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0,50
Crab Clan Berserker. Battle: Once per turn, if Takuji is opposed: Give Takuji +6F. Destroy him after the battle ends.
0,20
Dragon Clan Samurai · Monk. Limited: Once per turn, pay 2 Gold: Play an Action card that is under your Stronghold for one of its Limited or Open actions, paying all costs
2,00
Kolat • UniqueLimited: Bow Kolat Whisperer, discard a card, and target a dishonorable Human Personality: The target's controller discards the top card of his Fate deck. If the Focus Value is less than the target's base Personal Honor, he commits seppuku
0,70
UniqueYou may destroy the province this Event was revealed in. If you did, draw 3 cards.
2,00
Limited: Straighten one of your Personalites. That Personality may not straighten until after your next Straighten Phase. Bow that Personality at the end of the turn.
0,10
Spell Ritual Limited: Target one of your experienced Personalities. Bow any number of your shugenja to get a number of earlier versions of the personality from your discard pile and Dynasty deck equal to the number of shugenja in the ritual. Lay the earlier versions under the personality as if you had laid the later version over the earlier ones. Shuffle...
0,50
Battle: Take two additional actions. Strategies discarded by any of these additional actions that is Tactical Advantage permanently gain Discipline 1. You may not target other players or their cards until after their next opportunity to take a Battle action.
8,00
Battle: Bow one of your Weapons at the current battlefield: Destroy a target Personality opposing it with no Weapons, no Armor, and Force less than the Focus Value plus Force bonus of your Weapon.
0,10
Armor Battle: Bow Brilliant Armor to give an opposing Personality -2F and give Brilliant Armor +2C.
2,50
Cavalry. Unique May only be attached to a Toturi's Army Personality. Battle: Ranged 3 attack, once per battle. This does not bow the Twelve Ronin. Battle: Bow for a Ranged 3 attack.
0,10
Crane Clan Courtier · Magistrate. Reaction: After an Honorable Personality controlled by another player bows due to a card effect, bow Koin: Target the Personality. His controller chooses whether Koin dishonors him. If he is not dishonored, gain 2 Honor.
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This Personality gains +1 Personal Honor while Monkey Magistrates are attached.Reaction: Bow Monkey Magistrates when this Personality is targeted by another player's action to give this Personality +2C. (If the Personality is now an illegal target, the action does not affect him or her.)
2,50
Death Priest • Scion of the Void • Void • Water • Cavalry • ShugenjaInterrupt, Bow: After the action resolves, if its Fear effects bowed any cards without attachments, destroy them.
0,50
Lion Clan • Jade • Samurai • Beastmaster • Commander • Hero • Experienced 2 • Unique Your Nonhuman cards have +1F. Battle/Limited: Create and attach a 1F Nonhuman • Cat Follower to your target Commander.
1,00
Battle/Open: Target your Personality: Attach a target Follower in your hand or discard pile to him.
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w: Produce 2 Gold, or 3 Gold if you control a Courtier and the Imperial Favor.
0,50
KataAfter the first time each turn any of your Personalities wins a duel, give him a +1F token. After your first challenge each turn is refused, gain 1 Honor.Open: Put this Kata into play. Discard all your other Kata in play.
0,20
Iaijutsu Battle: Your target unbowed Personality challenges a target enemy Personality. Bow the loser. If your Personality is a Duelist and you won the duel by three or more, you may take an additional action.
0,50
Dragon Clan • Fire • Monk • TattooedInvest 3: Give Noritada two +1F Fire tokens. (After this card enters play, you may also pay the Invest cost to get the effect, once.)
0,30
Magistrate • Samurai Open, w: Target a dishonorable Personality. After the next time this turn he attacks you or an action on his card resolves, gain 1 Honor.
0,20
Iaijutsu Battle: Your target unbowed Human Personality challenges a target enemy Human Personality to a duel of Personal Honor. The winner gains 2 Honor. Dishonor the loser. Move him home. Bow him as he moves.
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Ninja • Samurai • SpyNinja Battle: Give a target enemy Personality a -1F/-1C Poison token. You may move Sadao home if the target was Lion Clan.
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Monk • Shadowlands • Destined • Kensai(Draw a card after you Recruit a Destined card. Kensai may attach two Weapons, as long as neither is Two-Handed.)
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Ninja • Samurai • SpyNinja Battle: Give a target enemy Personality a -1F/-1C Poison token. You may move Sadao home if the target was Lion Clan.
0,50
Dragon Clan • Fire • Monk • TattooedInvest 3: Give Noritada two +1F Fire tokens. (After this card enters play, you may also pay the Invest cost to get the effect, once.)
0,30
Magistrate • Samurai Open, w: Target a dishonorable Personality. After the next time this turn he attacks you or an action on his card resolves, gain 1 Honor.
0,50
KataAfter the first time each turn any of your Personalities wins a duel, give him a +1F token. After your first challenge each turn is refused, gain 1 Honor.Open: Put this Kata into play. Discard all your other Kata in play.
0,30
Monk • Shadowlands • Destined • Kensai(Draw a card after you Recruit a Destined card. Kensai may attach two Weapons, as long as neither is Two-Handed.)
0,20
Iaijutsu Battle: Your target unbowed Human Personality challenges a target enemy Human Personality to a duel of Personal Honor. The winner gains 2 Honor. Dishonor the loser. Move him home. Bow him as he moves.
0,20
Iaijutsu Battle: Your target unbowed Personality challenges a target enemy Personality. Bow the loser. If your Personality is a Duelist and you won the duel by three or more, you may take an additional action.
0,20
w: Produce 2 Gold, or 3 Gold if you control a Courtier and the Imperial Favor.