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Crane Clan • Artisan. Your honorable Artisans at Michihiro’s location cannot be dishonored.
1,50
Unicorn Clan · Samurai · Cavalry · Battle Maiden. Battle: Bow a target enemy Infantry Personality with less Force and no Followers
0,50
This Strategy's ability is Battle/Engage if you control a Scout at this battlefield.Battle: Search your Fate deck for a Terrain, show it, and put it in your hand.
4,00
Battle: Target your Commander: Straighten another target unit. Battle: Target your unbowed Commander with a Follower: Move a target unit with lower total Force than your Commander’s unit’s total Force home.
0,20
DojoInterrupt, w: If the action creates a duel, then after your Personality wins it permanently give him the ability, "Battle: Fear 4 (Bow a target enemy Follower or Personality without Followers with 4 or lower Force)." Destroy this Holding.
0,10
Kiho Reaction: After one of your Monks is targeted by an action on a card opposing him without attachments, target thatMonk: After that action's resolution, bow the card the action is on.
0,20
Reaction: Play after a duel ends during which the loser died. Target any unit in play and produce a Fear 4 effect against that unit. This is a Fear 6 effect instead if a Shadowlands Personality won the duel.
0,30
Unique. This Province has +2 Strength. Limited: Bow your Stronghold and destroy this card: Target a Region. Destroy it
0,50
No attacks may be made by any Player until the beginning of this Player's next turn.
0,20
Water • Unique Play after a battle resolves in which you played a Terrain, destroyed a Terrain, and destroyed any cards or Provinces during resolution. You may discard this Ring from your hand to use its ability without cost.Water Absent Repeatable Battle, w: Move your target Personality home or, if he would be opposed, move your...
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UniqueSearch your Fate deck or discard pile for a card titled Blood of the Preserver, show it, and put it into your hand
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Ashigaru • Expendable(Draw a card after your Expendable card dies.)After a Fear effect bows this Follower, destroy it.
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Battle: Once per battle straighten this Personality if he or she is Crane Clan.
0,30
Elemental Void Battle: Bow this Shugenja and destroy this Spell to destroy an opposing Personality with Force equal to this Shugenja's Force.
1,00
Limited: Destroy a Personality with under 5 Chi. Lose 4 Honor. Limited: Destroy a Retainer. Lose 4 Honor.
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Mantis Clan Samurai · Shadowlands ? Naval · Pirate · Experienced 3 · Unique · Dark Wave. Limited: Pay 4 Gold, Dishonor one of your Personalities, then destroy this unit; Destroy a target unit with lower total Gold cost than your destroyed unit.
3,00
Mantis Clan • Samurai • Magistrate • Naval • First Mate of the Unknown Path. Battle: Bow a target dishonorable Personality without attachments.
1,00
Commander • Samurai • Soul of Yoritomo Iwata Interrupt: If the action is a Ranged Attack action, after it resolves, give your target Personality +2F.
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Mantis Clan • Go Master • Samurai • Scout • Destined (Draw a card after your Destined card enters play.)Repeatable Battle, : Give Shusaku +1F. (Repeatable actions may be used any number of times per turn.)
1,00
Mantis Clan General · Scourge of Storms · Samurai · Naval · Experienced · Unique. Ranged attacks you create have +2 strength. While in an army with Naizen, Pirate Personalities may perform the action ?Battle: Bow this card: Target an opposing card with no unbowed attached cards. Destroy it.?
0,20
Magistrate • Naval • Samurai • Yojimbo Compassion: Kinshikirai's printed ability has no Gold Cost. (Compassion takes effect while you have fewer Provinces than anyone else.)Interrupt, 2: If the action is yours or you are Lion Clan, after it resolves, straighten Kinshikirai.
0,50
Mantis Clan Samurai · Storm Rider. Costs 2 less Gold while you control an Orochi. Open: Once per turn, bow Kiroto: Target an Orochi. Straighten it.
0,50
Mantis Clan • Earth • Shugenja • Naval • Scout • Experienced • UniqueReaction: Once per game after Hisano enters play: Create a 2F/2C/3PH Mantis Clan • Nohuman • Fox • Spirit • Unique Personality with the ability: "Battle: target an enemy attacking Personality: Move him home"
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Mantis Clan Pirate. Open: Pay 2 Gold: Once per turn, target a Pirate Personality. Permanently give him the ability ?Battle: Bow this card: Ranged 4 Attack.?
1,00
Mantis Clan • Samurai • Magistrate • Naval Battle: Dishonor a target enemy Personality with Personal Honor less than Kazuma’s Chi.
0,10
Reserve • Samurai • Scout (You may Recruit a Reserve Personality, if they would be opposed, as an Absent Battle action.) Battle, w: Ranged 2 Attack
0,50
Mantis Clan • Earth • Shugenja • Naval • Scout • Experienced • UniqueReaction: Once per game after Hisano enters play: Create a 2F/2C/3PH Mantis Clan • Nohuman • Fox • Spirit • Unique Personality with the ability: "Battle: target an enemy attacking Personality: Move him home"
0,50
Mantis Clan • Monk • Naval • Unique • WaterOkazaki enters play ignoring Gold Cost if you control the Ring of Water.Water Limited: Give another target Mantis Clan Personality Conqueror.
2,00
Mantis Clan Samurai · Naval · Enlightened · Experienced · Unique. Open: Give all Mantis Clan Human Personalities you control +1F. If you control any Rings, Mantis Clan Personalities have an additional +4F while opposed.
1,00
Amethyst Champion • Experienced • Half-Naga • Magistrate • Mantis Clan • Naval • Samurai • UniqueLimited: Put your target discarded (not dead) Personality face-up into one of your Provinces, discarding any card currently there. Discard a Fate card.
0,50
Mantis Clan • Shugenja · Naval Battle: Target a Personality with 0F, and target a unit in his army. Move the unit home.
0,50
Mantis Clan Orochi · Reef Breaker · Creature · Naval. May not attach non-Storm Rider Followers. While it has no Followers, you must declare a normal attack and must assign Hyotaru during its Infantry Maneuvers Segment. Battle: Once per battle: Target an opposing unit. Until the battle ends, the unit does not contribute Force to armies. Until the turn...
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Mantis Clan • Nonhuman • Shapeshifter • Spirit • UniqueUnmei has Earth, Thunder, Courtier, Samurai, Shugenja, Cavalry, Duelist, Magistrate, Naval, Scout, and/or Tactician while you control another Mantis Clan Personality with the same keyword. While Unmei has Samurai or Shugenja, it has +3F and “Battle: Bow Unmei: Ranged 5 Attack.”