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Kaiu Suman
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0,10
Com IVA
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0,50
Thunder Engage, w: A great storm surrounds your army. Give your target Personality +1F. The next time the enemy leader targets one of your cards in this battle with a Battle action, they must target that Personality, if legal.
0,10
Political Limited: If you have higher Family Honor than each other player, target your honorable Personality: Take the Imperial Favor. Battle: Discard the Imperial Favor: Bow a target Personality.
3,00
Dragon Clan Samurai · Magistrate · Duelist. Battle: Once per turn: Target an opposing Personality. Nagiken issues him an unrefusable challenge to a duel of Personal Honor. The winner gains 2 Honor. If the loser is Dishonored, destroy him; otherwise, dishonor him.
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Mantis Clan Pirate · Naval. Reaction: Once per turn, after declaring a Raid Attack, even if Kumita is bowed: Target a Mantis Clan Personality. Straighten him.
0,30
Costs 1 less Gold for Crane Clan players. Bow this card: Produce 2 Gold. Reaction: After an action on a card destroys a Personality, even if this card is bowed: Gain 1 Honor. Gain 4 Honor instead if the action was performed by a Dishonored Personality
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All Personalities in play with a Personal Honor above two are bowed.
0,10
Kiho Reaction: Before one of your Personalities not at this battle performs an action, bow one of your Shugenja or Monks at this battle. The Personality not at the battle takes the action as if he were at the battle.
5,00
UniqueYou may destroy the province from which this card resolved; if you did, choose a unit and destroy it.
0,10
Until the beginning of your next events phase, no challenges or duels can be initiated.
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Magistrate • Samurai • Scorpion Clan Battle: Give a target enemy Personality -3F.
0,30
Lion Clan Samurai. Deathseeker. Yu 2 Shusaku may not be dishonored.
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Dragon Clan • Samurai • Tattooed • Soul of Mirumoto TsugeNokkai has +1F/+1C while dueling, or opposed by, a Phoenix Clan Personality.After the first time each turn Nokkai challenges a Personality, draw a card.
20,00
PoliticalLimited: Choose your performing unbowed non-Duelist Courtier Personality, target a Personality with equal or lower Personal Honor, and discard the Imperial Favor: Destroy a non-Unique card in his unit without attachments. Dishonor him (if he is still in play).
2,00
Open: Take permanent control of a Personality controlled by someone other than his or her owner. If this action is taken during battle and that unit may be in your army, you may move that Personality into your army instead of your home.
0,10
Mountain • Forest • Unique. Your non-Shadowlands Nonhuman Personalities have +2F while defending this province. Open/Battle: Bow this card: Straighten a target non-Shadowlands Nonhuman Personality.
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Limited: Bow your performing Monk Personality and target a Ring in your discard pile: Put it in your hand.
2,00
Crab Clan Bully. Samurai. Experienced. Unique Battle: Bow O-Ushi to bow any opposing Personality with a lower Force. Reaction: Bow O-Ushi when she is entering a duel to change the duel to a contest of Force vs. Force. All other conditions and effects of the duel are unchanged.
0,20
Pearl • RetainerBow this card: Produce 1 Gold, plus 1 additional Gold for each Port in play.
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Oni · Nonhuman · Shadowlands · Lose 3 Honor. Can not attach Followers or Items. After Kyoso enters play: Destroy one of your Holdings. Battle: Bow Kyoso: Ranged 7 Attack.
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Geisha House. Bow this card: Produce 2 Gold, or 3 Gold if you are a Scorpion Clan player.
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Reaction: Play when another player's unit is being moved into a battle with an action. Select one of your Personalities with a Chi greater than two. Your unit is also moved into that battle. You may target any unbowed Crab Personality with this action (regardless of Chi).
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Nonhuman. Shadowlands Cannot attach Armor or Followers.
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Dragon Clan Tattooed Man. Samurai. Monk Toturi's Army Open: Gain up to five 1F/1C Fire tokens on Togashi Mitsu. He cannot have more than five Fire tokens and cannot straighten if he has any fire tokens. Remove on Fire token instead of straightening him during the Straighten Phase. He bows after any battle he is in, if he has Fire tokens, as if he were an...
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Nonhuman Battle: Bow the Guard. No cards in this battle can receive any further force bonuses until after the resolution phase of this battle (including terrain bonuses).
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Bow this card: Produce 2 Gold. Limited: Any number of times per turn, bow this card and your performing Personality, and target a Personality with 1 or lower Personal Honor: Bow him.
0,10
Geisha House. Bow this card: Produce 2 Gold, or 3 Gold if you are a Scorpion Clan player.
0,50
Crab Clan Berserker. Undead. Experienced 2. Unique Lose 5 Honor. Amoro can only attach Skeleton and Zombie Followers. Plague tokens do not affect Amoro. Reaction: Immediately before your turn begins, if Amoro is dead and in your discard pile, he permanently costs 2 more Gold. Shuffle him back into your Dynasty deck.
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Bow to produce 1 gold. This card is considered a port. If controlled by a Yoritomo Alliance player, the Island Wharf produces 2 gold when bowed.
0,30
Crab Clan Siege Master May only attach Followers that can destroy a Fortification. Battle: Bow for a Ranged 2 Attack. Battle: Bow to reduce this Province strength by three until the end of this turn.
0,10
Oni · Nonhuman · Shadowlands · Lose 3 Honor. Can not attach Followers or Items. After Kyoso enters play: Destroy one of your Holdings. Battle: Bow Kyoso: Ranged 7 Attack.
0,10
Battle: Give an attacking Lion Clan Personality +3F, or give an attacking non-Lion Clan Personality +2F.