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0,10
Naga Lore-Keeper. Shugenja Open: Once per turn, Olyah copies an ability on a Naga Personality in play.
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Fist of the Scorpian Clan · Experienced · Unique. Political actions cannot target Abresax. Abresax cannot take Political actions. Followers gain +1F while attached to Abresax.
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Unique. Bow this card: Produce 2 Gold. Political Battle: Bow this card and discard the Imperial Favor, or bow this card if you control the Left Hand of the Emperor: Target a Personality at the current battlefield. Straighten him.
0,50
Until the end of the game, after each Events Phase, the active player targets and destroys one Region in play.
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Mantis Clan · Samurai · Commander · Unique Battle: Straighten another target card without the Naval keyword. It can use its base abilities one additional time this battle.
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When this card is revealed as a focus, target up to 2 cards in your Fate discard pile. Shuffle them into your deck. Remove this card from the game after the duel. Battle: Target and destroy an unbowed Samurai or Duelist you control at the current battlefield: Move home each Personality at the battlefield with a lower Gold cost than the target's
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Ritual Limited: Bow this Shugenja and any number of your other Shugenja, and remove this Spell from the game, to name a legal Stronghold from your Faction other than your current Stronghold. Your Stronghold gains an ability of your choice from the named o
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Dragon Clan. Tattooed. Experienced. Unique Whenever one of you provinces is destroyed, Iyojin gains 2F permanantly. Battle: Once per turn, discard a tattoo card from your hand to move an attacking unit in this battle to an adjacent battle.
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Kiho Battle: Bow one of your Shugenja or Monks to bow an opposing Follower or an opposing Personality without Followers.
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Until the end of the game, each player may only take one action per phase that unconditionally puts one or more cards in his hand.
0,20
Pearl • RetainerBow this card: Produce 1 Gold, plus 1 additional Gold for each Port in play.
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Armor fter a battle’s resolution, if this card is at the current battlefield: Destroy this card. Limited: If this card is in your discard pile, pay 3 Gold; this cost will not be reduced: Put this card into your hand.
0,50
Battle: Choose your performing Personality: Dishonor him. Lose 2 Honor. Give him +2F, or +3F if he is Crab Clan. Before the turn ends, destroy all his Followers
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Phoenix Clan • Air • Water • Shugenja • Cavalry • Alch emist
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Ronin • Samurai • Yojimbo Reaction: After the resolution of an action that moved Zanaru to a battlefield: Straighten a target non-Samurai Personality at that battlefield.
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Market • Port Invest 2: Give this Holding two +1GP Wealth tokens. (Entering play, permanently increase the Gold Cost by the Invest cost to get the effect.)
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Farm • Market • PortBow this card: Produce 2 Gold. Reaction: When paying a Gold Cost: Produce 1 Gold. (This can be used together with bowing this card to produce Gold.)
0,50
Until the end of the game, during each turn, aplayer's family can not rise over its value when that turn began plus 5.
0,20
Port. Bow this card: Produce 2 Gold. Reaction: If you are a Mantis Clan player, after an action resolves that one of your Magistrates paid a cost for by bowing, bow this card: Straighten him.
0,30
Bushido Virtue Reaction: Before another player’s card’s effect destroys one of your Personalities, destroy your target honorable Samurai Personality at the same location: Negate the first Personality’s destruction.
5,00
PortBow this card: Produce 2 Gold, plus 1 Gold for each other Holding you control that is a Market or Port.
2,50
PortYou may use your Stronghold's abilities even if it is bowed. Bow this card: Produce 5 Gold.
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Singular. Bow this card: Produce 2 Gold, or 3 Gold if you control a Magistrate. Political Reaction: Even if this card is bowed, after a player loses Honor from his own card effect, target one of your Magistrates: Dishonor one of that player's target Personalities
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Bow this card: Produce 2 Gold. Reaction: When paying the Gold cost of an action on a Strategy, if you control a Magistrate: Produce 2 Gold.
4,00
Weapon · UniqueAfter this card bows: Straighten it. Battle: Melee 6 Attack.
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Magistrate • Naval • Samurai • Yojimbo Compassion: Kinshikirai's printed ability has no Gold Cost. (Compassion takes effect while you have fewer Provinces than anyone else.)Interrupt, 2: If the action is yours or you are Lion Clan, after it resolves, straighten Kinshikirai.
1,00
Mantis Clan • Samurai • Naval • Hero • Imperial • Experienced 2 • Loyal • Unique • Imperial Treasurer Limited: Give a target Personality a -2 Gold Cost token. Reaction: When paying a Gold cost, bow Utemaro unless the cost is on a Fate card: Produce 3 Gold.
4,00
Battle: Attach a target attachment from your hand or discard pile to your target Personality. You may take an additional action to use one of the attachment’s base Battle abilities.
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PortBow this card: Produce 2 Gold, plus 1 Gold for each other Holding you control that is a Market or Port.
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Battle: Straighten a target card with a Melee or Ranged Attack ability. Lose 2 Honor.Interrupt: If the action has a Melee or Ranged Attack, give it +2 strength. Lose 2 Honor.
2,00
Magistrate • Samurai • NavalCourtesy: Nishigori enters play for 1 less Gold.Once per turn, if Nishigori is unbowed, produce 3 Gold which can only pay for a single Strategy's action.
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Battle: Target one of your unbowed Mantis Clan Personalities: Ranged Attack with strength equal to his Chi, and +2 strength if he is a Magistrate.
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Market • Port Invest 2: Give this Holding two +1GP Wealth tokens. (Entering play, permanently increase the Gold Cost by the Invest cost to get the effect.)