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“The conflict between the Mantis and Drago has made Mantis merchants unavailable to the Dragon. Fortunately for them, Crane merchants will be happy to fill the gap.” – Doji Numata
- Tipo
- Recurso
- Coste
- 2
- Rareza
- Común
- Ciclo Samurai
- si
- Ciclo Celestial
- si
- Ampliación
- Celestial
- Ciclo Lotus
- si
CE-Holding
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0,50 €
Battle Terrain: This Terrain takes effect when played. While this Terrain is in play, all Personalities and Followers in this battle are immune to Fear.
0,10 €
Limited: Move an Item from one Personality to another. Lose 3 Honor.
0,10 €
Crab Clan Hero. Samurai. Yu 1. Singular Sobu gains Yu +4 while he has a non-token Follower. Battle: If your Stronghold is Kyuden Hida, bow one of your non-token Followers in Sobu's army to bow an opposing Follower or an opposing Personality with no Follow
0,20 €
After another player loses Honor from a card he owns, increase the loss by an amount equal to half his Starting Family Honor, rounded down.w: Produce 4 Gold.
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Until the beginning of your next turn, all Shadowlands Shugenja gain +1F/+1C, and any Shugenja who casts a Spell or Kiho permanently gains the Shadowlands trait.
0,10 €
Reaction: After another player’s action targets a card in this unit, if you control any Rings: Negate the card’s bowing from the action’s effects.
1,00 €
Limited: Bow your Stronghold to target one of your Honorably Dead Phoenix Clan Personalities and one of your Provinces. Discard a card from that Province and fill it with the targeted Personality, face-up. You may bow one of your Shugenja instead of your Stronghold if the Personality is a Samurai.
1,00 €
Nonhuman. Shadowlands Lose 3 Honor. Ogre Hag has a Force bonus equal to the highest printed non-variable Fear effect in her army.
3,00 €
Search your Dynasty deck for a non-Unique Holding. If you find one, permanently raise its Gold cost by 1 and refill this Province with that card, face-up.
2,00 €
Dragon Clan SamuraiAfter bringing Kyuzo into play from a Province, you may permanently give him either +1F or +1C.
1,00 €
Crab Clan Samurai * Courtier Political Reaction: Once per turn, dishonor a Personality after he or she issues a challenge to a Crab Clan Personality with less Chi than the challenger.
0,30 €
Imperial Until your second turn from now begins, Personalities have +1F, or +2F if they are Magistrates, while opposing one or more dishonorable Personalities
0,30 €
WinterReaction: After engaging: The current battlefield's province has a maximun strenght equal to his base strenght until the end of the battle. Negate the next effect that would move one of your Personalities from its battlefield. After the next time this battle a Terrain enters play, destroy it.
0,10 €
Crane Clan Courtier · Harrier Liaison. Political Battle: Target and bow a Wind you control: Target a unit and a battlefield it is not at. If it would be opposed, move it to the battlefield and straighten it
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Battle: Choose your performing opposed Berserker: Give him +4F/-1C. After the next time this battle another player’s Battle action destroys him, you may target and destroy an enemy card without attachments.
1,00 €
Crab Clan • Berserker • Hero • Unique • Sould of Hida Rikyu ExperiencedBattle: Target an enemy Personality or Follower with lower Force and no attachments: Bow it. Battle: Target an enemy attachment: Destroy it.
0,50 €
Fudo · Templew: Produce 3 Gold.Open, w: Give a target Personality and each of his Followers Cavalry.
0,50 €
Crab Clan • Nonhuman • ElephantWill not attach items. May not perform Iaijutsu or Political actions. Melee Attacks may not target Chiisai's Followers. Fear Battle: Target an enemy Personality with 5 or lower Force: Chiisai carges him. Move him home
1,00 €
Fortune • UniqueAfter your turn begins: You may choose your dead Personality and put him at the top of your deck. Battle: Choose your performing opposed Personality and discard this card: The Lords of Death grant him strength. Give him +1F for each dead Personality in all players' discard piles. Negate the next card effect that bows, destroys, or moves him.
0,50 €
Crab Clan • Berserker Reaction: After Yiu enters play: Bow a target Personality with lower Force. Until that Personality leaves play, his next straightening will be negated.
0,30 €
Crab Clan • Berserker • Friend of ThunderReaction: After an action resolves that Bakishi performed and that destroyed a card at the current battlefield: The next time (this turn) another player’s action targets Bakishi, negate its effects on him.
2,00 €
Ronin • Berserker Butoken has +2F while in an army with another Berserker.
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Fudo · Templew: Produce 3 Gold.Open, w: Give a target Personality and each of his Followers Cavalry.
0,10 €
Battle: Choose your performing unbowed Berserker and target an enemy unit with lower total Force than your Berserker’s base Force: Bow the target. Negate all current and new Force penalties on your Berserker from actions.
0,10 €
Battle: Choose your performing unbowed Berserker: Give him +5F. Lose 2 Honor.
0,50 €
Crab Clan • Nonhuman • ElephantWill not attach items. May not perform Iaijutsu or Political actions. Melee Attacks may not target Chiisai's Followers. Fear Battle: Target an enemy Personality with 5 or lower Force: Chiisai carges him. Move him home
1,00 €
UniqueBattle/Open: You may use each ability on your Stronghold a second time this turn.
1,00 €
Fortune • UniqueAfter your turn begins: You may choose your dead Personality and put him at the top of your deck. Battle: Choose your performing opposed Personality and discard this card: The Lords of Death grant him strength. Give him +1F for each dead Personality in all players' discard piles. Negate the next card effect that bows, destroys, or moves him.
0,50 €
WeaponAs a Focus Effect: You may transfer an attachment from your Personality in this duel to another of your Personalities. Battle: Target an enemy card without attachments: Bow it. Destroy it if this Personality is a Berserker.
0,10 €
Battle: Choose your performing Personality: Move him to a battlefield he assigned to this turn. If he moved, straighten his unit.
0,10 €
One-Handed • Sword • Weapon This Personality has Conqueror (A Conqueror's unit doesn't bow after battle).