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1,50
After players reveal Strongholds, search your deck for four different non-Unique Dragon Clan Samurai. Attach one to each of your Provinces, face-down and out of play. Battle: Once per battle, target a face-down Personality attached to one of your Provinces. If he would be opposed, bring him into play face-up at the current battlefield, ignoring costs. You...
0,20
Limited: Create a (bowed) Holding with the trait “Bow this card: Produce 3 Gold.” Open: Destroy your target Holding: Create a Samurai Personality with 3C/2PH and Force equal to the Holding’s base Gold Cost.
0,50
Lion Clan • Samurai • Hero Yoshifumi has +1F for each Bushido Virtue card in discard piles.
1,00
Until the beginning of your second Events Phase from now, Rings and Personalities entering play any time other than the Dynasty Phase enter play bowed.
Cartas L5R
Fearless Devotion
0,20
Courage(Repeatable Interrupt: Discard a Courage card to give a Fear effect +2 or -2 strength.)Battle: Straighten your target opposed card. Gain 1 Honor.
0,30
Reaction: After a ranged attack you announced targets a Personality, bow this Shugenja or this Spell: Target the Personality. Destroy him.
5,00
Unique · Experienced. Can only attach to a Samurai. Your Brothers in Arms have the ability, "Battle: Bow this card: Bow a target card opposing it with no attachments."
0,10
Battle/Open: Target your Magistrate: Put another player’s target attachment into its owner’s hand. You may take an additional action appropriate to this phase.
Cartas L5R
Yoritomo Tsuhime
0,20
Magistrate • Samurai • Soul of Yoritomo Eriko • Naval (Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit.)
3,00
Until the end of the game, players may not destroy any opponents' last province in battle, and their events that would destroy that province are canceled without effect. This won't prevent a player from losing due to his own card effects. This event does not affects players while they have 10 or more Family Honor or with at least one Elemental Ring in...
1,00
Battle : If your army has one or more unbowed Samurai and the enemy army has more unbowed Personalities than yours: The enemy leader must repeatedly target and bow a different unbowed Personality in his army until his army no longer has more unbowed Personalities than yours, or until he can no longer do so.
3,50
Your Personalities have +1 PH and a maximum Personal Honor of 5 while in play. Battle: Target one of your Personalities: Reduce the Force of a target Personality or Follower opposing him by your Personality's Personal Honor
0,50
Naga Abomination · Nonhuman · Unique. Tashrak's printed Force equals the number of non-Naga Personalities other players control. Tashrak's printed Chi equals the number of Forests you control, plus 2
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2,00
After this card enters play: Put a number of Wealth tokens on it equal to the amount of Gold you paid for it. Bow this card and remove one or more Wealth tokens from it: Produce Gold equal to the number of tokens removed. Limited: Bow this card and pay any amount of Gold: Put a number of Wealth tokens on this card equal to the amount of Gold you paid.
0,20
Limited: Create a (bowed) Holding with the trait “Bow this card: Produce 3 Gold.” Open: Destroy your target Holding: Create a Samurai Personality with 3C/2PH and Force equal to the Holding’s base Gold Cost.
1,00
Mantis Clan Shugenja * Naval * Experienced * UniqueBattle: Destroy an opposing token. This ability may be used any number of times, but may not target tokens created during this battle.
1,50
Mantis Clan • Samurai • Extortionist • Magistrate • Naval • Soul of Yoritomo ManzoBattle: Target a card with lower Gold Cost in a unit: Bow or straighten the target.
1,00
Scorpion Clan • Courtier • Unique • Soul of Bayushi Goshiu Experienced 3Limited: Bow Rentatsu: While Rentatsu remains bowed, you may negate his straightening and after each of your turns begins, choose a player; he loses 2 Honor.
1,50
PoliticalReaction: After another player’s Battle action targets your Courtier: The player may choose to lose 3 Honor. If he did not choose this, negate the action’s effects. Battle: Target one to three enemy dishonorable Personalities: The shadow of their shame shall fall upon their shoulders. Move them home.
0,20
Iaijutsu • PoliticalAs a Focus Effect: After this duel ends, if your Personality won it, take the Imperial Favor. Battle: Choose your performing unbowed Duelist and target one or two Personalities whose total Chi is lower than or equal to your Duelist’s Chi: Bow them.
1,50
Lion Clan • Samurai • Commander • Tactician • Soul of Akodo MirotaiTactical Limited: Create a 2F Follower and attach it to Makotai.
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0,10
WeaponAfter this Personality enters a duel: The other Personality in the duel loses Duelist.
0,30
Battle: Target a Personality whose unit’s total Force is 7 or higher: Move him home.
0,20
Iaijutsu • PoliticalAs a Focus Effect: After this duel ends, if your Personality won it, take the Imperial Favor. Battle: Choose your performing unbowed Duelist and target one or two Personalities whose total Chi is lower than or equal to your Duelist’s Chi: Bow them.
0,50
Mantis Clan • Samurai • Magistrate • Yojimbo • Unique • Soul of Tusurchi Mochisa ExperiencedBattle: Ranged 6 Attack that you compare against Gold Cost.
0,10
Mantis Clan • Samurai • Half-Naga • Magistrate • NavalMinori has +1F for each other Magistrate in her army.
2,00
Shadowlands • LostAfter this card enters play: Lose 2 Honor. Actions performed by Personalities with a Gold Cost of 7 or lower may not target this Personality.
1,00
Scorpion Clan • Courtier • Unique • Soul of Bayushi Goshiu Experienced 3Limited: Bow Rentatsu: While Rentatsu remains bowed, you may negate his straightening and after each of your turns begins, choose a player; he loses 2 Honor.
0,20
Temple • UniqueBow this card: Produce 2 Gold, or 3 Gold if you control a Tactician. Limited: Bow this card and your performing Lion Clan Tactician, and target a province: Lower its strength to 0.
1,00
Phoenix Clan • Elemental Master • Earth • Shugenja • Loyal • UniqueReaction: After another player’s action targets your Earth Shugenja at Norimichi’s location: Negate the Shugenja’s destruction from the action’s effects. Battle: Until this battle ends, while there are any units in your army, your army has +5 total Force.
1,00
Mantis Clan Shugenja * Naval * Experienced * UniqueBattle: Destroy an opposing token. This ability may be used any number of times, but may not target tokens created during this battle.