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16 outros produtos na mesma categoria:
0,10
Political Battle: Move home a target enemy Personality with Force lower than or equal to the number of your honorably dead Personalities. If he moved, bow him and gain 2 Honor.
6,00
Imperial • ExperiencedYou may substitute discarding a Favor token from this card for discarding the Imperial Favor as a cost. After you take the Imperial Favor: You may discard it; if you did, add a Favor token to this card. Political Open: Bow your performing honorable Courtier: Add a Favor token to this card.
2,00
Unique. Elemental Battle: Bow Anvil of Earth and destroy a Terrain controlled by any player to bow an opposing Personality.
0,30
Kiho Open: If it is the Action Phase, target and bow a Shugenja or Monk you control: Target a Personality with Chi less than or equal to the caster’s. Until the turn ends, the Personality may assign even if bowed and cards in his unit contribute to its total Force as if he were unbowed.
0,10
Limited: Choose your performing unbowed Personality: If he is a Tactician, permanently give him the ability, “Tactical Battle: Bow this Personality: Draw a card.” Otherwise, permanently give him Tactician.
1,00
This Event destroys the rightmost Province of the player (or players) with the lowest Family Honor.
0,10
You may attach this card from your hand to a Scorpion Clan Personality you control as a Battle action. Battle: Discard this card: If this card is attached to a Scorpion Clan Personality, create a 3F/1C Scorpion Clan Samurai Personality in this army. After the battle ends, remove the created Personality from the game, then return this card to play attached...
4,00
Cavalry • Samurai • Scout • Soul of Shinjo Jalair Interrupt: After your Battle action Recruits your Personality, take an additional action.
3,00
Experienced · Unique. Reaction: Even if this card is bowed, before this Personality is destroyed, destroy this card: Negate this Personality's destruction. Battle: Bow this card: Target up to 2 opposing Shadowlands cards. If this card is attached to Isawa Sezaru, destroy them; otherwise, give them -4F
0,30
This card straightens during each player’s Straighten Phase. Bow this card: Produce 2 Gold.
0,10
As a Focus Effect: You may substitute one of your Yojimbo Personalities for your Personality in this duel. Reaction: After another player’s action destroys one of your Courtier or Shugenja Personalities, choose your performing Yojimbo Personality: Give him three +1F Revenge tokens.
0,30
Unaligned. Ivory Kingdoms Assassin Feydn will not attach Followers. Feydn can attach two Weapons. Feydn cannot be targeted with a card effect that will or might move him out of a battle.
0,20
Lion Clan Samurai. Cavalry Will not join a Unicorn player.
3,00
Economic Open: Target your Holding. After your next turn begins, give it a +1 Gold Production Wealth token.
0,20
Discipline . (Pay 2 Gold to play, then remove from the game, this Discipline in your discard.)Battle: Give your target opposed Personality +2F.
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2,00
Lion ClanInterrupt, w: If the action is Battle and creates a duel, after your Personality wins it, give him a Force bonus equal to his Personal Honor.
2,00
Unique Will only attach to a Tactician. Battle/Open: If this card is in your hand or discard pile: Attach it to your target Personality.
1,00
Lion ClanYour Ancestors have -1F while attacking. Interrupt, w, 3: After the action Recruits your Lion Clan Shugenja, create a 2F/2C/3PH Lion Clan • Ancestor • Samurai • Spirit Personality and gain 1 Honor.
2,50
Unaligned Ninja Assassin. Toturi's Army. Experienced 2. Unique Only Ninja Followers. Items that can only be attached to Ninja can be attached to Hiroru without gold cost. Limited: Bow Hiroru to destory a Kolat Personality in play with a lower Chi.
0,50
Nonhuman • Cat Matsu Benika Follower. May not be included in decks.
3,00
Crane Clan * Nonhuman * Kenku * Duelist Iaijutsu Battle: Choose your performing Personality, and bow him unless he has won a duel this turn: Bow a target enemy Personality with equal or lower Chi than yours.
1,50
Gunso. Can only attach to a Lion Clan Personality. After this card leaves play: Remove it from the game. Battle: If this card is in your discard pile: Attach it to your target Personality (paying all costs).
0,20
Lion Clan • Samurai • Tactician • Gunso Battle: Attach your target discarded Follower to a target Personality in Hiroshi’s army.
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1,00
Lion ClanYour Ancestors have -1F while attacking. Interrupt, w, 3: After the action Recruits your Lion Clan Shugenja, create a 2F/2C/3PH Lion Clan • Ancestor • Samurai • Spirit Personality and gain 1 Honor.
0,50
Nonhuman • Cat Matsu Benika Follower. May not be included in decks.
2,00
Lion ClanInterrupt, w: If the action is Battle and creates a duel, after your Personality wins it, give him a Force bonus equal to his Personal Honor.
1,50
Samurai • ScoutInvest 10: Give Natsuki two +1F/+1C Training tokens, and permanently give her Cavalry. This Invest cost cannot be reduced.Battle: Target a Personality at any location; if Natsuki has no Training tokens, the target must have assigned to this battlefield. Move the target here. Straighten him if you do not control him.
0,20
Lion Clan • Water • ShugenjaReaction: After Kagako enters play: She summons an Ancestor. Create a 2F/2C/3PH Lion Clan • Samurai • Ancestor • Spirit Personality. Gain 1 Honor
3,00
Crane Clan * Nonhuman * Kenku * Duelist Iaijutsu Battle: Choose your performing Personality, and bow him unless he has won a duel this turn: Bow a target enemy Personality with equal or lower Chi than yours.
1,00
Crane Clan • Daimyo • Samurai • Iron Crane • Scout • Loyal • UniqueReaction: After your Recon action from a Strategy resolves: Draw a card. Recon Limited: Discard a card: Search your Fate deck for a non-Unique card with a Recon ability, show it, and put it in your hand.
1,00
Unaligned Samurai. Toturi's Army. Experienced. Unique Ginawa gains a 4C bonus when dueling a ninja. Limited: Bow to challenge any ninja or Kolat to a duel. The target may refuse if his controller pays 6 gold.