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16 outros produtos na mesma categoria:
0,30
TempleBow this card: Produce 2 Gold. Open: Bow this card, and target a Ring in play or in your discard pile: If the Ring is in play, straighten it. Otherwise, put it into your hand and destroy this card.
5,00
This action costs 2 less Gold if you are a Unicorn Clan player. Battle: Target one of your unbowed Personalities and a target Follower, or Personality withou Followers, opposing him: Reduce the opposing target's Force by the difference by the difference in Personal Honor between the targets' units' Personalities. If this reduced its Force to 0, destroy it...
2,00
Crab ClanYour Stronghold has no abilities or traits. Your Samurai enter play for 1 more Gold. Your Political abilities have Economic. Your Iron Mines in and out of play have Market.Economic Open, w: Target a Holding. After the next time this turn it bows, its controller loses 1 Honor.
0,10
Kiho Battle: Bow one of your Shugenja or Monks to bow an opposing Follower or an opposing Personality without Followers.
0,50
Political Battle: Even if you control no units at the current battlefield, if you are the Defender or are attacking a player with a Family Honor below zero, discard the Imperial Favor: Create a 5F/6C/3PH Samurai • Duelist Personality on your side there. Remove him from the game after the battle ends.
2,00
Limited: Target another player's Personality. Create a Geisha Personality card under your control with a Chi equal to half the Gold spent on this card, rounded down, who immediately issues an unrefusable challenge to that Personality. The Geisha cannot focus. Remove the Geisha from the game after the duel ends.
0,30
Lion Clan · Samurai. Battle: Bow a target enemy Personality with Force lower than Sakaki's Personal Honor.
0,10
Reaction: Bow Mirumoto's Haori after this Personality wins a duel to shuffle one of the cards you focused in that duel into your deck instead of discarding it.
0,30
Reaction: Play when one of your Personalities is about to enter a duel. You may perform one Open action that targets this Personality before the duel begins.
0,10
Ratling Guide * Crooked Tail Tribe * Creature Soul of Mack'uk Nir'um'tuk will not attach more than one Follower. Open: Once per turn, target one of your Ratling Personalities with fewer than two Followers. Nir'um'tuk, that Personality, and both units' Followers gain Cavalry.
8,00
Crab Clan • Shadowlands • Berserker • Damned • Experienced • UniqueReaction: After another player's Battle action resolves, if its effects destroyed Yamadera: Melee 8 Attack.
0,10
Political Reaction: Play when a duel begins involving one of your Personalities. The player who strikes loses 3 Honor when the strike is declared if the Personality could focus instead. Only one One Will Fall may be played per duel.
0,10
Retainer Battle: Bow the Go Master and play a Terrain. This Terrain replaces any Terrain already in play for this battle. The replaced Terrain is destroyed.
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1,00
Dragon Clan Monk · Experienced · Unique. Kobai permanently gains +2F after each time you bring into play a Personality attached to one of your Provinces. Limited: Once per turn: Target an Event in your discard pile that stays in play when it resolves. Remove the Event from the game. Until Kobai uses this ability again, he may perform an ability on the...
0,10
Creature. Cavalry Lose 2 Honor. Each Greater Mujina gives +1F bonus to all Lesser Mujina in play while the Greater Mujina is in play.
0,10
Battle: Bow one of your units to destroy a number of opposing Followers with total Force less than or equal to the Force your unit had before bowing. If a Unicorn Clan Personality leads your unit, the unit gains +2F for this effect.
0,10
Fortification Reaction: Immediately before a Battle Action Segment at this province, name one action or kiho card. While the Temple of Blood is in play, no player can play that card for this battle.
0,10
Mine. Bow this card: Produce 2 Gold, or 3 Gold if you are a Crab Clan player.
0,10
Unaligned Mercenary Shoku cannot be assigned or move into a battle to attack a player with more than one Province.
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0,30
This Personality has the Tactician trait. Tactical Battle: Discard a card: Reduce the Force of a target Personality opposing this card by the discarded card's Focus Value.
0,20
TerrainBefore this battle's resolution: Give all allying Personalities at the current battlefield +2F.Battle: If there are no Terrains at the current battlefield: Put this card into play there
0,20
Mantis Clan • Earth • ShugenjaReaction: After Tokoru enters play: Create a 4F/2C/3PH Mantis Clan • Nonhuman • Bear • Spirit Personality with the ability, “Battle: Target an attacking enemy card: Bow it. Destroy it if it is an attachment.”
0,10
Lion Clan • Samurai • Cavalry • Soul of Ikoma OtemiNatsu will not be controlled by a Unicorn Clan player.
0,20
Until the beginning of your second turn from this one, players must either use a Shadowlands Personality or one additional Personality when they lobby for the Imperial Favor.
0,10
Unaligned Monk When Botsumoku enters play, target another player. Whenever the player resolves an Event, Botsumoku permanently gains +1F/+1C.
0,10
Dragon Clan Magistrate * Samurai Remata gains Double Chi while dueling a human Personality with 0 Personal Honor.
0,20
Crane Clan Samurai · Courtier. After Katsura enters play from a Province, gain Honor equal to the number of Winds you control.
0,20
Air • Alchemist • Fire • Shugenja • Soul of Asako Hoshimi(Shugenja may attach and cast Spells.)
0,30
Permanently increase the Gold Cost of all experienced Personalities in the game by 2.