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16 outros produtos na mesma categoria:
0,10
Shugenja. Nonhuman Open: Bow the Naga Shugenja. Each Naga card in play gains +1F until the turn ends.
4,00
KharmicAfter you discard this Strategy for a Kharmic action, you may take the Imperial Favor if you have higher Family Honor than any other player.Political Open: Even if this Strategy is in your discard pile, put your target discarded (not dead) Personality into one of your Provinces, discarding any card there. Remove this Strategy from the game.
1,00
Battle: Fear 2 (Bow a target enemy Follower, or Personality without Followers, with 2 or lower Force).
0,20
Battle: You may take an additional action to use a Battle ability with a Ranged Attack effect on one of your target cards in an unit not in the current battlefield. Add one to the strength of each of the ability’s Ranged Attacks if the unit’s Personality is Naga. Lose 2 honor.
0,20
Battle: Choose your performing unbowed Paragon and target an enemy Personality: Move him home. If he moved, bow him and negate his (future) movement. Lose 2 Honor.
2,00
Phoenix Clan • Emerald Champion's Advisor • Inquisitor • Magistrate • Void • Experienced • Shugenja • UniquePersonalities with Fallen, Kolat, Ninja, Nonhuman, or Shadowlands opposing Kaitoko have a maximum Force of 3, and actions from cards in their units may not target Kaitoko.
0,10
TerrainBefore this battle’s resolution: Move a unit home from the current battlefield. You may bow it. Battle: If there are no Terrains at the current battlefield: Put this card into play there.
2,00
Battle Terrain: You may raise the force of each Sailor personality and Naval personality in this battle by his printed chi.
0,20
Cavalry Only a Cavalry Personality can attach Battle Maidens. While this unit is Cavalry and attacking, Battle Maidens gain +1F and you cannot target this unit with actions that would send it home.
0,30
Dragon Clan • ShugenjaTamori has +3C while attaching Spells. After you announce an action on one of Tamori's Spells, if bowing him is one of its costs: Give him +3C until it ends, and you will not ignore or substitute that cost.
2,50
Battle: Target an opposed unit. Give each card in it +1F. The fist time this turn an effect from another player's card or Stronghold would destroy a card in it, negate the destruction.
4,00
Black Scroll • Unique After this Shugenja straightens: Give him a -1C Corruption token. Battle/Open: Any number of times per turn, bow this Shugenja and target a deck: Look at its top five cards.
2,00
Before the game begins, you must declare whether you are a Crab Clan or a Crane Clan player. Your stronghold produces 1 less Gold when paying for a Personality or Follower.
0,10
Scorpian Clan Samurai Reaction : After an opposing player resolved a Battle action, Tishi Gains +1F/-1C until the end of the battle.
0,30
Spider Clan · Shugenja · Shadowlands. Open: Target another player's Personality. After each time he assigns this turn, he suffers ?2F/?1C and gains the Shadowlands keyword (until the end of the turn)
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0,30
For the rest of the game, whenever a player uses the Imperial Favor, permanently raise by 3 the Family Honor required by that player to achieve an Honor Victory.
0,30
Beginning with the player to your left and proceeding in turn order, each player has one chance to bow a Poet or Courtier Personality he controls. The Personality with the single highest Personal Honor, if any, gains 4 Honor. All other players who bowed a Personality gain 1 Honor.
1,50
Mantis Clan Samurai · Shadowlands ? Naval · Pirate · Experienced 3 · Unique · Dark Wave. Limited: Pay 4 Gold, Dishonor one of your Personalities, then destroy this unit; Destroy a target unit with lower total Gold cost than your destroyed unit.
1,50
Open: Permanently give your target Personality Resilient. If you have fewer Provinces than each other player, permanently give him Conqueror and refill this Province face-up.
3,50
UniqueUntil your next turn begins, after each time a player creates an Attack Phase, destroy his rightmost province.
1,00
You cannot win an Honor Victory or control the Imperial Favor. You have the ability, "Repeatable Interrupt: Negate a Favor action after it targets your cards (the Imperial Favor is still discarded). Lose 5 Honor."Open: Put this Event into play. Discard the Imperial Favor if you control it.
0,30
Open: Until the turn ends, Rings will not enter play if their owner has already put a Ring into play this turn. Limited: Target an Event in another player's discard pile: End all of its ongoing effects. Shuffle it into it's owner's deck.
0,10
Beginning with you and proceeding in turn order, each player destroys a Personality or Retainer of the player to his right.
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0,50
Bow all Unique Personalities except Experienced versions of Mirumoto Hitomi.
1,00
Permanently give a Personality controlled by any player +3F/+3C and the Emerald Champion trait. If possible, permanently give the following ability to a Personality controlled by a different player from the first one: "Open: Bow to bow an Emerald Champion."
0,30
For the rest of the game, whenever a player uses the Imperial Favor, permanently raise by 3 the Family Honor required by that player to achieve an Honor Victory.
1,50
Open: Permanently give your target Personality Resilient. If you have fewer Provinces than each other player, permanently give him Conqueror and refill this Province face-up.
0,10
UniqueUntil your second turn from now begins, the Attacker may not announce a Battle action before the Defender’s first normal opportunity to act or pass in a battle.
0,20
Mantis Clan · Shugenja · Storm Rider. Fire Battle: Bow Kiyomori: Ranged Attack with strength equal to the Force of a target Mantis Clan Personality in his army.
0,20
Kami • Unique Shadowlands cards have +1F while opposed. Reaction: After the resolution of an action that destroyed another player’s Personality during a battle, if you are a Spider Clan player, discard this card: Bring him into play, ignoring Gold cost and Honor Requirement, in your current army. Permanently give him Shadowlands and Undead.
0,70
Political • Winter Before the next time this game an Event resolves, its effects do not happen. (Discard it.)
0,20
UniqueUntil the game ends, other players' actions will not discard cards from your hand, and after a player has resolved two actions that put cards in his hand in one phase, no more cards will be put into his hand that phase.
0,10
Limited: Put this Event into play. Target your Personality. While this Event remains in play, he will not be dishonored and you will not lose Honor from other players' actions that have targeted him . After your second turn from now begins, discard this Event.