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16 outros produtos na mesma categoria:
2,00
Battle: Destroy your target Personality: Increase or reduce the current battlefield’s province’s strength by his Personal Honor. You may target a number of Personalities up to his Personal Honor; those Personalities may not use their base abilities this turn.
0,10
Kiho Open: If it is the Action Phase, target and bow a Shugenja or Monk you control: Target a Personality with Chi less than or equal to the caster's. Until the turn ends, the Personality may assign even if bowed and cards in his unit contribute to its total Force as if he were unbowed.
0,20
Magistrate • Samurai • Expendable (Draw a card after your Expendable card dies.)Interrupt: After Masachika enters play, dishonor a target Personality with equal or lower Personal Honor.
0,30
Absent Battle: Target your Personality at any location who assigned to this battlefield (this turn). Move him there and straighten his unit as he moves. (You may take Absent actions without presence.)
3,00
FireWhile this Shugenja is Fire, he has Resilient. (Once per game per card, a Resilient card does not die in battle resolution.)Fire Battle: Fear equal to your target Personality's Chi. Destroy this Spell.
0,20
Political Reaction: Before a Political action resolves that was taken by a player who has less total Force among all units in his home than you have among units in your home: Negate the action's effects
0,30
One-Handed • Sword • Expendable • WeaponThis Weapon's Force Modifier is equal to the number of dishonorable Personalities you control, to a maximum of +3F. Battle, Bow: Dishonor your target honorable Personality. Straighten a target Personality.
0,50
Phoenix Clan • Samurai • Yojimbo. Ritsuo has +2F for each Elemental Master you control. Open: Even if Ritsuo is dead: Straighten all Spells and Elemental Masters in a target unit.
0,10
Battle: Attach any number of non-Unique Armors and non-Unique Weapons from your hand to your Personalities in this battle, paying any costs as usual.
1,00
The human Personality or Personalities with the highest Chi retire to a monastic life. These Personalities have their Force reduced by four and their Chi raised by two. These Personalities lose the Shugenja or Samurai trait, and gain the Monk Trait. All of these changes are permanent. Bow all of these Personalities.
1,00
Spider Clan • Monk • Kensai • Order of the Spider • Soul of The Dread KarBattle: Target an enemy card without attachments: Bow it. You may discard a Kiho or Weapon from your hand; if you did, draw a card.
1,00
Crane Clan · Samurai · Courtier · Taisa · First Legion. Political Battle: Even if Jotaro is not at the current battlefield, bow him: Dishonor a target Human Personality attacking one of your provinces
0,20
Phoenix Clan Shugenja Izumi will only attach Fire Spells. Each Ranged Attack from Izumi's Spells is at +1 strength. Elemental Battle: Bow for a Ranged 4 Attack.
0,10
Reserve • Samurai • Scout (You may Recruit a Reserve Personality, if they would be opposed, as an Absent Battle action.) Battle, w: Ranged 2 Attack
0,50
Kiho Reaction: Bow one of your Shugenja or Monks after an Event successfully resolves. That Event may resolve one additional time this game. Only one Once and Again may be cast per resolution.