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"Your methods are disgraceful," Renyu sneered. "I do only what I must, to prove worthy of a woman I do not deserve," Tono countered.
- Tipo
- Personalidad
- Fuerza
- 2
- Chi
- 3
- Coste
- 5
- PH
- 1
- Rareza
- Fija
- Ciclo Emperor
- si
- Ciclo Ivory
- si
- Clan Cangrejo
- si
- Ampliación
- Coils of Madness
CoM-Personality-CB
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0,30
Until the beginning of your next turn, Human Personalities gain +1F while in an army with another Personality with which they share one or more Faction traits and have -1F while in an army with no such Personalities.
0,20
Iaijutsu Battle: Your target unbowed Human Personality challenges a target enemy Human Personality to a duel of Personal Honor. The winner gains 2 Honor. Dishonor the loser. Move him home. Bow him as he moves.
3,00
Unaligned Shadowlands Oni. Unique Lose 5 Honor. No items or Followers Reaction: Immediately after a Battle Resolution Phase in which Iru and the Province it was defending was destroyed, you may destroy any one Province of the Attacker. Lose 15 Honor. You may perform this action even if it was your last Province. (Errata: Has the Nonhuman trait.)
0,10
Ratling Scout · Grasping Paw Tribe · Creature. Reaction: Before an action performed by an opposing Follower resolves, bow Ik'krt: Negate the action's effects.
0,10
Scorpion Clan Samurai. Soul of Bayushi Dozan Battle: Destroy a Follower in this unit to send this unit home from the battle, bowed. Churai may perform this action while bowed.
1,00
Reaction: Play this card after a Resolution Segment during which the opposing player destroyed an army containing one or more of your units. The opposing player must destroy a number of cards and tokens in his or her army whose total Force is greater than or equal to half of your army's total Force, rounded up. The player's bowed cards contribute their...
0,10
Battle: Bow one of your peronalities for Fear equal to the personality's force. If your personality is Lion, he or she does not bow.
0,30
Badger • Nonhuman • Shadowlands • Spirit Battle, w: Melee 4 Attack.(This is a proxy for a created card. It is not considered to have a title and cannot be included in decks.)
0,50
Each player may draw two Fate cards and also permanently lower his maximum hand size by two.
4,00
Phoenix Clan • Fire • Shugenja • Unique Battle: Destroy a target enemy attachment. Then, you may target another card without attachments in the destroyed attachment's unit, with Force less than the attachment's Focus Value, and destroy it.
0,50
Crab Clan • BerserkerWill not attach Armor. After a battle ends, if Amoro was at its battlefield during resolution and his army's total Force was less than or equal to twice the other army's: Destroy him.
0,20
Courage(Repeatable Interrupt: Discard a Courage card to give a Fear effect +2 or -2 strength.)Battle: Give your target Personality Conqueror. If you control a Courtier or Shugenja, you may target and give your Yojimbo Personality Conqueror.
0,70
Crane Clan Samurai Kurohito gains +2F/+2C while you have over 20 Family Honor.
2,50
Experienced 2 • UniqueAttaches to a Jade Champion ignoring costs.This card has a Force bonus equal to the highest Focus Value among Spells in its unit.Reaction: Even if this card is bowed, when paying for a Spell: Produce 4 Gold.
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Crab Clan • Samurai • Scout • Experienced • Unique Battle: Bow a target Spider Clan Personality or, if Chokichi has a Follower, bow a target enemy card without attachments.
1,00
Reserve • Destined • Berserker • Hero • Imperial (Draw a card after you Recruit a Destined card. You may Recruit a Reserve Personality, if they would be opposed, as an Absent Battle action.)
0,20
Courtier • Merchantw: Produce Gold equal to Nakura's Chi that can only pay for a single Economic action.
0,20
Resilient • Samurai • Scout(Once per game per card, a Resilient card does not die in battle resolution.)Daizen has Naval while you control a Port.
0,20
Ninja • Samurai • Scout • The Masked CrabToshi enters play for 1 less Gold if you are a Scorpion Clan player.
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Courtier • Merchantw: Produce Gold equal to Nakura's Chi that can only pay for a single Economic action.
2,00
Courtier • Imperial • Kolat • Merchant • Experienced • UniqueEconomic Kolat Open, Bow, 5: Draw a card.
3,00
Samurai • Siege Battle, w: If Daikohime is defending, Ranged 3 Attack. After this destroys a card, gain 1 Honor.
0,20
Resilient • Samurai • Scout(Once per game per card, a Resilient card does not die in battle resolution.)Daizen has Naval while you control a Port.
1,50
Earth • Imperial • Magistrate • Shugenja • Unique • Void • Witch Hunter • Voice of the EmpressKozan enters play for 1 less Gold if your Allegiance is Traditionalist. Kozan need not bow to Lobby. After you Recruit Kozan, take the Imperial Favor. You have a Lobby Bonus of three times Kozan's Personal Honor.Favor Political Battle/Open: Discard the Imperial...
4,50
Courtier • Merchant Economic Open, w: Target a Personality with lower Personal Honor than printed. His controller may pay Gold equal to the difference plus 1. If he does not, he loses Honor equal to the difference.
0,10
Crab Clan • Samurai • Scout Invest : Create a 0F Follower attach it to Koru. (After this card enters play, you may also pay the Invest cost to get the effect, once.)
0,50
Crab Clan • Samurai • Siege • TacticianReaction: After your Ranged Attack is targeted: Give it +2 strenght. Gain 1 Honor. Battle: Taarget an enemy card with Force lower than this battlefield's province's strenght: Bow it. Give the current battlefield's province +2 or -2 strenght.
3,50
Crab Clan • Berserker • Experienced 2 • Fallen • UniqueAfter Nikaru enters play, lose 3 Honor.Nikaru uses his printed Force as his duel stat.
0,20
Drunkard • Samurai Cannot attach Followers.Battle: Zaiberu is belligerent. Give a target enemy Follower or Personality -2F. time the action discards or shows any cards, you may give them +1FV. (Focused cards cannot gain this bonus.)