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16 outros produtos na mesma categoria:
3,00
Unique Reaction: After a Personality bows, bow this card which may remain bowed: Target the Personality. He cannot straighten until this card straightens or leaves play.
0,30
Battle: Move a target attacking unit home. If it moved, bow it.
0,20
Ninja • Samurai • Scout • The Masked CrabToshi enters play for 1 less Gold if you are a Scorpion Clan player.
2,00
Limited: Bow a Personality with less than 5 Force. Leave this card in play in your home. The target Personality cannot straighten while this card is in play. This card remains in play until any player pays 10 Gold as an Open action. When this card leaves play, straighten the target Personality and lose 5 Honor.
3,50
Open: Bow any one of your shadowlands personalities. Destroy any one shadowlands card in play.
0,30
Crane Clan Samurai. Yoritomo's Alliance Mantis Followers being attached to Chomei have their gold cost reduced by 3.
2,00
Dragon Clan Mirumoto Daimyo. Samurai. Cavalry. Experienced. Unique Battle: Any number of times per turn, target another of your unbowed Personalities in this battle. Send the Personality's unit home. Battle: Bow Sukune for a Ranged 3 Attack.
0,10
Crab Clan Samurai Hitoshi gains +1F while he has one or more Followers. Open: Bow Hitoshi to give a Follower a Force bonus equal to Hitoshi's Force.
1,00
UniqueUntil the game ends, Personalities in and out of play have +2 Gold Cost during Dynasty Phases
0,50
Inspect the top card of any deck. You may return the card to the top or the bottom of the deck. You may either discard this event normally or reshuffle it into your Dynasty Deck. Do not shuffle the inspected card. This event resolves every time it appears.
0,10
Unaligned Samurai · Ronin. After each time Ikuei bows or is destroyed, no player may put cards into his hand for the rest of that phase. Open: Bow Ikuei: Give a target Personality +2F
3,00
Mantis Clan • Samurai • Magistrate • Naval • Experienced • Unique. Reaction: After another of your Personalities moves to or from Eriko’s battlefield: Bow a target Personality at Eriko’s battlefield.
0,50
SingularBow Worthy Gift to produce 2 Gold.Political Reaction: After an opponent bows a Holding to produce Gold, bow Worthy Gift as a cost. That opponent chooses whether that Holding does not straighten during its controller's next Straighten Phase, or whether it straightens now and you gain 2 Honor.
0,50
Unique Bow this card: Produce 2 gold. After you discard a Ring: You may put it face-up under this card (out of play). Limited: Bow and destroy this card: Put all Rings that were under it when destroyed into your hand.
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0,10
Battle: Even if you control no units at the current battlefield: Reduce all existing Force bonuses applying to cards at the current battlefield to +0F until the turn ends. This does not affect bonuses applied by a card to itself or to another card in the same unit.
4,00
Limited: Give each of your Provinces a permanent Strength bonus equal to twice the number of Rings you control.
0,30
Phoenix Clan Ancestor * Unique Political Reaction: Bow this Personality after one of your non-Shadowlands Personalities dies to gain 2 Honor.
2,00
Players cannot assign units during the Cavalry Maneuvers Segment when you are the Defender. Limited: Bow the Iron Mountain to permanently give the Tattooed trait to one of your Personalities.
0,10
Ratling Shugenja · Creature. Cannot attach Spells with a Gold cost greater than 3. Open: Bow Ratling Conjuror and discard a card: Give all Ratlings +1F.
1,50
At the beginning of the game, all human Shugenja in your deck become permanently aligned to your Clan. Reaction: Immediately after you put a Kiho in your discard pile after its use, put the Kiho back into your hand, then discard one card from your hand. You canot use this ability twice with the same Kiho or twice on the same turn.
1,00
Reaction: Play after a player brings a card into play by paying less Gold than its printed Gold cost. Bow that card.
0,10
Crab Clan Berserker · Soul of Hida Amoro. Cannot attach Armor. Destroy Tenshu after a battle ends if he was at its battlefield when it resolved and his army's total Force was less than or equal to twice the other army's.
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0,30
Phoenix Clan Ancestor * Unique Political Reaction: Bow this Personality after one of your non-Shadowlands Personalities dies to gain 2 Honor.
3,00
Reaction: Play after a battle ends to take the topmost non-Terrain Action card that you played during that battle from your discard pile into your hand. (This cannot retrieve a card played after the end or resolution of a battle.)
4,00
Limited: Give each of your Provinces a permanent Strength bonus equal to twice the number of Rings you control.
4,00
Unique This card does not count towards your minimum deck size.Limited: Tear this card in half to get a card from your Fate deck and add it to your hand. Shuffle the deck.
0,50
Reaction: Gain 3 Honor after another player's Event resolves.
1,00
Unique Bow Phoenix Library to produce 2 Gold. Reaction: Bow Phoenix Library after you attach a Spell from your hand to one of your Phoenix Clan Personalities to draw a card.
0,50
Phoenix Clan Inquisitor * Shugenja * Unique Open: Bow Fosuta during another player's Action Phase to target one of that player's Personalities and a Limited or Open action on that Personality. That player must use the action at his or her next chance to act if the action is legal then.
0,30
Political Reaction: When another player's Personality refuses a challenge from one of your Personalities, gain 3 Honor and negate all other effects of refusing.
1,00
Crab Clan • Samurai • Berserker • Experienced • Unique Battle: Destroy one or more target Followers with total Force lower than Aki's Force, or total Gold Cost lower than Aki's Gold Cost.
1,00
Reaction: Play after a player brings a card into play by paying less Gold than its printed Gold cost. Bow that card.