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More wars mean more innovations for armors. For the first time in centuries, armor-makers are breaking the molds of tradition, and a new age of armor-smithing has awakened.
- Tipo
- Objeto
- Fuerza
- 2
- Chi
- O
- Coste
- 4
- Rareza
- Rara
- Foco
- 3
- Ciclo Ivory
- si
- Ampliación
- Ivory Edition
- Twenty Festivals Arc
- si
- Twenty Festivals
- si
IE-Item
3 Itens
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16 outros produtos na mesma categoria:
0,20
Dragon Clan Samurai · Duelist. Reaction: After Hirohisa enters play: Target a Personality attached to one of your Provinces. Bring him into play at Hirohisa's location, paying all costs. Battle: Target an opposing Personality. Once per turn, Hirohisa issues him an unrefusable challenge.
0,10
Mine. Bow this card: Produce 2 Gold, or 3 Gold if you are a Phoenix Clan player
0,20
Battle: Target a Ratling Personallity: Target an item or follower in a discard pile. Attach it to the Ratling, reducing its cost by the Ratling's gold cost.
0,10
Bow to produce 1 gold. This card is considered a port. If controlled by a Yoritomo Alliance player, the Island Wharf produces 2 gold when bowed.
5,00
Interrupt: Bow your target unbowed Weapon to negate its Personality's destruction from the action and, if he is a Kensai and has two Weapons, to negate his movement and bowing from it. Destroy the Weapon.
0,20
Battle: Bow one of your Personalities or Followers in this army: Straighten a target Personality or Follower in this army
0,70
Maho Kiho Limited: Bow one of your Shugenja or Monks and destroy one of your Personalities to target one of your other Personalities. The next time this game the second Personality is destroyed, bow him instead and move him to your home, then lose 5 Honor.
0,10
Battle: Target one of your unbowed Samurai or Bushi in the current battle to bow an opposing Shugenja or an opposing card with a ranged attack action.Reaction: When an innate ability, Spell, Kiho,or ranged attack action targets a card in your army, bow one of your Samurai or Bushi in this army to cancel the action.
1,00
Kiho Maho Open: Bow one of your Shugenja to give a Personality -2C. Lose 3 Honor.
0,30
Until the beginning of your next turn, Shugenja Personalities need not bow to cast Spells or Kihos or to use innate abilities. Until the beginning of your next turn, no action on each Spell and Kiho card can be used more than once and no innate ability can be used more than once.
0,20
Reaction: After one of your Weapons is destroyed, target a non-Unique Weapon in your hand or discard pile: Attach it to your target Personality, paying 4 less Gold.
1,00
Phoenix Clan • Air • Shugenja After Orito enters play: Create a 1F Follower and attach it to him. Reaction: Even if Orito is bowed, after a Spell action resolves that he performed, bow one of his Followers: Straighten Orito. Give him +3F.
0,20
Mantis Clan Samurai * Naval Kalani gains +1F while in an army with at least one other Naval card.
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0,10
Battle: Bow this Shugenja to bow a Naval card. Limited: Bow this Shugenja to bow a Naval Personality with less Chi. Open: Bow this Shugenja to increase a Province's strength by 2.
0,10
Oni. Nonhuman. Shadowlands Lose 2 Honor. Destroy this Personality if Parasitic Oni is destroyed.
2,00
Phoenix ClanYou Equip non-Water Spells for 1 more Gold. After your Water card moves a Personality, give your target Water Shugenja +1F. You may Equip Water Spells to your unbowed opposed Shugenja as a Battle action.
5,00
If you are a Spider Clan player, this Strategy has Discipline 3. Battle: Fear 2.Interrupt: Give a Fear effect +2 strength. Destroy any Follower after it bows them.
2,00
Shadowlands Ancestor. Unique. Shadowlands Destroy Shahai if her Personality is not Shadowlands. Maho Reaction: Once per turn, when a Personality controlled by any player is destroyed, remove that Personality from the game instead of putting it in the discard pile to give Shahai +2F/+2C permanently.
1,50
Open: Permanently give your target Personality Resilient. If you have fewer Provinces than each other player, permanently give him Conqueror and refill this Province face-up.
2,00
Artisan • CourtierAriyoshi enters play for 1 less Gold if your Allegiance is Progressive.Political Battle: Show the top card of your Fate Deck. Target an enemy Personality with Chi less than or equal to the card's Focus Value. His controller may choose to move him home. If he doesn't choose this, draw the top card and take an additional action.
1,00
Mantis Clan Shugenja. Naval. Shadowlands Lose 2 Honor. Open: Bow Ishada to give the Naval trait to each Personality and Follower in one unit.
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1,00
Mantis Clan Shugenja. Naval. Shadowlands Lose 2 Honor. Open: Bow Ishada to give the Naval trait to each Personality and Follower in one unit.
0,10
Unaligned Monk Chaou-Sin straightens during each player's Straighten Phase. Chou-Sin's Force and Chi cannot be raised except through Focusing.
3,00
Heavy Weapon • Two-Handed • Weapon Battle, w: Melee 4 Attack (Destroy a target enemy Follower, or Personality without Followers, with 4 or lower Force).
0,10
Battle: One of your Shadowlands Personalities in the current battle challenges an opposing Personality to an unrefusable duel of either Force or Chi (your choice). Bow the loser.
0,10
Mantis Clan Samurai . Scout Battle: Bow Arishia for a Ranged 4 Attack. Reaction: After an opposing player resolves a Battle or Open action during this battle, if you have not taken an action this battle, Arishia produces a Ranged 3 Attack.
2,00
Artisan • CourtierAriyoshi enters play for 1 less Gold if your Allegiance is Progressive.Political Battle: Show the top card of your Fate Deck. Target an enemy Personality with Chi less than or equal to the card's Focus Value. His controller may choose to move him home. If he doesn't choose this, draw the top card and take an additional action.
25,00
Geisha HouseReduce by 1 all Honor gains during the Action Phase for players without Personalities in play.w: Produce 1 Gold. Political Limited, w: Target a dishonorable Personality. His controller loses Honor equal to his printed Personal Honor or 2, whichever is lower.
2,00
Shadowlands Ancestor. Unique. Shadowlands Destroy Shahai if her Personality is not Shadowlands. Maho Reaction: Once per turn, when a Personality controlled by any player is destroyed, remove that Personality from the game instead of putting it in the discard pile to give Shahai +2F/+2C permanently.
0,50
Lion Clan • Nonhuman • Zokujin • EarthReaction: When paying a Gold cost, destroy your target Mine or Farm: Produce Gold equal to its base Gold Cost.
0,10
Kiho Maho Battle: Bow one of your Shugenja or Monk Personalities to destroy an opposing Follower. You may destroy one of your bowed or unbowed Shadowlands Personalities in the current battle instead of bowing the caster. Lose 1 Honor.