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16 outros produtos na mesma categoria:
0,10
Ronin · Samurai · Yojimbo. Reaction: When a Limited or Open action would target one of your Courtiers or Shugenja: The player performing the action may discard a card. If he does not discard, he chooses a different legal target among your Personalities
0,50
Naval Mantis Raiders enter play bowed. This unit cannot assign to a battle if this card is bowed.
0,20
Unicorn Clan Samurai · Magistrate · Cavalry. Reaction: After Tsuyoshi enters play from a Province, bow one or two Regions you control: If you bowed one Region, give Tsuyoshi a 1F Cavalry Follower token or a +1C Weapon Item token. If you bowed two, give Tsuyoshi one of each token.
0,30
Battle: All of your Followers at this battle gain 1F. If you are a Lion player, this technique's gold cost is reduced to zero.
1,00
Crab Clan Samurai. Unique. Cavalry. Tactician. Experienced 2 Shinjo Yasamura May not assign or move into a battle against a Crab or Unicorn Defender. Will join Unicorn for 2 less gold. Battle: All Personalities and Followers in infantry units in Yasamura's army gain a +1 Force. This is considered Yasamura's use of Tactician for this battle.
0,70
Unicorn Clan · Cavalry. Battle: If Suren is opposed: Target a Personality at any battlefield. Bow him or destroy one of his attachments.
0,10
Unicorn Clan • Samurai • TacticianBattle: Even if Isul is at home, target a Personality: Bow or straighten him.
0,10
HeroicBattle: Choose your performing unbowed Hero: Give him +2F for each Personality you control not at the current battlefield.
11,00
Weapon · Shamesword. Before your End Phase ends: If this Personality assigned this turn, gain 1 Honor and permanently give this card a +1F token; if he did not, lose 1 Honor.
0,30
Retainerw: Produce 2 Gold. Battle, w: Target another player's Personality at any location who was moved home from the current battlefield. Straighten his unit and move him there.
0,20
Dragon Clan • Monk • Tattooed Before you pay a cost by bowing a Ring: You may pay the cost by bowing Dai. Battle: Give Dai a Force bonus equal to the number of Rings you control.
1,00
Battle: Target your unbowed Personality and discard a card: Bow a target enemy Personality with lower Personal Honor. Gain 2 Honor if you discarded a Bushido Virtue.
0,20
Fortification Personalities and Followers attacking this province have -1F
2,00
Unique Putting this card into play from your hand is a Political action. You must use and discard the Imperial Favor to bring the Imperial Standard into play. Gain 4 Honor. Each Follower in this unit gains +2F and is immune to Fear while Imperial Standard is attached.
0,20
Spider Clan • Shadowlands • Samurai • Conqueror • Paragon • Dark ConquestAfter Shiraume enters play: Lose 1 Honor.
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2,50
Weapon * Unique Reaction: After this Personality enters a duel, name a Focus value. The opposing player cannot play Focus cards or Reaction Action cards with that Focus value during the duel.
0,10
Political Open: If it is the Action Phase, discard the Imperial Favor: Give each of your Provinces +4 strength. Political Reaction: Before a Kiho or an action on a Spell or Shuganja resolves, discard the Imperial Favor: Negate the action's effects
0,10
Battle: Target and destroy a unit you control led by an unbowed Personality: Target a unit opposing it with total Force less than or equal to your unit's total Force, plus your Personality’s Personal Honor, plus 2 if your Personality is Crane Clan. Destroy the opposing unit.
0,10
Daidoji Merchants costs 1 less Gold for Crane Clan and Mantis Clan players. Bow Daidoji Merchants to produce 3 Gold, plus 1 Gold if you control one or more Ports, plus 1 Gold if you control one or more Marketplaces.
0,50
Battle: If you discard cards from your hand with combined focus values greater than the total Force of the opposing army, then this battle ends without resolution. All units return home without bowing. You may perform this action in a battle in which you have no units.
1,50
Unique. Retainer Bow to Produce 2 Gold. Open: Bow this holding and one of Your Crane personalities to straighten a Holding.
2,00
Magistrate • Samurai • Duelist(Duelists win tied duels versus non-Duelists.)Unstoppable Battle: Fear 3, or Fear 4 if Takahide has won a duel this turn. (Other players cannot Interrupt Unstoppable actions.)
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0,10
Lion Clan Samurai * Soul of Matsu Toshiro Battle: Fear 4.
1,00
Spider Clan · Shugenja · Shadowlands. Lose 5 Honor. Fear Battle: Bow all Personalities and Followers with Force of 3 or less in a target enemy unit.
0,50
Dragon Clan · Samurai · Experienced Akodo Ieshige · Unique Before the controller of a unit opposing Ieshige at the current battlefield resolves effects of an action: Ieshige gains +1F Battle: Once per Battle: Destroy a target card opposing Ieshige with a Gold Cost of 7 or less and no attached cards.
0,50
This card has +1F for each other Brothers of the Great Lake in this army.Battle: Target an enemy card: Bow it.
5,00
Search your Dynasty deck for an Experienced Personality and refill this Province with that card, face-up.
0,50
Battle: As a cost, destroy your Personality in this battle with the highest Force, who must be unbowed. (In the case of a tie, choose one). The opposing player chooses either to destroy one Personality with the highest Force in his army or send two units in his army home without bowing. He must choose to destroy a Personality if he cannot send two units...
0,20
Crane Clan Samurai A wise man knows that the battlefield will not change for him, and adapts accordingly.
2,00
Samurai • Duelist • Tactician(Duelists win tied duels versus non-Duelists.)Battle: Straighten a target enemy unit in the Defender's home. Its controller may choose to move it to this battlefield. If he does not choose this, give this Province -2 strength.
2,50
Weapon * Unique Reaction: After this Personality enters a duel, name a Focus value. The opposing player cannot play Focus cards or Reaction Action cards with that Focus value during the duel.
1,50
Reaction: After you assign an attacking unit, discard a card: Draw a card.