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16 outros produtos na mesma categoria:
0,50
Weapon · Unique. Can only attach to a Samurai or Bushi. Reaction: After this Personality enters a duel, bow this card: Draw a card.
3,50
Reaction: After a Maneuvers Segment ends, pay Gold equal to the number of targets: Target any number of units in your home. Straighten them. Assign them to one or more battlefields where they would be opposed. They do not straighten during your next Straighten Phase
0,10
Spell Battle: Bow this Shugenja. Send home from the current battle one of your units led by a bowed or unbowed Personality.
5,00
Kiho Water Battle: Target your unbowed Monk or Shugenja and give one or two target enemy Followers or Personalities -2F. Bow each enemy target that now has 0 Force.
2,50
Earth Battle resolution will not destroy cards in this unit while defending and, if this Shugenja is Earth, while attacking.
0,10
Ronin. Has +3F while opposed by any Shadowlands cards. Battle: Bow this card and target a unit containing an Ashigaru card at the current battlefield: Move this Personality there
1,00
Crab Clan · Samurai · Scout. Recon Limited: Target a province. Your Personalities can assign to its battlefield during Cavalry Maneuvers this turn
0,20
Minew: Produce 2 Gold, or 3 Gold if you are a Dragon Clan player.
4,00
Ashigaru • Spirit Battle: Straighten one or two of your target Conscripts. Battle: Bow one or more of your target unbowed Ashigaru Conscripts. Fear equal to the number this bowed.
3,00
Limited: Target one of your Shugenja. Search your Fate deck for a non-Unique Spell with an ability that has one of his Elemental keywords. Show it and attach it to him (paying all costs). Gain 2 Honor if this attached a Spell
1,00
Berserker. Battle: Once per battle: Give this card +2F. After the current battle ends, destroy this card if it was at the battlefield in resolution and its side's total Force was not greater than twice the opposing side's.
2,00
Courtier • Crane ClanKatata cannot attack or defend. You may take Favor Battle actions one additional time per turn. Political Home Battle/Open, w: Take the Imperial Favor.
0,20
Crane Clan Samurai · Soul of Doji Reju. If Domotai ties in a duel, she wins the duel instead of losing
0,20
Immediate Terrain. Battle: After this Terrain enters play, bow all Personalities and Followers at this battlefield with 4 or less Force. Straighten any cards bowed by this effect if this Terrain is destroyed during the Battle Action Segment.
0,20
Political Open: During the Action Phase, bow one of your Courtiers with more than 1 Personal Honor to straighten a Personality.Political Open: During the Action Phase, bow one of your Courtiers with less than 2 Personal Honor to bow a Personality.
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0,20
Barracks This Holding has +1GP for each different title among your Barracks Holdings, other than Mess Hall, maximum +2GP.
3,00
Weapon • Unique. Battle: Bow this card: Destroy a target card in the enemy army without attachments and with a Gold Cost of 6 or less
2,00
Shadowlands • LostAfter this card enters play: Lose 2 Honor. Actions performed by Personalities with a Gold Cost of 7 or lower may not target this Personality.
1,00
TempleOpen: Even if this card is bowed, target another player’s Personality: Give him –4F, which will not be negated. If he is Kolat, Ninja, or Shadowlands, you control an Inquisitor, and it is not your turn, choose a player who gains or loses 2 Honor.
1,00
Unique Reaction: Bow Kisada's Shrine after one of your Samurai Personalities with Yu is destroyed to return that Personality to play, bowed, in your home, ignoring all costs and restrictions.
2,50
UniqueThis Personality has +1PH while he is a Turquoise Champion.Reaction: Before an action resolves, bow this card: You silence your enemies with your creative genius. Negate any Honor losses until the action ends.
2,00
CourtierCourtesy: You have a +5 Lobby Bonus. (Courtesy traits do not take effect if you went first.)Interrupt: After you Recruit Issei, put a Political Battle Strategy from your discard pile into your hand.
3,00
Ratling Shugenja · Creature · Unique. Kan'chek may cast Kihos in any discard pile as if they were in your hand. Kan'chek may cast Spells in any discard pile as if they were attached to him, except those whose costs would remove the Spell from play. Remove any card that he casts these ways from the game, after it resolves.
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3,50
Courtier • Merchant Economic Open, w: Target a Personality with lower Personal Honor than printed. His controller may pay Gold equal to the difference plus 1. If he does not, he loses Honor equal to the difference.
2,00
Spider Clan • CourtierYou are considered to have +5 Family Honor when Lobbying checks Honor.Interrupt, w: The Fear action destroys any cards it bows.
1,00
Dragon Clan • Samurai • Kensai • UniqueWeapons attached to Katagi will not be transferred. Non-Unique Weapons attaching to Katagi from your hand enter play paying 4 less Gold.
7,00
Weapon • UniqueAttaches to a Ruby Champion ignoring costs.Battle: Target one or two enemy Personalities or Followers with 6 or lower Force each: Bow them.
3,00
Weapon • Unique Battle: If any enemy units are at the current battlefield, bow this card: Move this Personality there. If he moved, Ranged 4 Attack.
0,70
UniqueAny player with three or fewer provinces may gain a province to the right of his rightmost province. Each player who gained a province from this has his Family Honor lowered to its starting value, and he may not declare an attack until your next turn begins. This Honor loss will not be negated.
2,00
Interrupt, 2: Instead of gaining Honor when you Proclaim, draw cards equal to half the Honor you would have gained, rounded up.
1,50
Dragon Clan • Air • Monk • UniqueKimura enters play ignoring Gold Cost if you control the Ring of Air.Air Limited: Discard a card. Increase the Honor you gain from your next Proclaim this turn to equal the card's Focus Value.
1,00
Kolat • UniqueLimited: Each player targets a unit he controls with the lowest total Gold Cost of all units he controls, if possible. Destroy all targets. Remove this card from the game. Lose 4 Honor.
1,00
You do not lose Honor from Fate and Spider Clan cards you own. Your Spider Clan Personalities have the ability, ?Battle: Bow a target unit with zero total Force or with the lowest non-zero total Force (including ties) among all units at the current battlefield.