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0,50
Unaligned Coutier * Shadowlands * Nonhuman * Oni * Experienced Oni no Pekkle * Unique Political Reaction: Bow Gensaiken and destroy one of your personalities to pay the cost of using the Imperial Favor for one of your Wind's actions. This counts as a lobbying attempt. You may use this action and your Wind action regardless of your Stronghold restrictions.
2,00
Djinn • Fire • Nonhuman • SpiritAfter this Follower enters play, search your discard pile, then deck, for another Enslaved Djinn. Show it. Put it into your hand.
0,30
Crane Clan Samurai . Duelist Yariga may not refuse challenges.If Yariga is honorable, the first card focused against him in each of his duels must be focused face-up.
0,10
Can only attach to a Samurai or Bushi. You may play this card as a Battle action. Personalities with Followers in this army have +1F. Opposing Personalities with no attached cards have ?1F. Reaction: Before this card is destroyed while in an army: Put it in your hand. The next time this battle you play a Hero's Banner, reduce its Gold cost to 0
0,30
Nonhuman. Shadowlands Cannot attach Armor or Followers.
0,50
Mantis Clan Bushi · Pirate · Naval. Costs 2 less Gold if you control a Pirate Personality. Battle: Bow Iyaken: Target a Personality who has not been opposed this attack. Bow him. Raid Battle: If it is a Raid battle, once per battle: Ranged 4 Attack
0,10
Fortification This Province gains +4 Strength while Unscalable Walls are attached.
1,00
Unique This Personality has Nonhuman and Naga. Negate all penalties to his Force or Chi.
2,00
Kiho Void Elemental Battle : Bow one of your Monks. For the rest of the battle, units may not move into the battle, and players with units in the battle may not take actions except that remove one or more of their cards or tokens from the battle. You may only take this action if you are the Attacker or Defender and have no units in the battle.
0,20
Lion Clan Samurai · Deathseeker. Reaction: Before a Deathseeker is destroyed: Gain 3 Honor. Give a target Deathseeker +3F.
0,50
Unaligned Monk · Descendant of Shinsei · Unique. Open: Remove from the game a Ring in your hand, in your discard pile, or that you control: Target a Personality. Permanently copy one of the Ring's abilities onto him. Open: Discard any number of cards: Once per turn, draw cards equal to the number discarded.
0,20
Dragon Clan • Samurai • Soul of Mirumoto Kei • Kensai(Kensai may attach two Weapons, as long as neither is Two-Handed.) Battle: Niwa challenges a target enemy Personality. He may refuse; if he does, give Niwa +3F. Give the duel's loser -3F.
0,10
Courage • One-Handed • Weapon(Repeatable Interrupt: Discard a Courage card to give a Fear effect +2 or -2 strength.)Battle, w: Melee 2 Attack. Lose 1 Honor.
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Scorpion Clan · Imperial · Chancellor · Courtier · Experienced 2 · Unique. Abilities on Kaukatsu cannot be copied. After another player's action targets Kaukatsu: The player targets one of his honourable Personalities. Dishonor him. Political Limited: Target a dishonourable Personality. His controller loses 3 Honor, then targets one of his honourable...
1,50
Dark Virtue * ControlLimited: Choose your performing Samurai and target another player's Personality: Neither Personality may be assigned to battlefields.
1,50
Dragon Clan Samurai · Duelist · Enlightened · Experienced · Unique. Reaction: After Bokkai wins a duel during a battle: Target a Personality in your discard pile or attached to one of your Provinces. Bring him into play at the current battlefield. Remove the Personality from the game after the battle.
2,00
Imperial • Courtier • Herald • Singular Political Limited: Discard the Imperial Favor: Draw an additional card during your next End Phase.
1,00
Open: Even if this card is bowed, bow your target Personality: Give each of your provinces a strength bonus equal to his base Chi. If it is not your turn, before this turn ends, gain 2 Honor if none of your provinces were destroyed this turn.
20,00
Spider Clan • Shadowlands • Samurai • Cavalry • Tactician • Kolat • Paragon • Experienced 2 Moto Chaozhu • Unique After Chaozho enters play: Lose 5 Honor. Battle: Discard a Dark Virtue card: Bow target enemy Personality. Destroy him if he has no attachments.
1,00
Each of the other players may draw a card. You may draw three cards. If you do, then shuffle two of those cards into your deck.
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Mantis Clan • Earth • Ivory Champion's Advisor • Experienced • Shugenja • Unique Your Nonhuman Spirits have the ability, "Battle, w: Ranged 3 Attack."
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Mantis Clan • Earth • Ivory Champion's Advisor • Experienced • Shugenja • Unique Your Nonhuman Spirits have the ability, "Battle, w: Ranged 3 Attack."
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Phoenix Clan • Air • Shugenja • Inquisitor • Magistrate • VillainReaction: After Izuna enters play, target another player’s Personality with Personal Honor lower than or equal to Izuna’s Chi: She coerces testimony of a family’s secret. Dishonor the targeted Personality and permanently give him Kolat, Ninja, or Shadowlands.
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TempleBow this card: Produce 2 Gold. After one of your Celestials is revealed in a province: You may choose one of your Celestials in play. If you do, it is not discarded because of the other Celestial entering play.
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Political. Open: Even if this card is bowed, target your Personality with 1 or higher Personal Honor: Take the Imperial Favor.
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Crane Clan Air Shugenja · Enlightened · Experienced · Unique. Reaction: After your Action Phase ends: Straighten two target non-Holding target cards.
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Dragon Clan Samurai · Duelist · Enlightened · Experienced · Unique. Reaction: After Bokkai wins a duel during a battle: Target a Personality in your discard pile or attached to one of your Provinces. Bring him into play at the current battlefield. Remove the Personality from the game after the battle.
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ThunderReaction: After the resolution of a Battle action, if this card is in your hand, choose your performing Thunder Shugenja: Attach this card to him. Reaction: After the resolution of a Battle action, if this Shugenja is at the current battlefield, target a Personality who performed it: Bow him.
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Phoenix Clan Yojimbo · Samurai · Enlightened · Experienced · Unique. Open: Put a Ring you control into your hand. Open: Put a Ring into play from your hand. While this Ring is in play, it has no ability, does not count for Enlightenment, and your Personalities have that Element trait.
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Artisan • Courtier • Jester Political Open, w: Target a Personality. After the next time he assigns to attack a Province with a Fortification, target a player who gains or loses 1 Honor