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"Chokei was a liar, and the others are merely shades of once-living souls. I am the last true blood of the Boar, and I offer my service to the Mantis, that I might gain glory for my people one last time before we all disappear from the world."
- Tipo
- Personalidad
- Fuerza
- 5
- Chi
- 1
- Coste
- 6
- PH
- 2
- Rareza
- Fija
- Ciclo Emperor
- si
- Ciclo Ivory
- si
- Clan Mantis
- si
- Ampliación
- Coils of Madness
CoM-Personality-MN
3 Itens
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16 outros produtos na mesma categoria:
0,10
Battle: Terrain If you are the Defender, you may play this card during a battle in which you have no units. Battle: Lower to 0 all Force bonuses each Personality and Follower in this battle has received from cards outside the unit.
2,00
Armor • Unique Costs 3 less Gold when attaching to Toturi Shigekawa. Limited: Bow and destroy this card: Create two 3F/3C Cavalry Samurai Personalitites.
1,00
Berserker. Battle: Once per battle: Give this card +2F. After the current battle ends, destroy this card if it was at the battlefield in resolution and its side's total Force was not greater than twice the opposing side's.
0,20
This card costs 1 less Gold for Mantis Clan players. Battle: Ranged 3 Attack targeting a legal Ranged Attack target in the current enemy army. Reaction: After a unit you control produces a Ranged Attack: Raise its strength by 3
1,00
Scorpion Clan • DistracterBattle/Open: Any number of times per turn, bow Asami and target a player: He must target and bow one of his unbowed Personalities
0,10
Battle: Target and destroy a unit you control led by an unbowed Personality: Target a unit opposing it with total Force less than or equal to your unit's total Force, plus your Personality's Personal Honor, plus 2 if your Personality is Crane Clan. Destroy the opposing unit.
0,30
Limited: Bow your target Artisan Personality: Remove a target card in any player’s discard pile from the game. Create a Holding card with the trait “Bow this card: Produce 2 Gold”; the holding enters play bowed.
1,50
UniqueWill only attach to a Phoenix Clan Personality. This card's Force equals this Personality's Chi.
0,10
Retainer Battle: Bow the Go Master and play a Terrain. This Terrain replaces any Terrain already in play for this battle. The replaced Terrain is destroyed.
0,20
Dragon Clan Samurai Reaction: After a Personality bows to cast a Kiho, draw a card. Satoe may not perform this action again until the beginning of your next turn. Satoe may do this while bowed if she cast the Kiho.
1,00
Reaction: Play when a Personality is about to commit seppuku. The Personality cannot commit seppuku, and all effects of committing seppuku are negated. The Personality is Dishonored, and until the end of the game he or she cannot become rehonored or commit seppuku without a card effect.
1,00
Unique Open: Bow the Guardian of the Rift. Target an Ancestor in play. Turn the Ancestor face down until the turn ends. The Ancestor cannot affect or be affected by cards in play until the turn ends.
1,00
UniqueLimited: If it is not your first or second turn: Bring a face-up Personality in this province into play, paying all costs. You may ignore the Personality’s Honor Requirement if he is Lion Clan.
0,50
TempleReduce all Honor losses from your cards by 1, to a minimum of 1.Bow: Produce 2 Gold.
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0,20
Open: Give target Personality a 1F/1C bonus until the end of the turn.
1,00
Dragon Clan • Samurai • Experienced • Kensai • UniqueBattle, pay * Gold: Equip a target non-Unique Weapon in your discard pile to Katagi.
0,20
After this card enters a discard pile from your hand during a battle: Draw a card.
0,30
Kata • Kharmic Limited: Put this Kata into play. Discard all your other Kata in play.Battle: If this card is in play, straighten a Ring.
1,00
Crane Clan • Samurai • Commander • Duelist • Magistrate • Soul of Kakita IdzukiBattle: Target an enemy dishonorable Personality: Bow him. His controller loses 2 Honor. Gain 2 Honor.
1,00
Dragon Clan • Fallen • Fire • Monk • Tattooed • Experienced • UniqueAfter Noboru enters play, lose 3 Honor.Fire Battle: Bow a target enemy Personality. Give Noboru a Force bonus equal to the target's Force.
0,30
Mantis Clan • Thunder • Conqueror • Experienced • Naval • Shugenja • UniqueTireless Battle: Straighten Sasako. (Tireless actions may be taken while bowed.)
0,10
Unicorn Clan • Samurai • Cavalry • Soul of Moto Gurban
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1,00
Lion Clan • Water • Destined • Shugenja(Draw a card after your Destined card enters play.)Ririko enters play ignoring Honor Requirement if you are a Unicorn Clan player.
1,00
Spirit Battle: Even if this card is bowed: Destroy this card. Reaction: After this card enters a discard pile from play: Draw a card.
1,00
UniqueLimited: Defending players may not play Terrains (this turn). After the first time you destroy a Province in battle this turn, if you do not have more Provinces than the Defender (at that time), gain a Province.
0,50
Dragon Clan • Fire • Monk • TattooedInvest 3: Give Noritada two +1F Fire tokens. (After this card enters play, you may also pay the Invest cost to get the effect, once.)
1,00
Spider Clan • Shadowlands • Ninja • Shugenja • CavalryAfter Onchi enters play: Lose 2 Honor. Open: Target a Personality: Remove one of his abilities (until the turn ends).
0,20
Dragon Clan • Samurai • KensaiBattle: Target an enemy card with equal or lower Force: Bow it.
0,50
Fire • Fudo • Unique Does not count towards an Enlightenment Victory.Open: If your maximum hand size is 10 or more, put this Ring into play and lose 2 Honor.Interrupt, w: Reduce all Honor gains and losses from an action by 2.
0,10
Reserve • Samurai • Scout (You may Recruit a Reserve Personality, if they would be opposed, as an Absent Battle action.) Battle, w: Ranged 2 Attack
0,10
Crane Clan • Artisan • SculptorReaction: After a duel ends that your Personality won, bow Maratai: She sculpts a statue to honor the winner. Gain 2 Honor. Take the Imperial Favor.
1,00
Experienced • Imperial • Imperial Explorer • Lion Clan • Samurai • Scout • Tactician • Unique Limited: Put a target Terrain from your discard pile into your hand. Discard a card.