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16 outros produtos na mesma categoria:
7,00
Air • KataLimited: Put this card into play. Discard all your other Kata in play. Battle/Open: If this card is in play, target your Personality and, if this is the Action Phase, discard a card: Straighten him.
0,10
Imperial Retainer Reaction: Bow the Ashigaru Barracks and any number of your Followers when you bow a Farm to produce Gold. Increase the amount by the number of Followers you bowed.
1,00
Battle: Target an allying unit: Move it home. If it moved, bow it. If the unit's controller no longer has any units at any battlefield and has had no units in armies during any Resolution Segment this turn, he loses 2 Honor.
0,20
Political Reaction: Cancel a Political action taken by a target player who has less total Force among all units in his home than you have among units in your home.
2,00
Phoenix Clan • Samurai • Yojimbo Reaction: When another player's action would target one of your Shugenja at Kosoku's location: It targets Kosoku instead, if legal.
0,30
Spear • Two-Handed • Weapon Battle, w: Melee 2 Attack (Destroy a target enemy Follower, or Personality without Followers, with 2 or lower Force).
1,00
As a Focus Effect: After this duel ends, bow its winner. Battle: Choose your performing unbowed Personality: Melee Attack with strength equal to 4 plus the number of Sake tokens he has.
0,10
Unaligned Monk. Acolytes of Water Elemental Battle: Bow Suana and play a Terrain, destrying any Terrain in play for this battle. Suana must be in the battle to perform this action. Elemental Battle: Once per turn, move this unit to a different Province if you have the Ring of Water in play.
0,10
Harrier. Battle: If you are the Defender and this Personality is Crane Clan, once per turn, target a location and another unit you control at this card's location. Move these units to that location. You may destroy this card as a cost to gain 2 Honor, draw a card, and take an additional Battle action.
2,00
Reaction: After battle resolution destroys one or more Personalities, bow two of your target Courtiers: Each player gains 1 Honor for each of his honorably dead Personalities and loses 2 Honor for each of his dishonorably dead Personalities
0,50
Dragon Clan Ancestor * Unique May only attach to a Tattooed Personality. Gaijutsu may have, but not use, Tattoos as if he were a Tattooed Personality. Tattoos on Gaijutsu are treated as if they were on this Personality if the Personality does not have that Tattoo. Limited: Once per turn, bow Gaijutsu to move him to another of your Personalities he could...
5,00
Crane Clan · Shugenja · Air · Artisan. Limited: Target a Holding in your discard pile. Put it into play, bowed (paying all costs).
0,50
Unique. After this card enters play, you may search your Fate deck for a Follower, show it, and put it in your hand
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3,00
Scorpion Clan • Courtier • Samurai. Political Reaction: After Shigeru enters play: A target player loses 1 Honor.
0,50
Scorpion Clan • Bitter Lies • Martyr • Soul of Bayushi KwanchaiReaction: Before your Scorpion Clan Personality enters a duel, bow Irezu: He enters the duel instead.Battle: If Irezu is at home, target another Scorpion Clan Personality you control: Move him home. Move Irezu to the current battlefield.
0,50
Scorpion Clan • Courtier • Seductress • LoyalOpen: Bow Makiko: Take the Imperial Favor.
0,10
Crab Clan Samurai · Shadowlands · The Damned. Battle: Target an opposing unit with total Force less than or equal to Kengo's unit's Force plus his Yu: Bow the unit's Personality
0,10
Battle: If you control at least one opposed facedown Personality at the current battlefield: Draw a card. The enemy leader targets one your face-down Personalities at the current battlefield
0,30
Scorpion Clan Poison Master · Ninja · Duelist · Ninjutsu 1. Reaction: Once per turn, after another player targets Oniji with an action: Target a Personality that player controls; the target must oppose Oniji if it is an Attack Phase. Oniji issues the target an unrefusable challenge.
0,10
Scorpion Clan Ninja · Duelist · Ninjutsu 2. Reaction: After another player targets Toma with an action: Target a Ninja Personality you control at Toma's battlefield and an opposing Personality. The Ninja issues the other Personality an unrefusable challenge. The Ninja has +1C while in this duel
0,30
Battle: Even if you control no units at the current battlefield: Give its province +3 strength. Reaction: After a Ranged Attack is targeted: Give it -2 strength.
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0,10
Battle: If you control at least one opposed facedown Personality at the current battlefield: Draw a card. The enemy leader targets one your face-down Personalities at the current battlefield
0,10
Scorpion Clan Ninja · Scout · Ninjutsu 2. Other Ninja have +1F while in an army with Kinji. Reaction: Once per turn, after a player targets Kinji with an action: Target a Personality he controls. Bow the target.
0,30
Battle: Target and bow a Ninja, Harrier, or Scout Personality you control at the current battlefield: He produces a Ranged Attack with a strength equal to the highest Force among all Personalities opposing him.
0,30
Battle: Even if you control no units at the current battlefield: Give its province +3 strength. Reaction: After a Ranged Attack is targeted: Give it -2 strength.
0,20
Scorpion Clan • CourtierPolitical Open: Target another Personality: Give him +4F.
1,00
MineBow this card: Produce 5 Gold, or 6 Gold if paying for an attachment.
0,10
Scorpion Clan Ninja · Duelist · Ninjutsu 2. Reaction: After another player targets Toma with an action: Target a Ninja Personality you control at Toma's battlefield and an opposing Personality. The Ninja issues the other Personality an unrefusable challenge. The Ninja has +1C while in this duel
2,00
PoliticalBattle: Choose your performing Courtier at any location and target an enemy card without attachments: Bow it. Choose a player, who gains or loses 2 Honor.
0,30
Spider Clan • Shadowlands • Samurai • Undead After Hachigoro enters play: Lose 3 Honor. Battle: If Hachigoro is dead: He claws out of his grave. Bring him into play at the current battlefield paying 2 less Gold, or ignoring his costs if the enemy leader is a Lion Clan player.
1,00
You may play this card as a Reaction after resolving the fourth Battle action during one battle from cards with different titles. Elemental Battle: Bow this card or discard it from your hand: Target a unit you control and either your home or a battlefield in which it would be opposed. Move the unit to the location. If it moved, straighten it.