar · Soul of Otaku Kamoko. Cannot attach Infantry Followers. Yanmei has +1F while attacking.
0,30
Lion Clan Sensei. You cannot destroy the current Province as the Attacker unless there was a defending unit there at some point during the battle or the Defender controlled no units when the Resolution Segment began. Reaction: After Infantry Maneuvers, target an attacking Tactician you control: The Defender targets a unit he controls at another location....
0,20
Battle: Once per battle: Give this card +2F. If the current battle resolves, destroy this card after the battle ends unless this card was never opposed during the battle or your current army had more than twice the total Force of the other army at resolution.
0,10
Kiho Open: Target and bow a Shugenja or Monk you control: Target a number of face-down cards equal to the caster's Chi. (Cards in decks and hands are face-down.) Look at them. You may discard any number of these targets that are in your decks
1,00
Unique. Reaction: After a Personality enters play from one of your Provinces, pay 2 Gold: Target him. Attach a +1F/+1C Weapon Item token to him. Reaction: After a Personality enters play from one of your Provinces, pay 2 Gold: Target him. Attach a +1F/+0C Armor Item token to him
0,20
Scorpion Clan Samurai. Battle: Target an opposing Personality. Adachi challenges him. If he refuses, dishonor him and move him home. The other Personality uses his Personal Honor in this duel.
2,00
Weapon · Unique Shadowlands. This Personality has a minimum Chi of 5. If he is ever not Shadowlands, destroy him. Fear produced by cards in this army also affcts Personalities in the affected units. Battle: Fear 4.
0,10
Shugenja. Limited: Bow and destroy this card: Target a Shadowlands card. Destroy it. This may not target a card controlled by a player who controls more than twice as many Shadowlands cards as you control Masters of the Bells.
2,00
Maho Limited: Bow this Shugenja and destroy this card: Lose 4 Honor. Create a 5F/2C Shadowlands Undead Champion Personality
1,50
You may only play one Desperate Wager per turn. Reaction: Before your Dynasty Phase begins: Straighten all Personalities you control. Declare an attack. After declaring the Defender, straighten all Personalities and Followers he controls, including those that cannot straighten. Lose the game when the turn ends.