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16 outros produtos na mesma categoria:
0,50
Tactical Battle: Target a Tactician you control who is not at the current battlefield: Target a Personality controlled by the enemy leader who is not at the current battlefield. Move both targets to the current battlefield. Straighten their units.
2,00
Limited: Attach one or more Spells from your hand to your Personalities, obeying all restrictions and paying all costs. Lower by 1 the Gold cost of each Spell attaching in this way that hasn't had its Gold cost lowered by other effects. Then, if you attached any Spells, you may draw up to two cards.
4,00
Political Open, 2: Target another player. You accuse him of covertly preparing for war. Choose one to three random cards from his hand and show them. For each of these cards that is a Weapon or has a Battle or Engage ability, he loses 1 Honor, plus 1 additional Honor if your Allegiance is Progressive. For each other shown card, he gains 1 Honor.
0,70
Lion Clan • Samurai • Scout • CavalryLimited: Bow Shizuka: Search your Dynasty or Fate deck. If you find a Region, attach it to one of your provinces, paying all costs. If you find a Terrain, put it in your hand and discard a card.
8,00
Temple Invest : Until the game ends, this Holding also straightens at the start of other players' turns. (After this card enters play, you may also pay the Invest cost to get the effect.)w: Produce 2 Gold.
0,10
Bow Blacksmiths to produce 2 Gold, plus 1 Gold for every Iron Mine in play. Bow Blacksmiths to produce 4 Gold when paying for a Weapon or Armor.
0,50
Kiho Air Limited: Bow one of your Monks or Shugenja: target an Artisan or Magistrate Personality. Give him a +2PH token. If the performer has the Air keyword, you gain 2 Honor after the next time this turn the target resolves one of his base abilities.
4,00
Courtier • Samurai Tireless Interrupt: If the action is yours and Political, straighten Orikasa after it resolves.
0,10
This Climbing Gear can only be attached to a Ninja Personality. All effects of Fortifications at the defender's Province are negated while the Climbing Gear is in an attacking army.
0,10
Open: Target another player's face-up Personality in or out of play: Permanently give him Overconfident (Each other player may draw a card after an Overconfident card enters or leaves play).
2,00
Unicorn Clan Shugenja. Bloodspeaker. Experienced. Unique. Shadowlands Maho Reaction: Once per turn, when a Personality is destroyed due to having 0 Chi, Shahai permanently gains +1C.
1,50
Water • Kiho Battle: Choose your performing unbowed Monk: Target an enemy Personality who, unless your Monk is Water, must have Chi lower than or equal to your Monk’s Chi plus Personal Honor. You may target and destroy one of the targeted Personality’s attachments. Move him home.
0,20
Lion Clan Philosopher · Courtier. Political Battle: Once per turn: Look at a number of cards from the top of your Fate deck equal to the number of Lion Clan Personalities you control at the current battlefield. You may play one Action card from those cards for an Open or Battle action printed on it.
1,50
Crane Clan Samurai · Harrier · Enlightened · Experienced · Unique. Ranged Attacks by Harrier Personalities you control have +2 Strength for each Ring you control. Battle: Ranged 3 Attack. Reaction: After a target Personality performs a Ranged Attack, Dishonor Akagi or bow a Ring you control: Straighten the target or move him home.