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16 outros produtos na mesma categoria:
0,10
Singular. This Province has -1 Strength while this card is bowed. Reaction: After you bow a Holding to produce Gold, bow this card: Produce 1 Gold for the same payment
0,10
Dragon Clan • Earth • Shugenja • AlchemisttYour other Earth Personalities have +1F while defending. Battle: Target an enemy card: Bow it if it is attacking or has no /attachments. Gain 1 Honor.
0,20
Bow this card: Produce 3 Gold. If you did not go first this game, bow this card: Produce 4 Gold
0,20
Limited: Target another player and one of your Personalities with the Tattooed trait and without a Wave Tattoo. For the rest of the game, the Personality has a Wave Tattoo and straightens during that player's Straighten Phase instead of your own.
0,10
Recon Open: Target a province. Once this turn, after you assign a Personality to the province’s battlefield, you may attach a card from your hand to him (paying all costs). If the card attaches, draw a card and lose 3 Honor.
0,10
To put this card into play, you must bow one of your shugenja that is in this battle and has one or more Corruption tokens. Lose 5 Honor. Battle Terrain: The result of this battle is a tie. The Province is not destroyed.
0,10
Battle: A Personality in your army issues an unrefusable challenge to an opposing Personality. If the Personality in your army is not yours and the challenge gains a cost, the controller of the Personality may choose to not pay the cost and send this card back to your hand. The winner's controller gains 5 Honor.
0,10
Crane Clan • Samurai • Iron Samurai. Battle: Destroy Teruo: Destroy a target enemy unit with 7 or lower Force.
3,00
Crane Clan • Samurai • Artisan • Kensai Limited: Discard a card: Create a +2F Weapon and attach it to Hariya.
0,20
Crane Clan Courtier · Magistrate. Reaction: After an Honorable Personality controlled by another player bows due to a card effect, bow Koin: Target the Personality. His controller chooses whether Koin dishonors him. If he is not dishonored, gain 2 Honor.
0,10
Battle/Open: Choose your performing Yojimbo: Give him +2F or a Force bonus equal to the highest Chi of any Courtier or Shugenja you control.
1,00
Reaction: After a Battle Resolution Segment ends in which you destroyed a province as the Attacker. Gain an additional province to the right of your rightmost province.
1,00
Phoenix Clan • Fire • Void • Shugenja • Alchemist Battle: Discard a card with an element keyword: Give Yuhiko a Force bonus equal to the discarded card’s Focus Value. You may make a Ranged Attack with strength equal to the discarded card’s Focus Value.
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0,10
All Personalities have their Force reduced by their Personal Honor until the beginning of your next turn.
0,30
Water • Kiho Battle: Choose your performing Monk or Shugenja: Move a target Personality to the current battlefield if there are any units there on the side opposing his controller’s. If he moved, and another player controls him or the performer is Water, straighten the targeted Personality’s unit.
0,20
Until the start of your second turn from now, all your Personalities with the Magistrate or Kensai keyword have +1F /+1C while they are in play.
2,00
You do not lose Honor from cards you own. Battle: Even if this card is bowed, show or discard a card in your hand: Give a target enemy Personality or Follower a Force penalty equal to your card’s Focus Value. Destroy the enemy card if it has no attachments, its Force is now 0, and you discarded a Dark Virtue.
0,50
Armor. Negate effects that move this unit to a battlefield. Reaction: Before this Personality is destroyed, destroy this card: Negate that destruction of the Personality.
0,30
Until your events phase two turns after this one, players may ignore honor requirements on personalities from their clan.
0,20
Battle: Move your target Personality home. If he moved, straighten his unit, and you may straighten one of your other units.
2,00
Spider Clan • Shadowlands • Monk • Kensai After Kar enters play: Lose 3 Honor. Battle: Discard a card: Bow a target card without attachments in an enemy unit. If you /discarded a Kiho or Weapon, draw a card.
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0,30
Kami • Unique When a Mantis Clan player’s Port Holding produces Gold: It produces one additional Gold. Reaction: After a battle resolution that destroyed a province, if you are a Mantis Clan player and the Attacker, discard this card: Gain a province to the left of your leftmost province.
3,00
Armor • Unique Reaction: Before the resolution of another player’s action: Negate either the bowing, destruction, or movement of this Personality from the action’s effects. Battle: Bow this card: Straighten this unit or move it to the current battlefield.
0,10
Spider Clan • Shadowlands • Monk • Kensai After Torao enters play: Lose 3 Honor. Battle/Open: Straighten a target Personality with a Weapon.
0,70
Battle: Choose your performing Kensai: Straighten him and all his Weapons. Battle abilities on his Weapons may be used a second time this turn. You may take an additional Battle action.
2,00
You do not lose Honor from cards you own. Battle: Even if this card is bowed, show or discard a card in your hand: Give a target enemy Personality or Follower a Force penalty equal to your card’s Focus Value. Destroy the enemy card if it has no attachments, its Force is now 0, and you discarded a Dark Virtue.
0,20
Spider Clan • Shadowlands • Monk • Kensai • Order of Venom After Katahide enters play: Lose 5 Honor. Reaction: After a Battle action resolves which Katahide performed: Take an additional Battle action which Katahide must perform.
1,00
WeaponBattle: Bow this card and target an enemy card without a Weapon or Armor: Bow it.
0,20
Kami • Unique Shadowlands cards have +1F while opposed. Reaction: After the resolution of an action that destroyed another player’s Personality during a battle, if you are a Spider Clan player, discard this card: Bring him into play, ignoring Gold cost and Honor Requirement, in your current army. Permanently give him Shadowlands and Undead.
2,00
Spider Clan • Monk • Kensai • Order of VenomBattle: Bow a target enemy Personality with lower Force and without a Weapon.
0,20
Until the start of your second turn from now, all your Personalities with the Magistrate or Kensai keyword have +1F /+1C while they are in play.