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16 outros produtos na mesma categoria:
3,00
You cannot gain or lose Honor. Your cards are immune to fear. Your Personalities may not swear fealty. You may not take Political Actions or actions which cause another player an honor loss. You may not ally or have allies. Reaction: Bow when bringing a Shadowlands card into play to produce four gold.
2,00
Lion Clan • Water • Shugenja • Sodan SenzoHome Battle, w: Create a 2F/2C/3PH Lion Clan • Ancestor • Samurai • Spirit Personality at the current battlefield. Remove him from the game after the battle ends. (Home actions can be taken from home.)
3,00
SiegeThis Item has -3F while it is bowed.Siege Battle, Bow: Melee 5 Attack.Siege Battle, Bow: Destroy a target Fortification at this battlefield.
0,10
Terrain Battle: Negate all Honor gains while this card is in play.
1,50
Limited: Target a Samurai Personality. For the rest of the game, that Samurai cannot lobby, and at the end of each of his controller's Action Phases, if he is able to attack, his controller must declare an attack and assign him. The Samurai permanently gains +1F/+1C after each time he is in a battle during its resolution. Only one Today We Die may be...
0,30
Great Shining Hoard * UniqueBow Ch'tppu'kich to produce 2 Gold.Battle: Bow Ch'tppu'kich to switch the printed Force of a Ratling Follower and an opposing non-Ratling Follower.
0,20
Each player may search his Fate deck and discard pile for an Elemental Ring, show it to all players, and put it in his hand.
1,00
Shadowlands • Commander • Undead • ZombieAfter you Recruit Noekam, lose 5 Honor. Noekam's Undead Followers have +1F. Battle: Fear with strength equal to the number of Undead cards in this unit.
0,20
You can play only one Gathering Darkness per turn. Limited: Until the beginning of your next turn, other player´s actions that target any of your Nonhuman Personalities with 3 or more Personal Honor have the additional cost:"Pay 2 Gold or discard a card"
1,00
Unaligned Creature · Dragon · Shugenja · Cavalry · Experienced 2 · Unique. Other players may not target Air Dragon with Ranged Attacks, Spells, or Kihos. Once per turn, a Dragon Personality you control may cast a Spell attached to any Personality in play as if it were attached to the Dragon. Straighten the Dragon after the Spell resolves
0,30
Mantis Clan • Samurai • Naval • Unique • Captain of the Venture Battle: If Han-Ku is at a battlefield: He tacks against the prevailing wind. Move him to a different battlefield with one or more enemy units. (One of the battlefields must be the current one.)
0,20
Battle: Look at the top 4 cards of your Fate deck. You may rearrange them. Draw a card. If there are any allying units on your side at the current battlefield (including your own if you are an ally), you may take an additional Battle action.
0,10
The Elite Light Infantry is immune to Fear. The Elite Light Infantry adds its Force to its unit's total Force even if its Personality is bowed.
0,20
Reaction: When one of your Personalities is challenged to a duel, your Personality has the first option to focus or strike, regardless of other effects. Compare Chi versus Chi; adjustments made during the duel apply to Chi.
1,00
Unique. Limited: Destroy this card: Target a dead non-Unique Personality in any player's discard pile. Its owner brings it into play, ignoring costs