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16 outros produtos na mesma categoria:
1,00
Until the end of the game, all Shadowlands Personalities have the ability "Battle: Once per battle, bow any opposing Shadowlands card."
0,50
Scorpion Clan. Unique Dairu no Shiryo is considered Bayushi Dairu for uniqueness. Battle: Target an opposing Personality. The target's controller must discard a card from his or her hand. You may not target more then one Personality per turn controlled by the same player. Lose 2 honor
0,30
Undead Nonhuman. Shadowlands Lose 4 Honor. Battle: Fear 3.
0,10
Reaction: Bow Steel Fan instead of striking in a duel to end a duel this Personality is in without resolution. Lose 3 Honor.
0,10
Open: Destroy your target Holding. Give a Province +3 strength.
0,10
Fortification Spirit Followers each gain +1F while in a battle at this Province. Spirit Personalites each gain +1F/+1C while in a battle at this Province.
3,00
You may only play one Strike With No-Thought per duel.Reaction: Before you announce a strike in a duel, if both Personalities are using Chi as their duel stat: Add this card's current Focus Value to the total of your other focused cards' values in the duel's resolution
2,50
Artisan • Courtier • Cursed • Daimyo • Loyal • Unique Ikura will not attack or issue challenges, and cannot be challenged from Iaijutsu actions.Favor Political Open: Discard the Imperial Favor to make a target player lose 1 Honor.
1,50
Weapon Engage, w: Give a target enemy Personality or Follower -2F.
0,30
Limited: Place any number of Terrains from your hand face down under the Armor of Sun Tao. If the Armor of Sun Tao is removed or destroyed, the Terrains move or are destroyed with it. Battle: Play a Terrain from under The Armor of Sun tao. The Terrain destroys any Terrain in play and cannot be destroyed.
2,00
Phoenix Clan Shugenja. Soul of The Nameless One. Unique Sayuri gains +2C while dueling a Shadowlands Personality. Limited: Sayuri bows to issue an unrefusable challenge to a Shadowlands Personality.
2,50
Farm • Market • PortBow this card: Produce 2 Gold. Reaction: When paying a Gold Cost: Produce 1 Gold. (This can be used together with bowing this card to produce Gold.)
0,50
Unicorn Clan Shugenja · Iuchi Family Daimyo · Cavalry · UniqueElemental Wind Open: Once per turn, move an Item from one of your unbowed Personalities to another.
0,30
Lion Clan Samurai. Lion's Pride Chui Kenseiko has Yu equal to the number of Followers she has attached.
0,20
Fire Battle: Bow this Spell: Destroy a target unit in the enemy army with fewer cards than this unit.
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0,30
Until the end of the game, players may only extend an invitation to ally to one player per turn.
0,30
Each player reveals his Fate Hand to all of the other players. If you have the highest combined focus value in your Fate Hand, you may discard your Fate Hand to add an additional Province to the left of your leftmost Province. All other players may discard their hand to draw 5 cards. You may not use the ability of the Ring of the Void for the rest of this...
0,50
Until the end of the game, all fortifications cost 4 less gold.
0,50
Any player with fewer than four Provinces may gain an additional Province to the right of his or her rightmost Province. Any player who does so has his or her honor decreased (not increased) to its starting honor level, and may not declare an attack until after your next events phase. This honor loss cannot be prevented or redirected.
0,30
Until the end of the game, Yoritomo's Alliance players must pay full cost for Personalities with the Yoritomo's alliance trait, and only Personalities with the 'Mantis Clan' as a printed trait are considered part of their clan.
0,30
Discard the top card of your Fate deck. While The Age of Man is in effect, all Events are discarded without effect. The Age of Man is in effect for a number of your turns after this one equal to the Focus value of the discard. On its last turn, its effects end after your Events Phase.
0,30
The next time this game a player would have two or more of his Provinces destroyed during the same turn, negate the second destruction.
0,30
While this card is in play, you may choose not to draw a fate card during your end phase. Each turn in which you do not draw a Fate card you gain 2 honor. If you draw a Fate card for any reason, this card is discarded from play.