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16 outros produtos na mesma categoria:
1,50
Lion Clan · Samurai · Tactician. Political Tactical Reaction: Before you gain Honor during a battle (including resolution): Negate the gain. Draw a card.
0,50
Commander • Paragon • Samurai • Scout • Cavalry • ExperiencedHachiro has +2F while attacking.Unstoppable Battle: Melee 2 Attack, or Melee 3 Attack if the target is Scorpion Clan. (Other players cannot Interrupt Unstoppable actions.)
0,20
Unicorn Clan Scout · Junghar. Recon Open: If it is the Action Phase, bow Jippensha: Target a Province. During battles at that Province this turn, you have the ability, ?Battle: Target and dishonour a Personality you control at the current battlefield: Give the Personality +5F. This action may be performed any number of times per turn.?
1,50
Unique. This card does not count against the number of Regions a Province can attach. Battle: Even during battles at other locations, bow this card and remove it from the game: Give each Follower you control +2F.
0,30
Phoenix Clan Void Shugenja · Experienced 2 · Unique. Elemental Limited: Once per turn: Target another player. Name a card. That player chooses 2 cards at random from your hand. Show them. If either is the named card, create three 2F/2C Phoenix Clan Samurai Personalities with 2 Personal Honor. Remove them from the game when your next turn begins.
0,10
Battle: Choose your performing unbowed Cavalry Scout Personality, and bow him unless a Recon action has targeted this battlefield’s province this turn: Move a target enemy unit home. You may target one of your Personalities and move him to the current battlefield.
2,00
Unicorn Clan • Doomseeker • Inexperienced • Shugenja • Unique Home Battle: Target two Personalities at any location controlled by the same player. Switch their locations. Straighten each one of them that is not Fallen or Nonhuman. (Home actions may be used from home.)
0,50
Scorpion Clan • Samurai • Magistrate Reaction: After Sihaken’s army destroys one or more provinces or enemy units by winning a battle: The Defender loses 2 Honor.
0,10
Each Personality with over 3 Force has his or her Force reduced to 3 while attacking or defending this Province.
0,30
Discard the top four cards of your Fate deck. If all four of the discarded cards have different Focus Values, put them in your hand.
3,00
Terrain Water Absent Battle: Destroy a Terrain (if able). Put this Terrain into play. If he would be opposed, move your target Personality at any location to this battlefield. You may straighten the Ring of Water.
1,00
Samurai • Ronin Battle: Give each Ronin Follower and Ronin Personality in Seasoned Ronin's army +1F.
0,30
Select a faction other than your own. For the rest of the game, you can bring personalities of that faction into play for 2 less Gold.
0,10
Fox Clan Daimyo. Shugenja. Experienced. Unique. Yoritomo's Alliance
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3,00
Armor • Unique Reaction: Before the resolution of another player’s action: Negate either the bowing, destruction, or movement of this Personality from the action’s effects. Battle: Bow this card: Straighten this unit or move it to the current battlefield.
1,00
Void • Kiho Battle: Choose your performing Monk or Shugenja: Look at the top 5 cards of your Fate deck and put them back in any order. Draw a card if your performer has Void.
1,00
Mantis Clan Courtier. Master of Pain. Experienced. Unique. Shadowlands Lose 1 Honor. While you control Mogai, increase your maximum hand size by one and reduce all other players' maximum hand sizes by one. Open: Once per turn, give +2F/+2C to a Personalit
3,00
Unique Attacking Personalities and Followers have -1F while at this province’s battlefield. Reaction: After another player’s Dynasty Phase begins, if he controls any units and did not assign any to attack this province this turn: Gain 1 Honor.
2,00
Unique. Bow this card: Produce 3 Gold. Open: Bow a Kami Personality or Clan Champion you control: Once per turn, even if this card is bowed, target up to three other Personalities you control. Straighten them.
1,50
VoidLimited: Bow this Shugenja and destroy this card: Search your Fate deck for a non-Unique Spell that must share a keyword with the performer unless he is Void, show it, and put it in your hand.
1,00
Dragon • Fallen • Mad Dragon • Nonhuman • Cavalry • Experienced • UniqueOpen, w: Give a target card a Madness token.Limited, w: P'an Ku may remain bowed. Take control of a target Personality with more Madness tokens than printed Personal Honor and remove those tokens. The target will not commit seppuku until P'an Ku straightens or leaves play. After P'an...
3,50
Mantis Clan • Samurai • Brute • Extortionist • Magistrate • NavalBattle: Target a card without attachments, and you may pay gold equal to its Gold Cost: Bow it. If you paid the Gold, destroy it.
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1,00
You may search your Fate deck for a Unique Weapon or Unique Armor. If you find one, show it and put it in your hand face-up; then you may bow a Samurai you control as a cost. If you do not, increase the found card's Gold cost by 2.
1,50
ThunderAs a Focus Effect: After this duel ends, you may attach this follower to one of your Personalities, ignoring Gold Cost. Battle: Bow this card: Ranged 6 Attack
1,00
Air • UniqueWill only attach to a Crane Clan Personality. Battle/Open: Target your bowed Personality: Straighten him. Gain 1 Honor.
1,00
Dragon • Fallen • Mad Dragon • Nonhuman • Cavalry • Experienced • UniqueOpen, w: Give a target card a Madness token.Limited, w: P'an Ku may remain bowed. Take control of a target Personality with more Madness tokens than printed Personal Honor and remove those tokens. The target will not commit seppuku until P'an Ku straightens or leaves play. After P'an...
1,00
Reaction: After one of your Human Personalities is destroyed during battle, pay his gold cost unless you are a Phoenix Clan player: Overlay his card on one of your target Human Personalities at the current battlefield, ignoring title and experience levels.
20,00
Void • Oracle • Retainer • Experienced • UniqueThis card cannot be destroyed.Limited, w: The next two cards in provinces you refill (this turn) may be refilled face-up.Limited, w: Draw a card.
3,50
Unicorn Clan · Samurai · Cavalry · Unique. Reaction: After engaging in a battle: Give a target Personality or Follower opposing Jin-sahn at the current battlefield -3F. Bow it if its Force is now 0.
8,00
Shadowlands • Fire • Dark Oracle • Retainer • Experienced 2 • Unique After this card enters play: Lose 6 Honor and straighten it. Battle: Bow this card: Ranged 5 Attack; negate any reduction of its strength.
0,50
Target a dead Shadowlands Personality in your discard pile. You may destroy a Personality you control as a cost to reduce the target's Gold cost to 0. Bring the target into play, paying all costs and ignoring restrictions
3,00
Crab Clan • Nonhuman • Tennyo • Cavalry • Scout • Spirit. Battle: Bow Tennyo unless a Recon action has targeted this battlefield’s province this turn: Bow a target enemy card without attachments. Destroy the targeted card if it is an attachment.