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16 outros produtos na mesma categoria:
0,10
Samurai • Yojimbo • Cavalry(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to the battle.)Battle: Fear equal to 1 plus the number of actions resolved from your Kiho and Spells this battle.
0,70
Experienced · Unique. Unicorn Clan Personalities you control may not be targeted by actions performed by Dishonored Personalities. Battle: Bow this card: Give -2F to each Infantry Personality at this card's battlefield
1,00
Mantis Clan • Samurai • Naval • Commander Battle: Even if Kurei is at home, pay 3 Gold: Move your target Naval Personality to a battlefield with one or more enemy units. If he moved, straighten his unit.
0,10
Shadowlands . Lose 4 Honor. Bleeding Grounds costs 1 less Gold for each Shadowlands Personality you control. Bow Bleeding Grounds to produce 2 Gold. Lose 2 Honor.
0,30
Reaction: Before a player is about to win an Honor victory: Any one player may step forward one unbowed Personality to challenge that player. That player may accept the challenge with any Personality (including bowed Personalities). Unless the challenge is accepted and won, that player's Honor is reduced to 39.
1,50
Dojow: Produce 2 Gold.w: Give each of your Followers at this battle +1F.
Cartas L5R
Asako Sadaki
1,00
Monk • Phoenix Clan • Soul of Asako Suda • VoidVoid Battle: Discard a Kiho or a Spell from your hand to bow a target enemy card.
3,50
Phoenix Clan • Samurai • Commander • UniqueBattle: Target your Personality: Move him to Mitsushen's battlefield. If he moved, straighten his unit.
3,00
Battle: Bow one of your target Personalities: Bow a target enemy Personality with lower Personal Honor and no attachments. Gain Honor equal to the enemy Personality's Personal Honor. Reaction: After a Dark Virtue action resolves: The player who took it ta
0,30
Crane • Dragon • Phoenix • ScorpionPolitical Dynasty, w: Target a non-Unique Courtier in your Province with a Clan Alignment you do not control. Permanently give him your Clan Alignment. Ignore his Honor Requirement (this turn).
0,10
Bow Sunda Mizu Dojo to produce 2 Gold.Open: Bow Sunda Mizu Dojo to set the Chi of one of your Personalities equal to his or her Force. That Personality may not issue challenges for the rest of the turn. Dishonor the Personality if he or she is neither a Bloodspeaker nor a Berserker.
0,10
Limited: Your Personalities "swear fealty" to you. Each of your Personalities without your Faction's trait permanently gains +1F/+1C and your Faction's traits (except Monk, Naga, Ninja, Ratling or Spirit) and the Unaligned trait.
1,00
Spider Clan • Monk • Kensai • Order of the Spider • Soul of The Dread KarBattle: Target an enemy card without attachments: Bow it. You may discard a Kiho or Weapon from your hand; if you did, draw a card.
3,00
Singular. Costs 1 less Gold for a Dragon Clan player. Bow this card: Produce 2 Gold. Political Reaction: Before discarding the Imperial Favor as a cost, bow this card: This pays the cost of the Favor.
4,00
Crab Clan • Samurai • Berserker • Commander • Brute Fear Battle: Move your target Personality to Ubogin’s battlefield. This movement can not be negated.
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Nonhuman • Fudo • Conqueror • Experienced • UniqueFudo may not assign, and will not move, to battlefields unless it has 5 Charging tokens. After Fudo is assigned: Remove two of its Charging tokens. Reaction: Twice per turn, after an action targets Fudo, remove one of its Charging tokens: Negate the action's effects on it. Limited: Give Fudo two Charging...
0,20
Phoenix Clan Ghost Samurai · Duelist. Reaction: After Gyousei dies Honorably during a battle: Target a Personality who opposed him when he died. At the start of your next turn, Gyousei enters play in your home and issues the target an unrefusable challenge. Destroy Gyousei (after the duel, if any).
0,50
Lion Clan • Nonhuman • Zokujin • EarthReaction: When paying a Gold cost, destroy your target Mine or Farm: Produce Gold equal to its base Gold Cost.
1,00
Kensai • Monkey Clan • Samurai • Spider Clan • UniqueSaiga has +1F/+1C for each of his Weapons.
0,10
Spider Clan • Shadowlands • SamuraiAfter Gyoken enters play: Lose 1 Honor.
0,50
NinjaOpen: Bow your performing Ninja Personality and target a Retainer: Destroy it. Battle: Choose your performing Ninja Personality with no non-Ninja Followers at the current battlefield: Move him to a differetnt location. If he moved straighten his unit. Discard a card in a province.
0,20
Spider Clan • Shadowlands • Shugenja • Artisan • Vicious • Worker of FleshAfter Kiuchi enters play: Lose 1 Honor. Open: Choose your performing Personality and your performing Nonhuman or Undead Personality: Set each Personality’s Force equal to the higher base Force of the two.
0,20
Phoenix Clan • Earth • Shugenja • Inquisitor • Magistrate Battle: Target a Personality with equal or lower Chi. If he is a Shugenja, bow or straighten him. If he is Kolat, Ninja, or Shadowlands, you expose him; you gain 2 Honor and his controller loses 2 Honor.
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1,50
Unicorn Clan • Samurai • Battle Maiden • Cavalry • Paragon • Soul of Utaku Fusae
0,50
Hare Clan Samurai Masashi may not assign to an army unless at least one other unit assigns with him or is already assigned there. Masashi permanently gains +1/+1 after each time he is at a battle during that battle's resolution.
2,00
Shadowlands • LostAfter this card enters play: Lose 2 Honor. Actions performed by Personalities with a Gold Cost of 7 or lower may not target this Personality.
0,10
Lion Clan Samurai Limited: Bow Koun to search your Fate deck for a Tessen or Fan Item and attach it to Koun, paying all costs. If you cannot afford the Item, discard it. Shuffle your Fate deck.
0,20
TerrainBefore this battle’s resolution: You may bow one or two attacking Personalities at the current battlefield. Battle: Put this card into play at the current battlefield.
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Scorpion Clan • Ninja • AssassinBattle: Target an enemy card: Bow it.
1,00
Mantis Clan Shugenja * Naval * Experienced * UniqueBattle: Destroy an opposing token. This ability may be used any number of times, but may not target tokens created during this battle.
0,10
Spider Clan • Shadowlands • Samurai • Paragon • Dark Ambition After Koneru enters play: Lose 4 Honor. After a battle’s resolution, if Koneru was ever at its battlefield during the battle, and you did not destroy any enemy players’ cards or provinces during that battle: Destroy Koneru.