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16 outros produtos na mesma categoria:
0,20
Crane Clan · Samurai · Scout. Recon Open: Target a province. During battles at its battlefield, whenever you would destroy any of your Personalities as a cost, you may pay the cost by moving them home instead.
0,30
Battle: Give a target card in the current enemy army a Force penalty equal to the number of different Element keywords in your army. Gain Honor equal to the amount of Force it lost. You may take an additional Battle action
0,30
Political Limited: Reveal an Item from your hand and target an opponent's Personality who can legally attach it. That opponent decides whether you attach the Item to the Personality, paying all costs, or you discard the Item and the opponent loses 3 Honor.
1,00
Scorpion Clan • Samurai • Kensai • Commander • Bitter Lies • Unique. Your other personalities with a keyword that includes “Bitter Lies” have +1F. Battle: Bow Ishikura or one of his Weapons: Destroy a target enemy Follower or Personality with lower Chi th
0,10
Elemental Battle: Move an attacking unit from this Province to a different one of your Provinces. This may be done once per turn. You must have a defender at the battle to perform this action.
3,00
Spirit · Nonhuman This Personality cannot assign to attack the turn he attaches this card, as the tranquility of the panda sets in. Battle: This Personality gains +3F.
2,00
Unique Bow Shrine to Tsukune to produce 2 gold. Limited: If there are more than two destroyed Personalities in your discard pile, bow and destroy Shrine to Tsukune to restore one to Honorable status and bring him into play, ignoring all costs.
4,00
Reaction: Play after one of your Human Personalities is destroyed by a battle, or another player's card effect to bring a face-up Human Personality in one of your Provinces into play without Gold cost. If the Personality has your Faction trait, gain that Personality's Personal Honor.
0,10
Bow the Forest to produce 1 Gold. Bow to produce 2 Gold if you are paying the gold cost for any nonhuman or creature Personalities or Followers. (Clarification: Both Personalities and Followers must have the Nonhuman or Creature trait for the extra gold.)
0,20
Lion Clan Samurai Makiko gains +1F while attacking a player who controls one or more Honor-producing Holdings.
0,10
Battle: Destroy the Shuriken to produce a Ranged 6 Attack from the Shuriken.
2,00
Cavalry • Death Priest • Experienced • Moon-Blessed • Shugenja • Unicorn Clan • Unique • Water Water Battle: If there is a dead Personality in any discard pile, Ranged 3 Attack.Open: Bow or straighten a target Ring or Moshi Tomiko.
0,50
All Ports, Marketplaces and Trade Routes in play produce one less gold when bowed while the Hideout is in play. Bow the Bandit Hideout to produce gold equal to the number of Ports, Marketplaces and Trade Routes that other players have in play. Lost 2 Honor.
4,50
Dragon Clan Samurai. Experienced. Unique Uso can focus two cards at a time in duels, in any order.
1,00
Unique You cannot achieve an Honor Victory while the Palace of the Emerald Champion is in play. Reaction: When this province is about to be destroyed, discard the top ten card s of your Fate deck. The Province is not destroyed.
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0,10
Battle: Discard a card: Give this card a Force bonus equal to the discarded card's Focus Value (until the turn ends).
0,20
EarthBattle: Bow this card and target an enemy card: Bow it. If this Shugenja is Earth, gain 2 Honor.
0,30
Limited: After each battle resolution (this turn) in which your army destroyed an enemy army or Province, give each of your Personalities in that army a +1F/+1C token.
0,30
Mantis Clan • Earth • ShugenjaReaction: After Denhei enters play: Create a 2F/2C/3PH Mantis Clan • Nonhuman • Snake • Spirit Personality with the ability, “Open: Target a Personality: He is bitten. His base abilities may not be used.”
0,20
Reaction: After a Personality you control moves or returns home from a battle in which he was ever opposed: Gain Honor equal to his Personal Honor.
0,30
Battle: Bow your target unbowed Personality with 3 or more Personal Honor. Ranged Attack with strength equal to his Personal Honor, plus 2 if he is a Tactician.
2,00
Tactical Battle: Choose one to three performing Tacticians: Give each of them +3F.
0,50
Reaction: After a Personality you control at the current battlefield is destroyed, bowed, or moved home by another player's action: The enemy leader targets a card in his current army. If your Personality was destroyed or bowed, apply the same effect to the target; otherwise, move the target's unit home.
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0,20
PoliticalReaction: After an attacking player announces a Battle action before the Defender’s first normal opportunity to act or pass: Negate its effects. Open: Choose your performing dishonorable Personality: Rehonor him. After the next time (this turn) you lose Honor from another player’s card effect, give him three +1F Revenge tokens.
0,20
Mantis Clan • Earth • ShugenjaReaction: After Tokoru enters play: Create a 4F/2C/3PH Mantis Clan • Nonhuman • Bear • Spirit Personality with the ability, “Battle: Target an attacking enemy card: Bow it. Destroy it if it is an attachment.”
0,20
Reaction: After a Personality you control moves or returns home from a battle in which he was ever opposed: Gain Honor equal to his Personal Honor.
0,20
Limited: Gain 3 Honor, or 1 Honor for each Ancestor you have in play, whichever is lower. Battle: Destroy your performing unbowed Ancestor and target an enemy card without attachments: Destroy it.
0,30
Limited: After each battle resolution (this turn) in which your army destroyed an enemy army or Province, give each of your Personalities in that army a +1F/+1C token.
0,20
TempleBow: Produce 2 Gold.Battle/Open: Give your target Monk or Shugenja +1F if he shares an element keyword with one of his Spells or your Rings.
0,30
Mantis Clan • Earth • ShugenjaReaction: After Gina enters play: Create a 2F/2C/3PH Mantis Clan • Nonhuman • Fox • Spirit Personality with the trait, “Enemy attacking Personalities and Followers at this card’s battlefield have –1F”.
0,20
EarthBattle: Bow this card and target an enemy card: Bow it. If this Shugenja is Earth, gain 2 Honor.
1,00
Fortune • UniqueYour provinces have +2 strength.Limited: Destroy your rightmost province and discard this card: Gain 4 Honor; this gain will not be negated.
0,50
Reaction: After a Personality you control at the current battlefield is destroyed, bowed, or moved home by another player's action: The enemy leader targets a card in his current army. If your Personality was destroyed or bowed, apply the same effect to the target; otherwise, move the target's unit home.