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16 outros produtos na mesma categoria:
0,20
Battle: Choose your performing Personality with 3 or higher Personal Honor: Give him +3F.
0,10
Battle: Target a Samurai Personality you control, and bow him if he is not Lion Clan: Target a Personality opposing him. Yours issues the other an unrefusable challenge. Each Personality has a Chi bonus in the duel equal to the number of units in his army.
5,00
Crane Clan Liaison. Experienced. Unique No followers Reaction Political: Bow to produce any political action on a card in play that is legal to be produced at this time.
4,00
Samurai • Siege Battle, w: If Daikohime is defending, Ranged 3 Attack. After this destroys a card, gain 1 Honor.
8,00
Choose another player. Until your next turn begins, negate all his Honor gains during Action Phases and Dynasty Phases.
0,10
Mantis Clan Samurai * NavalLimited: Bow Kalilea to target an opponent's Region or Holding. That player gains 1 Honor. Actions on that card may not be used for the rest of the turn.
0,50
Limited: Bow one of your Personalities and target another player's Holding to issue a challenge to that player. The player may accept the challenge with any of his Personalities. If he refuses, or loses the duel, bow the Holding and gain permanent control of it, but do not destroy the opposing Personality. If your Personality loses the duel, destroy your...
0,20
Center Formation. Formed by three unbowed Personalities with different Faction traits. Battle: Target and bow a card you control at the current battlefield: Target a card opposing it with no cards attached. Destroy the opposing card
1,00
Earth • WaterBattle: Bow this card and target your Earth or Water Shugenja: Straighten him. Gain 1 Honor if he is an Alchemist and opposed. Reaction: Before an action resolves, bow this card and target a defending Personality: Negate his movement from the action's effects.
2,00
Water • Weapon • UniqueWhile you control a Ring of Water, Gunsen of Water has an additional +2F/+1C.Battle: Any number of times per turn, bow this card: Move this unit to a battlefield or home.
0,10
Void Void Interrupt, w: Give the first card discarded by the action +1FV or -1FV. (This does not affect cards focused in a duel).
1,00
Battle: Give your target opposed Personality +3F.
0,10
Limited: Bring a face-up Region in one of your Provinces into play and attach it to that Province if that Region is different from all other Regions already attached to the Province. You must pay any costs of bringing the Region into play.
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Resilient • Shugenja • Thunder Battle, w: Ranged 2 Attack. Straighten Kyan if you have Compassion or the target was Dragon Clan. (Compassion takes effect while you have fewer Provinces than anyone else.)
0,10
Mantis Clan • Naval • Scout • Shugenja • Thunder(Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit. Shugenja may attach and cast Spells.)Thunder Battle: Fear 2.
1,00
After each of your Ranged Attacks resolves: If it did not destroy its target, reduce the target's Force by the Ranged Attack's strength.
3,00
Mantis Clan • Samurai • Magistrate • Naval • Experienced • Unique. Reaction: After another of your Personalities moves to or from Eriko’s battlefield: Bow a target Personality at Eriko’s battlefield.
7,00
Weapon • UniqueAttaches to a Ruby Champion ignoring costs.Battle: Target one or two enemy Personalities or Followers with 6 or lower Force each: Bow them.
0,20
Magistrate Open: Bow one of your target Magistrates: Bow a target Personality with lower Personal Honor than your Magistrate's Chi. If the Personality is dishonorable, he cannot straighten until after his controller's next Straighten Phase.
0,50
Mantis Clan • Nonhuman • Shapeshifter • Spirit • UniqueUnmei has Earth, Thunder, Courtier, Samurai, Shugenja, Cavalry, Duelist, Magistrate, Naval, Scout, and/or Tactician while you control another Mantis Clan Personality with the same keyword. While Unmei has Samurai or Shugenja, it has +3F and “Battle: Bow Unmei: Ranged 5 Attack.”
0,10
Mantis Clan · Magistrate · Samurai. Battle: Bow Ki: Ranged 3 Attack. This Ranged Attack has +1 strength for each dishonorable Personality in its target's army
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Mantis Clan Shugenja. Seer. Unique Reaction: Bow Jukio before one of your Events resolves to replace it with another face-up Dynasty card and shuffle the Event back into your deck.If the new card is an Event, it resolves immediately.?Wakiza? had a daughter??
0,20
Mantis Clan • Samurai • Soul of Yoritomo Bussho • Naval(Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit.) Battle: Personalities that did not assign to this battlefield cannot move here.
6,00
Mantis Clan Samurai · Clan Champion · Pirate · Naval · Experienced 2 · Unique · Loyal · Daughter of Storms. Personalities and Followers you control have the Pirate and Naval traits. Increase the strength of each Ranged Attack produced by a card in Kumiko's army by its base strength.
7,00
Weapon • UniqueAttaches to a Ruby Champion ignoring costs.Battle: Target one or two enemy Personalities or Followers with 6 or lower Force each: Bow them.
2,00
Mantis Clan · Samurai · Commander · Unique Battle: Straighten another target card without the Naval keyword. It can use its base abilities one additional time this battle.
3,00
Weapon • Unique Battle: If any enemy units are at the current battlefield, bow this card: Move this Personality there. If he moved, Ranged 4 Attack.
0,50
Mantis Clan • Samurai • Magistrate • Yojimbo • Unique • Soul of Tusurchi Mochisa ExperiencedBattle: Ranged 6 Attack that you compare against Gold Cost.
0,50
Mantis Clan • Nonhuman • Shapeshifter • Spirit • UniqueUnmei has Earth, Thunder, Courtier, Samurai, Shugenja, Cavalry, Duelist, Magistrate, Naval, Scout, and/or Tactician while you control another Mantis Clan Personality with the same keyword. While Unmei has Samurai or Shugenja, it has +3F and “Battle: Bow Unmei: Ranged 5 Attack.”
0,50
Mantis Clan Orochi · Reef Breaker · Creature · Naval. May not attach non-Storm Rider Followers. While it has no Followers, you must declare a normal attack and must assign Hyotaru during its Infantry Maneuvers Segment. Battle: Once per battle: Target an opposing unit. Until the battle ends, the unit does not contribute Force to armies. Until the turn...
0,20
Political Battle: Target your unbowed Magistrate: Dishonor a target enemy Personality with Personal Honor lower than your Magistrate’s Chi. The enemy Personality’s controller chooses whether this action bows him or moves him home.