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16 outros produtos na mesma categoria:
0,20
Crane Clan Samurai · Duelist · Soul of Doji Seishiro. Challenges Seo issues while she is in an army are unrefusable. Battle: If Seo is attacking a player with less Family Honor than you: Raise Seo's Force by her Personal Honor
2,50
Singular. Bow this card: Produce 2 Gold. Limited: Target a Personality you control, and bow this card: Draw a card. Show it. If its Focus value is greater than or equal to the Personality's printed Chi, discard it.
2,00
Phoenix Clan • Air • Elemental Master • Tejina • Loyal • Shugenja • Unique Air Home Engage: Move your target Air Shugenja home. Create a 0F/3C/0PH Air • Illusion • Shugenja Personality at the current battlefield; remove him from the game after the battle ends. While the Illusion is there, abilities on the target's spells have Home.
1,50
Samurai • DuelistIaijutsu Battle: Touya challenges a target enemy Personality. The winner creates Fear 4 targeting a (legal) card in the loser's unit (there is no effect in a tie).
0,20
Mantis Clan • Samurai • Conqueror • Magistrate • Naval • Captain of The Forth Storm
0,50
Dark Fortune • UniqueMaho Battle/Open: Give -1C to a target Personality with lower Chi than his printed Chi.Maho Battle: Discard this Celestial. Give each Personality at this battlefield a -1C Blood token.
2,00
Dragon Clan Champion. Dragon. Creature. Cavalry. Double Chi. Experienced 2. Unique Hoshi wil only join a Dragon or Monk player. Hoshi can attach Dragon items without Gold cost. Once per turn, Hoshi may cast a kiho as if he were a Monk, without bowing. Limited: Bow Hoshi. All of your Hoshi Personalities in your provinces, in your dynasty deck, and in play...
8,00
Unicorn Clan · Samurai · Cavalry · Battle Maiden. Reaction: After an Attack Phase ends in which another player destroyed any of your provinces, even if Genshi is bowed: Straighten her. Declare an additional Attack Phase. No unit other than her unit can assign or move to attack that phase.
1,50
Reaction: After you assign an attacking unit, discard a card: Draw a card.
0,10
Reaction: Play after a Resolution Segment to straighten one of your units that was in that battle's resolution.
0,70
Battle: If you are the Attacker or Defender: Target any number of units in your current army up to the number of Provinces you have. The enemy leader targets any number of units in his current army up to the number of Provinces you have. Move home all other units at the current battlefield
0,20
Limited: Choose your performing unbowed Personality: If he is a Kensai, permanently give him the ability, “Battle: Bow one of this Personality’s Weapons and target an enemy card without attachments: Destroy it.” Otherwise, permanently give him Kensai.
0,50
Reserve Formation . Formed by two Samurai Personalities and one Ninja Personality. When this Formation enters play, you may look at an opponent's fate hand. Battle: Twice this Battle, bow an opposing Personality who has no attached cards, or bow one of your Personalities to bow an opposing personality.
0,50
Reserve Formation Formed by two Samurai or Bushi Personalities. Reaction: Bow one of your Samurai or Bushi Personalities in this battle to cancel a Reaction. This cannot cancel a Reaction on a Formation.
0,10
Limited: Bow one of your Personalities with a ranged attack ability on himself or on one of his Items to have him challenge another Personality. If the challenge is refused, gain 3 honor, and the other Personality may not assign to battles this turn. Duri
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3,00
Terrain Water Absent Battle: Destroy a Terrain (if able). Put this Terrain into play. If he would be opposed, move your target Personality at any location to this battlefield. You may straighten the Ring of Water.
3,00
CourtierIncrease your Honor gain from Proclaiming Jaru to equal the number of Clout tokens, up to 6, in play.Political Open, w: Discard one or more Clout tokens on other players' cards. Bow a target Personality with Chi equal to the number discarded, and gain that amount of Honor. Give the target a Clout token if he is Crab Clan.
3,50
Political Interrupt: If the action is another player's, negate its effects that dishonor or give Shadowlands to your target Personality.Political Battle/Open: Give a target Personality -1F, or -3F if you control a Magistrate.
5,00
Child of Prophecy • Water • ShugenjaOpen, 3: If Suzaki is in your Province and you are Lion Clan, you may shuffle her into your deck to gain 1 Honor and create a 2F/2C/3PH Lion Clan • Ancestor • Samurai • Spirit Personality in your home.
2,00
Spider Clan • Monk • Kensai • Order of VenomBattle: Bow a target enemy Personality with lower Force and without a Weapon.
2,00
Shadowlands • Nonhuman • OniAfter you Recruit Hatsu Suru, lose 5 Honor.After another player's card destroys Hatsu Suru, remove it from the game, lose 4 Honor, and create two 2F/2C/0PH Nonhuman • Oni • Shadowlands Personalities at Hatsu Suru's former location.
4,00
Invest 1: For each target with 0 Personal Honor, his controller loses 1 Honor. (After this card is played, you may also pay the Invest cost to get the effect, once.)Political Open: Target two Personalities controlled by the same player. They may not attack in the same army (this turn).
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5,00
If you are a Spider Clan player, this Strategy has Discipline 3. Battle: Fear 2.Interrupt: Give a Fear effect +2 strength. Destroy any Follower after it bows them.
1,50
Open: Permanently give your target Personality Resilient. If you have fewer Provinces than each other player, permanently give him Conqueror and refill this Province face-up.
3,00
Terrain Water Absent Battle: Destroy a Terrain (if able). Put this Terrain into play. If he would be opposed, move your target Personality at any location to this battlefield. You may straighten the Ring of Water.
2,00
VoidInvest 1: Draw a card.Void Open, w: Turn a target card in a Province face-up, or one to two such cards if this Shugenja is Void. Give -3 strength to each Province in which the target is an Unaligned Personality.
2,00
Spider Clan • Monk • Kensai • Order of VenomBattle: Bow a target enemy Personality with lower Force and without a Weapon.
5,00
PoliticalDiscipline 4 (You may 4 to play this Discipline from your discard pile, then remove it from the game after its action resolves.)Political Open: Target another player's Personality. After the next time this turn he attacks, his controller discards a card (if able) and you draw a card.
7,50
Samurai • Shadowlands • Expendable(Draw a card after your Expendable card dies.)Open, w: Look at the top five cards of your Fate deck. You may rearrange them. Draw a card. Destroy Teruo.
3,00
CourtierIncrease your Honor gain from Proclaiming Jaru to equal the number of Clout tokens, up to 6, in play.Political Open, w: Discard one or more Clout tokens on other players' cards. Bow a target Personality with Chi equal to the number discarded, and gain that amount of Honor. Give the target a Clout token if he is Crab Clan.
2,00
Courtier • MerchantInvest 2: Create a (bowed) Holding with the trait, "w: Produce 1 Gold."Economic Home Battle/Open, 1: Straighten your target Courtier, Unicorn Clan, or Spider Clan Personality.
5,00
Child of Prophecy • Water • ShugenjaOpen, 3: If Suzaki is in your Province and you are Lion Clan, you may shuffle her into your deck to gain 1 Honor and create a 2F/2C/3PH Lion Clan • Ancestor • Samurai • Spirit Personality in your home.