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16 outros produtos na mesma categoria:
2,50
Alchemist • Earth • ShugenjaOpen, w: Create a Potion Item with the ability, "Engage: Destroy this Item to give this Personality +2F, the ability, 'Battle: Fear 3', and a -1C Addiction token" and attach it to your target Personality without a Potion Item.
0,10
Crab Clan Berserker Will not enter play if you control any Shadowlands cards. Weapons and Armor gain +1F/+1C while attached to Tokichiro.
1,00
Permanently give a Personality controlled by any player +3F/+3C and the Emerald Champion trait. If possible, permanently give the following ability to a Personality controlled by a different player from the first one: "Open: Bow to bow an Emerald Champion."
0,20
CastleBow this card: Produce 3 Gold or 4 Gold if paying for a card with a base Gold Costo of 9 or more
0,10
Battle: Target a defending Personality you control and a Personality opposing him. Give the opposing Personality -2F. If you are a Crane Clan player and the opposing Personality has 0F, destroy him and gain 2 Honor.
0,10
The Personal Honor of this Personality is increased by one while the Traveling Poet is in play.
0,50
Weapon • Unique Will only attach to a Crane Clan Personality. Open: Bow this card: Target another player with one or more unbowed Personalities. He may choose to bow one of them. If he did not bow a Personality, gain 2 Honor.
0,10
Terrain Battle: Before this battle’s resolution, you may target and straighten a Samurai Personality at the current battlefield, and you may target and bow a non-Samurai Personality there.
2,00
Armor • Cursed • Unique Before an action destroys this Personality, this card, or both, if this card is unbowed: Destroy another of your Personalities with the same Clan alignment as this Personality. If this destroyed a Personality, negate the action’s destruction of this Personality and this card.
0,50
Battle : Target one of your Magistrates: Target a Personality opposing him. Reduce the Personality's Force to his own Personal Honor. If your Magistrate is Scorpion Clan, raise your Magistrate's Force by the Personality's Personal Honor.
0,50
Limited: Target one of your Personalities and reveal and discard the top card of your Dynasty deck. If the discard is a Personality, permanently add his Force and Chi to the targeted Personality's. Otherwise, bow the targeted Personality.
1,00
Shugenja * Unique * Will only attach to a Phoenix Clan Personality. (Followers cannot cast Kihos.) Reaction: After one of your Shugenja bows while in an army, bow Isawa House Guard to straighten that Shugenja. Isawa House Guard need not bow if you have not used this ability yet this turn.
0,70
Crane Clan Shugenja Open: Bow to give a 2F/2C bonus to any Crane Personality.
0,20
Open: Give each Nonhuman Personality +1F/+1C and give each Nonhuman Follower +1F.
3,00
Political Limited: Another target player may turn all Dynasty cards in his provinces face-up. Starting with you, each of you may put at the bottom of his Dynasty deck either all face-up Personalities in his Provinces, or all face-up Holdings in his provin
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0,30
Dragon Clan Samurai. Tattooed Reaction: When Echiko is in a duel, bow her instead of focusing to discard the last card focused by the opposing Personality.She has sworn to stand against the Phoenix until Temoru returns. I believe she will.
2,00
Weapon • Unique Attacking enemy Personalities can not assign to this Personality’s battlefield during Cavalry Maneuvers. Battle: Bow this card: Destroy a target Cavalry card.
0,30
Dragon Clan Monk Reaction: Kichi gains +2F until the beginning of your next turn after one of your Dragon Clan Personalities is destroyed.
0,10
Mantis Clan Sailor Yoritomo Takuni has a base Force equal to the number of Ports you have in play.
0,10
Mantis Clan Pirate * Naval Reaction: Bow to produce 4 Gold when paying for an action card from your hand. Lose 1 Honor.
2,50
Unique Bow this card: Produce 2 Gold. Limited: If it is your first turn: Put one or more cards in your provinces at the bottom of your deck, refilling the provinces face-up. Limited: Once per game: Put one or more cards in your provinces at the bottom of your deck, refilling the provinces face-up.
0,10
Limited: Make a Dishonored Samurai commit seppuku.
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0,10
Mantis Clan Pirate * Naval Reaction: Bow to produce 4 Gold when paying for an action card from your hand. Lose 1 Honor.
2,50
Unique Bow this card: Produce 2 Gold. Limited: If it is your first turn: Put one or more cards in your provinces at the bottom of your deck, refilling the provinces face-up. Limited: Once per game: Put one or more cards in your provinces at the bottom of your deck, refilling the provinces face-up.
0,30
Dragon Clan Monk Reaction: Kichi gains +2F until the beginning of your next turn after one of your Dragon Clan Personalities is destroyed.
0,30
Dragon Clan Samurai. Tattooed Reaction: When Echiko is in a duel, bow her instead of focusing to discard the last card focused by the opposing Personality.She has sworn to stand against the Phoenix until Temoru returns. I believe she will.
0,10
Limited: Make a Dishonored Samurai commit seppuku.