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16 outros produtos na mesma categoria:
1,00
Kolat • Retainer • UniqueOpen: Target another player’s Holding with a base Gold Cost from 1 to 4: This card copies one of its base abilities that does not itself copy abilities, or one of its Gold-producing traits.
1,00
Reaction: Before this Personality enters a duel in which he was challenged: Create a 2F/3C/2PH Samurai Yojimbo Duelist Personality card at his location, who enters the duel instead. After the duel ends, remove the Duelist from the game, and destroy this Follower if you lost.
0,10
FortificationThis Fortification enters play bowed. Your Fear effects during battles at this Province have +1 strength.w: Produce 2 Gold.
2,00
Air • Cavalry • Destined • ShugenjaAir Open, w: If it is not your turn, target one of your Provinces. It is consecrated. Before the turn ends, if it hasn't been destroyed, gain 1 Honor.
0,20
Cavalry • Battle Maiden Battle: The enemy leader chooses to either have you gain 3 Honor or to have you give each Battle Maiden in this army +1F.
1,00
Mantis Clan • Daimyo • Samurai • Scout • Loyal • Experienced • Unique. Your Personalities with “Kitsune” in their title have +1F. Battle: Target a Follower and a Mantis Clan Personality. Raise the Personality’s Force by the Follower’s
0,10
Bow the Forest to produce 1 Gold. Bow to produce 2 Gold if you are paying the gold cost for any nonhuman or creature Personalities or Followers. (Clarification: Both Personalities and Followers must have the Nonhuman or Creature trait for the extra gold.)
2,00
Charitable • Destined • Magistrate Samurai • Mantis Clan(Draw a card after your Destined card enters play.)Limited, pay * Gold: Recruit a target Holding in your Province (entering play bowed), for 1 less Gold.
0,20
Reaction: After a Hero, Champion, or Daimyo Personality you control moves to or enters play at a battlefield: target the Personality. Move this card to him. Straighten this card
0,10
Reaction: After a Ranged or Melee attack is targeted: Give it -2 strength.Battle: Choose your performing Personality: Move him to a battlefield where he would be opposed.
0,10
Fire Battle: Destroy this card: Ranged 4 Attack, or Ranged 5 Attack if the performing Shugenja is Fire.
0,10
Cavalry. Battle: Target a player who controls a card opposing this card. He discards two cards. Reduce this card's Force to 0.
0,30
This Event cannot resolve unless at least one other player controls a Personality. If the Province this Event resolved from is destroyed by an attacking army before the start of your next turn, then at the end of that battle's resolution, every Personality attacking the Province permanently gains +1F/+1C and the Attacker may draw a card; otherwise, at the...
2,00
Bow this card: Produce 2 Gold. Reaction: Before a player gains or loses Honor during the Action Phase, destroy this card: Reduce the gain or loss to 0.
0,10
Limited: All Personalities aligned to your clan that are not also aligned to the clan of the player controlling them are declared 'lost'. They are bowed, dishonored and permanently lose 1F, 1C, 1 Personal Honor and your clan's alignment.