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The Unicorn had once held dominance over the trade routes outside the borders of the Emerald Empire. Others now attempt their own, though many fail with disastrous results.
- Tipo
- Recurso
- Coste
- 2
- Rareza
- Infrecuente
- Ciclo Ivory
- si
- Ampliación
- The New Order
- Twenty Festivals Arc
- si
- Twenty Festivals
- si
TNO-Holding
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3,00
MineCourtesy: When this Holding produces Gold, you may give it +1GP (this turn) and lose 2 Honor. (Courtesy traits do not take effect if you went first.)
0,10
Limited: Target any Gold- or Honor-producing Holding controlled by another player. Until the end of this turn, the Kolat Agent produces Gold and/or Honor as if it were a copy of that Holding.
3,50
Air • Soul of Asahina Minori • Shugenja (Shugenja may attach and cast Spells.)Open: Target another player's Personality. After the next time this turn he is destroyed during a battle, gain 2 Honor.
0,30
Imperial Kiho Limited: Target one of your Mantis Clan Shugenja: One of your target Unique Personalities permanently gains the ability, "Political Limited: Take the Imperial Favor."
1,00
If this Personality is ever attacking, destroy this Follower.
0,20
Unique. Reaction: After filling this Province with a face-down Dynasty card, bow your Stronghold: Target the card. Turn it face-up. Limited: Bow a Holding you control and destroy this card: Shuffle all face-up Dynasty cards in all players' Provinces into their owners' decks
3,00
If any other player has more provinces and higher Honor than you, gain a province to the left of your left most province.
0,50
Maho Battle: Bow a Bloodspeaker in your attacking army as a cost. If the Province is destroyed this battle, then for the rest of the game, Personalities brought into play from the Provinces currently adjacent to this Province permanently have -2C, to a minimum of 1.
0,30
Expendable (Draw a card after your Expendable card is destroyed.)
1,00
Kiho Maho Open: Bow one of your Shugenja to give a Personality -2C. Lose 3 Honor.
0,10
Kolat Open: Target one player, who must bow one Personality he or she controls (target's choice). You cannot perform this action during battle unless the target player has one or more unbowed Personalities not assigned to a battle. Lose Honor equal to the Force of the Personality that is bowed.
0,10
Nonhuman. Shadowlands Lose 2 Honor. If the Goblin Madcaps are in a unit with a non-Goblin Personality or non-Goblin Follower, destroy Goblin Madcaps. Battle: Fear 2.
0,50
Unicorn Clan • Samurai • Cavalry • Scout Reaction: After the resolution of a Battle action that brought one of your Personalities into play at the current battlefield, if Jalair is there: You may take an additional Battle action.
0,20
Unicorn Clan Shugenja * CavalryReaction: After a battle in which Tsusung's army defeated an opposing army, straighten one unit that was in Tsusung's army. This ability may be used while Tsusung is bowed.
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3,50
Experienced • Jade • Resilient • Samurai (Once per game per card, a Resilient card does not die in battle resolution.) Jade Battle, w: Melee 3 Attack. Straighten Toranosuke if he has a Heavy Weapon or if the target is Shadowlands.
0,20
Sword • Two-Handed • WeaponMelee and Ranged Attacks targeting cards in this unit have -1 strength.
0,20
One-Handed • Sword • Weapon Equips to Kakita Daitsu for 1 less Gold.Battle, Bow: If your card bowed this Personality this battle, straighten him.
0,20
Ninja • Samurai • Scout • The Masked CrabToshi enters play for 1 less Gold if you are a Scorpion Clan player.
0,30
After you Equip this Spell to an Air Shugenja, you may discard a card from your Province and refill it face-up.Air Open, Bow: Rehonor this Shugenja.Air Open, Bow: Transfer this Spell to another Shugenja.
0,50
Commander • Paragon • Samurai • Scout • Cavalry • ExperiencedHachiro has +2F while attacking.Unstoppable Battle: Melee 2 Attack, or Melee 3 Attack if the target is Scorpion Clan. (Other players cannot Interrupt Unstoppable actions.)
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TempleReduce all Honor losses from your cards by 1, to a minimum of 1.Bow: Produce 2 Gold.
0,30
Monk • Shadowlands • Destined • Kensai(Draw a card after you Recruit a Destined card. Kensai may attach two Weapons, as long as neither is Two-Handed.)
0,20
Discipline 1Interrupt: Negate all Force bonuses and penalties from the action.Battle: Give your target Samurai Conqueror. Straighten his unit after this battle resolves. (A Conqueror's unit doesn't bow after battle.)
0,50
Commander • Paragon • Samurai • Scout • Cavalry • ExperiencedHachiro has +2F while attacking.Unstoppable Battle: Melee 2 Attack, or Melee 3 Attack if the target is Scorpion Clan. (Other players cannot Interrupt Unstoppable actions.)
0,30
Political Open: Bow your target unbowed Personality and target another player's Personality; Courtiers have +1C during this action. Target and show the top two cards of each Fate deck. The one player whose targeted cards have the highest total Focus Value and Chi, or you if tied, puts his two Fate cards into his hand.
0,20
Courtier • Love Letter • OratorCourtesy: After you Recruit Takato, gain 1 Honor. (Courtesy traits do not take effect if you went first.)Interrupt: After you Recruit Takato, discard a card to make a target player discard a random card. Each of you may put the other's card in your hand.
0,20
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0,20
Artisan • Fire • Smith • ShugenjaFire Open, gold cost 3: Create a +2F/+1C One-Handed • Sword • Weapon Item and attach it to your target Personality.
0,70
Mercenary • Ronin • Reserve(You may Equip a Reserve attachment, if it would be opposed, as a Battle action.) After this Follower is destroyed by another player's action or by battle resolution, put it in your hand.
0,20
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