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Hikahime Sensei
En Stock
0,50
Com IVA
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Unicorn Clan Baraunghar Commander · Shugenja · Cavalry · Experienced · Unique. Other Baraunghar Personalities you control have +2F. Attaching Spells from your hand is an Open action for you. Battle: Once per turn: Target any number of Unicorn Clan Personalities you control. Move them to the current battlefield if they would be opposed. You may take an...
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Phoenix Clan Void Shugenja · Experienced 2 · Unique. Elemental Limited: Once per turn: Target another player. Name a card. That player chooses 2 cards at random from your hand. Show them. If either is the named card, create three 2F/2C Phoenix Clan Samurai Personalities with 2 Personal Honor. Remove them from the game when your next turn begins.
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Fox • Nonhuman • Resilient • Spirit(Once per game per card, a Resilient card does not die in battle resolution.)(This is a proxy for a created card. It is not considered to have a title and cannot be included in decks.)
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Crab Clan Fortune of Persistence · Samurai · Champion · Yu 10 · Experienced · Unique · Loyal. Battle: Once per battle, target one to three opposing Personalities. Kisada issues the first target an unrefusable challenge to a duel of Force. That target gains a Force bonus equal to the total Force of the other targets until the duel ends. If that target...
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Reaction: Once per turn, after you put a Follower into play from your hand, draw an additional card during your next End Phase.
0,30
Battle: Bow this card: If you control a Formation and do not meet its Formed By requirements, target that Formation. Waive its ?Formed By? requirements until this card is not in the current battle. Battle: Bow this card: Target an opposing Follower controlled by a player who does not control a Formation. Bow it.
1,00
Focus Effect: You may increase the Focus Value of one of your focused cards that is a Ring by 1. Open: Destroy this card: Put a target Ring in your discard pile into your hand.
0,10
Fortification Battle: If your opponent does not have Higher Ground in play, destroy Pitch and Fire for two consecutive Ranged 3 Attacks that target one unit. You can combine the ranged attacks, but other cards cannot raise the ranged attacks' stregth. If you have a Fort on a Hill at this Province, the ranged attacks each have 6 stregth.
0,50
Reaction : Before you target a Ranged Attack from one of your attacking acrds: The Ranged Attack has -1 strength and may target a card even if it is in the Defender's home.
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When this card is revealed as a focus in a duel, put the top Battle Action card from your discard pile into your hand. Battle: Target a Personality you do not control in an army, and a battlefield he is not at. Move the Personality to the battlefield
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Reaction: Play when one of your cards creates Fear. The Fear affects Personalities as if they were Followers.
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Delayed Terrain Battle: This battle ends without resolution. All units go home without bowing.
3,00
When this card is revealed as a focus in a duel, if you have fewer cards in your hand than each other player, draw 2 cards. Limited: Search your Dynasty deck for an Event. Show it. Shuffle the deck. Put the Event on the top of the deck.
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Interrupt: After the action targets your bowed Personality, negate its remaining effects.
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Armor(A Personality can only have one Armor.) After the first time each turn another player's Battle action targets this Personality, that player may discard a card; if he does not, negate the action.
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Mantis Clan Ningyo . Nonhuman . Naval Open: Once per turn, remove the Naval trait from a card controlled by any player to add the Naval trait to a card controlled by any player.
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Mantis Clan Orochi · Dark Tide · Creature · Naval. May not attach non-Storm Rider Followers. While it has no Followers, you must declare a normal attack and must assign Tamafune during its Infantry Maneuvers Segment. Battle: Once per battle: Target an opposing Personality. If possible, the enemy leader targets another Personality with the same Force as...
0,20
Artisan • Fire • Smith • ShugenjaFire Open, gold cost 3: Create a +2F/+1C One-Handed • Sword • Weapon Item and attach it to your target Personality.
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Until the end of the game, Yoritomo's Alliance players must pay full cost for Personalities with the Yoritomo's alliance trait, and only Personalities with the 'Mantis Clan' as a printed trait are considered part of their clan.
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Dragon Clan Senesi Shugenja will not join you. You may bring Monk Personalities into play regardless of Honor Requirement if you control no Shadowlands cards. Open: Once per turn, bow one of your Monk Personalities that had not cast a Kiho this turn to st
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Terrain While there is only one Personality in the defending army, he has Force and Chi bonuses equal to the number of units in the attacking army and has Resilient.Battle: Destroy a Terrain (if able). Put this Terrain into play.
0,50
Lion Clan Samurai · Tactician · Champion of Gi · Experienced · Unique. Reaction: After all players pass consecutively in a battle Fujimaro is in (before delayed terrains resolve): Play a Terrain or Formation. If you played a formation, you may immediately take a Battle action printed on the Formation.
0,10
Weapon Battle: Target an opposing Item and its Personality. Bow Kaimetsu-uo's Blade and move it onto that Personality (even if he already has a Weapon) to move that Item to this Personality. Lose 3 Honor if you are not a Ratling player.
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Siege Interrupt: If you have a Fortification at the current battlefield, negate an Engage action.Siege Battle: Bow your target unbowed Fortification. Ranged Attack equal to half its Gold Cost, rounded up, plus 1.
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Mantis Clan • Spider Clan • Samurai • Infiltrator • Paragon • Dark Storm Fear Battle: Bow a target enemy card with lower Gold Cost. If Aranai has performed a Dark Virtue action this turn, negate the card’s straightening this turn.
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Crab • Lion • Mantis • Spider • UnicornYour Personalities with 3 or more Chi have Tactician. Unless they have the printed Tactician keyword, they do not have the Tactical Advantage ability.
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Ninja Battle: Bow a target enemy card with a Poison token or without abilities.
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Crane Clan · Nonhuman · Kenku · Sensei · Duelist. Reaction: After creating focus pools for a duel Akegarasu is in: Switch a card from your focus pool with one from your hand
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Mantis Clan Ancestor * Unique Non-Unique Followers may attach to this Personality regardless of their Honor Requirements.
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Farm Battle/Open: Straighten your target Ashigaru Follower.
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Weapon Battle: Target an opposing Item and its Personality. Bow Kaimetsu-uo's Blade and move it onto that Personality (even if he already has a Weapon) to move that Item to this Personality. Lose 3 Honor if you are not a Ratling player.
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Political Reaction: After the resolution of an action that moved home or destroyed a dishonorable Personality at a battlefield, target your Courtier, and bow him unless he is Scorpion Clan: The Personality's owner loses 3 Honor.