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“The conflict between the Mantis and Drago has made Mantis merchants unavailable to the Dragon. Fortunately for them, Crane merchants will be happy to fill the gap.” – Doji Numata
- Tipo
- Recurso
- Coste
- 2
- Rareza
- Común
- Ciclo Samurai
- si
- Ciclo Celestial
- si
- Ampliación
- Celestial
- Ciclo Lotus
- si
CE-Holding
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Reaction: Play after your Dragon Clan or Double Chi Personality has won a duel. Your Personality's Chi is reduced by 3 and loses Double Chi until the end of the turn. Your Personality loses all bonuses gained this turn from cards outside his unit and may immediatey issue a challenge duplicating the previous chalenge's conditions, restrictions and...
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Weapon • Two-Handed • Sword(A Personality can only have one Weapon.)This Item's Force modifier equals this Personality's Personal Honor.
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Spider Clan • Samurai • Experienced • Loyal • Unique Sahara uses his base Force as his duel stat. Battle: Sahara challenges a target enemy Personality. Destroy the duel’s loser.
1,50
Shadowlands. Can only attach to a Spider Clan Personality. Shiraki has +1F for each Dark Virtue card in discard piles. Battle: Bow a target Personality with more Force than his base Force.
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Nonhuman • Samurai • Shadowlands • Undead After Zenshi enters play, lose 4 Honor. Battle: Give each Undead card in Zenshi's army +1F.
0,20
Mantis Clan Samurai * Naval Limited: Pay 2 Gold to give one of your Followers the Naval trait permanently. If any of your opponents' Winds is Toturi Tsudao, this costs 1 Gold instead.
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Dragon Clan Tattooed Man Juppun will not join the Mantis Clan. All ranged attacks targetting Juppun have their strengths increased by 2. Juppun cannot gain Force bonuses from actions. Battle: Target one opposing Cavalry card, which permanently loses the Cavalry trait. You can perform this action once per battle.
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Crane Clan Manipulator · Courtier · Harrier Liaison. Battle: Destroy an unbowed Harrier Personality you control in the current battle: Once per battle, the Harrier produces a Ranged 4 Attack. You may take an additional Battle action on a Harrier you control other than Choshi.
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Unaligned Man Beast. Experienced. Unique. Cavalry. Dragon No followers or armor. Will join monk players for 2 less. Limited: Once per turn, bow one of your personalities that is not tatooed. The target personality may not straighten on your next straighten phase, but gains a permanent 2f/2c bonus and the tattooed trait. Hoshi has a -1f/-1c until your next...
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Mantis Clan • Samurai • Scout Suzuki has +2F while at a battlefield whose province was targeted by a Recon action this turn.
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Kiho Reaction: Bow a shugenja or monk you control immediately before you perform a Ranged Attack in this battle. This Ranged Attack has its strength compared to Chi instead of Force if it is targeting a Personality.
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Market • Port Invest 2: Give this Holding two +1GP Wealth tokens. (Entering play, permanently increase the Gold Cost by the Invest cost to get the effect.)
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Farmw: Produce 2 Gold.Battle, w: Bow a target enemy attacking Follower. Destroy this Holding.
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Dragon Clan Shugenja Shinseken will not join a Phoenix player. Open: Bow Shinseken. Remove the Cavalry trait from a card until the turn ends.
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Open: Bow a target Human Personality who is aligned to a Clan other than his controller’s. He can not straighten until his controller’s second Straighten Phase from now.
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Limited: Choose your performing unbowed Personality: If he is a Berserker, permanently give him +2F and the ability, “Reaction: After another player’s action targets this Personality: Delay his destruction from the action’s effects until before this turn ends.” Otherwise, permanently give him Berserker.
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Crab Clan • Berserker • Friend of ThunderReaction: After an action resolves that Bakishi performed and that destroyed a card at the current battlefield: The next time (this turn) another player’s action targets Bakishi, negate its effects on him.
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Fortune • UniqueAfter your turn begins: You may choose your dead Personality and put him at the top of your deck. Battle: Choose your performing opposed Personality and discard this card: The Lords of Death grant him strength. Give him +1F for each dead Personality in all players' discard piles. Negate the next card effect that bows, destroys, or moves him.
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Crab Clan • Berserker Reaction: After Yiu enters play: Bow a target Personality with lower Force. Until that Personality leaves play, his next straightening will be negated.
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WeaponAs a Focus Effect: You may transfer an attachment from your Personality in this duel to another of your Personalities. Battle: Target an enemy card without attachments: Bow it. Destroy it if this Personality is a Berserker.
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Battle: Choose your performing opposed Berserker: Give him +4F/-1C. After the next time this battle another player’s Battle action destroys him, you may target and destroy an enemy card without attachments.
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Battle: Choose your performing Personality: Move him to a battlefield he assigned to this turn. If he moved, straighten his unit.
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One-Handed • Sword • Weapon This Personality has Conqueror (A Conqueror's unit doesn't bow after battle).
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Fudo · Templew: Produce 3 Gold.Open, w: Give a target Personality and each of his Followers Cavalry.
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Crab Clan • Berserker Reaction: After Yiu enters play: Bow a target Personality with lower Force. Until that Personality leaves play, his next straightening will be negated.
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Fortune • UniqueAfter your turn begins: You may choose your dead Personality and put him at the top of your deck. Battle: Choose your performing opposed Personality and discard this card: The Lords of Death grant him strength. Give him +1F for each dead Personality in all players' discard piles. Negate the next card effect that bows, destroys, or moves him.
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Battle: Choose your performing Personality: Move him to a battlefield he assigned to this turn. If he moved, straighten his unit.
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Crab Clan • Nonhuman • ElephantWill not attach items. May not perform Iaijutsu or Political actions. Melee Attacks may not target Chiisai's Followers. Fear Battle: Target an enemy Personality with 5 or lower Force: Chiisai carges him. Move him home
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Battle: Choose your performing unbowed Berserker and target an enemy unit with lower total Force than your Berserker’s base Force: Bow the target. Negate all current and new Force penalties on your Berserker from actions.
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Limited: Choose your performing unbowed Personality: If he is a Berserker, permanently give him +2F and the ability, “Reaction: After another player’s action targets this Personality: Delay his destruction from the action’s effects until before this turn ends.” Otherwise, permanently give him Berserker.
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Battle: Choose your performing unbowed Berserker: Give him +5F. Lose 2 Honor.
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WeaponAs a Focus Effect: You may transfer an attachment from your Personality in this duel to another of your Personalities. Battle: Target an enemy card without attachments: Bow it. Destroy it if this Personality is a Berserker.