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Rice Paddy
En Stock
0,10
Com IVA
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0,20
Political Open: Destroy one of your attachments: Choose another player, who may destroy one of his attachments. If he did not destroy an attachment, gain Honor equal to the Focus Value of your destroyed attachment.
1,00
Lion Clan · Samurai · Experienced · Unique. Battle: Destroy a target Personality opposing Aoiko with less Chi than the number of Lion Clan Samurai in her army. Battle: Once per battle: Move one of your target Lion Clan Samurai Aoiko's battlefield.
0,20
Nonhuman · Shadowlands. May attach to Ogre Personalities regardless of restrictions on the Ogre. Ranged Attacks cannot target this card.
0,50
Crab Clan • Nonhuman • ElephantWill not attach items. May not perform Iaijutsu or Political actions. Melee Attacks may not target Chiisai's Followers. Fear Battle: Target an enemy Personality with 5 or lower Force: Chiisai carges him. Move him home
1,00
Shadowlands • Nonhuman • Goblin • Experienced 2 • Unique • Sculptor of Flesh After Omoni enters play: Lose 5 Honor. Fear Battle: Bow all Followers with 4 or lower Force in a target enemy unit. Battle/Open: Destroy one of your Goblin Personalities: Bring a target Goblin Personality from your discard pile into play at Omoni’s location, ignoring its Gold cost.
0,10
Phoenix Clan Shugenja Limited: Bow Misao and one of your Personalities with the Ninja or Shadowlands trait to permanently remove the Ninja or Shadowlands trait from the Personality.
0,50
Unique This unit does not add its total Force to its army. Battle: Bow Dark Soul Mask and this Personality to permanently move the Mask onto an opposing Personality.
0,30
Samurai. Battle: Destroy this card and pay the Gold cost of an Honorably Dead Human Personality in your discard: Bring him into play in your current army.
0,30
Phoenix Clan Samurai. Experienced. Unique Battle: Target a Shugenja you control to give Tetsu a Force bonus equal to the Shugenja's Chi. You can do this once per battle.
1,50
UniqueLimited: Defending players may not play Terrains (this turn). After the first time you destroy a Province in battle this turn, if you do not have more Provinces than the Defender (at that time), gain a Province.
15,00
You cannot Recruit Monks with another Clan Alignment. After all players reveal Strongholds, search your Fate deck for a non-Fudo, non-Void Ring. Put it into play. (This Stronghold has +1 Province Strength, +1 Starting Hand Size, and +1 Maximum Hand Size when going second)
0,20
Earth • ForestWhile this Shugenja is Earth, your Spirits contribute Force to their army even while bowed. Battle: Even if this unit is not at the current battlefield, bow your performing Spirit and target an enemy card: Bow it.
0,10
Goblin Shugenja · Nonhuman · Shadowlands. Lose 4 Honor.
1,50
Kharmic(Limited, : Discard a Kharmic card from your hand to draw a card.)Open: Until the game ends, a player must pay 2 Gold to draw a card from effects of his own Strategies during an Action Phase.Open: No player can gain Honor in Action Phases (this turn).
0,20
Crab Clan • Samurai • Siege • TacticianLimited: If none of your provinces have been destroyed since your last turn began, or you are a Scorpion Clan player: Gain 2 Honor. Battle: Target an enemy card without attachments: Bow it.
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Retainerw: Produce 2 Gold.Battle: Move a target attacking Personality home. Destroy this Holding.
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Destined(Draw a card after your Destined card enters play.)w: Produce 3 Gold.
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FarmYour Ashigaru Personalities and Followers have +1F while opposed.w: Produce 2 Gold.
4,00
Dojow: Produce 3 Gold, or 4 Gold if your Stronghold has 3 or lower Gold Production.
0,20
StablesLimited, w: Give your target Personality Conqueror.
2,50
Minew: Produce 2 Gold.w: If you did not go first this game, produce 3 Gold. Lose 2 Honor.
0,20
Personalities and Followers have -1F while attacking.Limited: Put this Event into play. Discard it after your next turn begins.
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Temple • Uniquew: Produce 2 Gold.Limited, w: Draw a card. Discard a card.
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Personalities and Followers have -1F while attacking.Limited: Put this Event into play. Discard it after your next turn begins.
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Fudo · Templew: Produce 3 Gold.Open, w: Give a target Personality and each of his Followers Cavalry.
0,20
TempleThis Holding has +2GP when it pays for a single attachment only.
0,20
Marketw: Produce 2 Gold.w: When paying for an Item, it enters play for 3 less Gold.
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Dojow: When paying for a non-Unique Samurai, he enters play for 0 Gold.
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Destined(Draw a card after your Destined card enters play.)w: Produce 3 Gold.
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Minew: Produce 2 Gold.w: If you did not go first this game, produce 3 Gold. Lose 2 Honor.
0,20
w: Produce 1 Gold.Open, w: A target Holding's abilities may not be used.
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Fortification(Fortifications attach, straightened, to the Province from which they entered play.)Engage, w: If you have any units at this battlefield, create a 0F/2C/2PH Samurai • Guard Personality there. Remove him from the game after this battle ends.
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