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Crab Clan • Berserker. After a card in Manabu’s army is destroyed: Manabu gains +1F
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Fire Focus Effect: If your Personality in this duel is Fire, draw a card. Battle: Bow this Shugenja and destroy this card: Destroy a target unit with fewer cards in it than the number of different element keywords on all of your Shugenja in this army.
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Battle: If you control a Terrain: Target a card at the current battlefield. Bow or straighten it
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Open: Straighten a target Shugenja with a Spell attached.
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Lion Clan Guardian. Shugenja Tsai cannot attach Spells with Gold cost greater than his Chi.
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Deathseeker • Lion Clan • Samurai • Soul of Matsu SanrakuBattle, w: Move home a target enemy unit.
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Shugenja. Nonhuman Open: Bow the Naga Shugenja. Each Naga card in play gains +1F until the turn ends.
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Dragon Clan Tattooed Monk · Duelist. Battle: Once per battle, target an opposing Personality. Give him +2C. The target issues an unrefusable challenge to an opposing Personality with less Chi. The challenged Personality may not strike in this duel unless he has focused or cannot strike.
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Mantis Clan · Water · Shugenja · Naval. While Euiko has a spell attached, she has the Fire keyword. Reaction: Before targeting a Ranged Attack from one of your actions: Increase its strength by 1.
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Kiho Battle: Bow a Shugenja or Monk you control in the current battle: Give a Force bonus equal to the number of opposing units to each Personality in the caster's army with at least one Follower
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Kiho Battle: Give your target Monk -1F: Give a target enemy Personality or Follower -3F. Bow the enemy card if it now has 0 Force. You may take an additional Battle action.
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Open: Bow your performing Magistrate Personality: Bow a target Personality with lower Personal Honor than your Magistrate’s Chi. If that Personality is dishonorable, negate his next straightening this game.
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Crane Clan Samurai · Courtier · Duelist · Loyal · Champion of Chugo · Experienced · Unique. If Korihime wins a duel by 4 or more points, negate the effects of winning, gain 3 Honor, and bow both Korihime and the other Personality in the duel
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Oni · Overlord · Shadowlands · Nonhuman · Experienced 2 · Unique · Lose 15 Honor. During the Action Phase, Akuma cannot bow or be targeted. After Akuma enters play: Destroy your rightmost province. Once per game, after an attacking army that contains Akuma destroys a province: Destroy another of the Defender's Provinces
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Shadowlands. Nonhuman There is no limit to the number of Lesser Oni you may have in your deck. Any opponent who destroys this card with an action or in battle (Attacker or Defender if during the resulotion phase of a battle) gains 1 additional honor.
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Earth This Shugenja has Conqueror while he is Earth.After your action resolves, if it bowed an enemy card, give this Shugenja +1F.
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Ashigaru • Conscript Battle: Straighten your target Ashigaru.
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All Clans You may include four copies of each non-Unique Ashigaru Personality in your deck. Your non-Ashigaru Personalities in and out of play have +1 Gold Cost. You can not play Oath of Fealty.Open, w, 2: If you control an Ashigaru Personality, create a 0F/1C/0PH Ashigaru • Conscript Personality.
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Barracks This Holding has +1GP for each different title among your Barracks Holdings, other than Mess Hall, maximum +2GP.
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Barrak Battle, w: Give your target opposed Follower +1F, or +2F if it is attached to a Commander.
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Farm After this Holding enters play, create a 0F/1C/0PH Ashigaru • Conscript Personality and straighten your Sensei.
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Farm This Holding has +1GP when it pays to Recruit a single Farm only, or when it pays for a single Sensei action only.
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Courtesy: Your Provinces have +1 strength. (Courtesy traits do not take effect if you went first.)
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Farm Battle/Open: Straighten your target Ashigaru Follower.
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Barracks Battle: Transfer your target Follower from your target Personality to your other target Personality.
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Ashigaru • Conscript Battle: Straighten your target Ashigaru.
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Earth Battle, w: Melee 1 Attack, plus 1 if this Shugenja is Earth, plus 1 if the current Province's strength has been increased or reduced this turn (Destroy a target enemy Follower or Personality without Followers with Force equal to or lower than the Melee Attack's strength).
3,00
Samurai • Siege Battle, w: If Daikohime is defending, Ranged 3 Attack. After this destroys a card, gain 1 Honor.
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Farm Interrupt, w: After the action Recruits an Ashigaru Personality, create a 0F/1C/0PH Ashigaru • Conscript Personality. Destroy this Holding.
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Courtesy: Your Provinces have +1 strength. (Courtesy traits do not take effect if you went first.)
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Terrain While there is only one Personality in the defending army, he has Force and Chi bonuses equal to the number of units in the attacking army and has Resilient.Battle: Destroy a Terrain (if able). Put this Terrain into play.
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Kharmic Interrupt: Permanently give +1PH to a target Personality the action is Recruiting. You may Proclaim him even if he does not have your Clan Alignment.