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0,50
Mantis Clan Bushi · Tsuruchi Family Daimyo · Naval · Experienced · Unique. Open: Give Nobumoto the Cavalry trait. Remove the Naval trait from him. Battle: Bow Nobumoto: Ranged 4 Attack. You may move this unit home
1,00
Battle: Bow a target card in the current enemy army. Bow all dishonorable Personalities in that army.
0,10
Battle: Bow two of your target Personalities: Bow a target enemy unit.
0,10
Political Limited: Make a Personality with an Honor Requirement higher than his controller's Family Honor commit seppuku.
1,50
Immediate Terrain. When this card is revealed as a focus in a duel created by another player's card effect, bow the challenger. Battle: Units may not move home. Before units return home, bow all units in the current battle. They may not straighten until after theirs controller's next Straighten Phase.
0,30
Draw an extra Fate Card during your End Phase this turn.
1,50
w: Produce 2 Gold. Interrupt: If it is the Action Phase, reduce one of the Honor gains or losses from the action to 0. Destroy this Holding.
0,10
Limited: Move an Item from one Personality to another. Lose 3 Honor.
0,10
Reaction: After the resolution of a Battle action that destroyed one of your Deathseekers: Create a 2F/2C/0PH Lion Clan • Samurai • Deathseeker Personality at the current battlefield. Gain 1 Honor.
12,00
Courtesy: This Strategy's Ranged Attack has +1 strength. (Courtesy traits do not take effect if you went first.)Unstoppable Battle, 1: Target your unbowed Samurai. Ranged Attack equal to his Personal Honor.
0,20
Crane Clan Shugenja. Bloodspeaker Maho Battle: Bow Nahomi to give -3F/-1C to an attacking Personality.
1,00
Unaligned Monk. Experienced. Unique Open: Bow Yodin to straighten one of your Personalities. You may not straighten a Personality whose Force is higher than the number of Elemental Rings you have in play. Reaction: Bow Yodin when you put an Elemental Ring into play to get an Elemental Ring from your discard pile and put it on top of your Fate Deck.
0,50
Crab Clan Samurai · Hero · Yu 5 · Experienced · Unique. Followers have Yu +2 while attached to Reiha
0,10
RetainerBow Master Sculptor to produce 2 Gold.Limited: Bow Master Sculptor to give a target Personality -1F while Master Sculptor remains bowed and in play. Master Sculptor may remain bowed.
0,50
Nonhuman. Shadowlands Lose 2 Honor. Battle: Destroy the Goblin Berserkers. Return this unit to your fief. This action may be performed if the attached Personality is bowed.
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5,00
Focus Effect: If your Personality in this duel is Crab Clan: Set the Focus Value of this card to 5 or his Force, whichever is lower. Battle: Target one of your unbowed Crab Clan Samurai or Berserker Personalities: Target an enemy Personality with lower Fo
1,00
Unicorn Clan · Samurai · Cavalry · Experienced · Unique. Reduce the strength of all Ranged Attacks targeting cards in Xushen's army by 1, or by 2 if Xushen assigned during Infantry Maneuvers. Battle: Ranged 4 Attack.
0,50
Bow this card: Produce 6 Gold. Battle: Bow this card: Give each of your Cavalry Followers at the current battlefield +1F.
1,50
Shadowlands Samurai · Cavalry · Unique · Experienced 3 Daidoji Rekai · Lose 4 Honor. Battle: Twice per turn, Ranged 5 Attack. The target unit's Personality may bow and permanently gain the Shadowlands trait as a cost to redirect the Ranged Attack
3,00
Weapon • Unique Battle: If any enemy units are at the current battlefield, bow this card: Move this Personality there. If he moved, Ranged 4 Attack.
0,30
Spider Clan • Shadowlands • Samurai • Paragon • Dark Destiny After Azuma enters play: Lose 4 Honor. Fear Battle: Bow a target enemy Follower or Personality with lower Force and no attachments.
2,00
Equips to a Void Shugenja for 1 less Gold.Void Open, Bow: Target a face-up card in a Province. Put it at the bottom of its owner's Dynasty deck, refilling face-up. Destroy this Spell if you do not own the target.
2,00
Dragon Clan Justicar . Samurai . Double Chi Unique Kiyushichi costs 1 less Gold if your Wind is Toturi Sezaru. Political Reaction: Bow Kiyushichi when a Personality refuses a challenge from one of your other Dragon Clan Personalities to cause that Personality to accept the challenge instead.
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0,50
Shadowlands * Oni * Nonhuman After Daku no Oni enters play: Lose 6 Honor. Battle: Bow a target Personality opposing Daku no Oni, or bow one of the enemy leader’s target Holdings. Destroy the targeted card if it is a Farm or Ashigaru.
4,00
Unicorn Clan • Clan Champion • Samurai • Cavalry • Tactician • Loyal • UniqueYokatsu's Followers have Cavalry
5,00
PortBow this card: Produce 2 Gold, plus 1 Gold for each other Holding you control that is a Market or Port.
0,50
Unicorn Clan • Samurai • Cavalry • Commander • Experienced • UniqueFollowers in Xiao's army has +1F. Battle: Target an enemy card without attachments: Destroy it.
1,50
Unicorn Clan Samurai · Cavalry · Tactician · Hero · 8th Legion Commander · Experienced · Unique. Tactical Reaction: After the Attack Phase ends: Straighten all units you control that attacked this turn.
4,00
Phoenix Clan • Samurai • Yojimbo • Tactician Champion of Ji • Experienced 2 • Unique Your Yojimbo cards have +1F.Battle: All Shugenja in Danjuro’s army gain +1F. After this Combat Segment ends, straighten all Shugenja in your current army.
7,00
Weapon Battle: Bow this card, and discard a card unless this unit is opposed: Draw a card.
0,30
Retainer . Experienced Oracle of Thunder Unique . Shadowlands Elemental Limited: Bow Dark Oracle of the Void to look at the top five cards of any one deck and rearrange them in any order. Lose 4 Honor. This loss may not be copied or modified. Other players' decks may each be targeted only once per game with this action.
3,00
Armor • Unique Reaction: Before the resolution of another player’s action: Negate either the bowing, destruction, or movement of this Personality from the action’s effects. Battle: Bow this card: Straighten this unit or move it to the current battlefield.
0,50
Phoenix Clan • Earth • Shugenja • Elemental Master • Experienced • Unique Your Earth Shugenja need not bow as a cost of Earth actions they perform. Battle: Bow a target unbowed enemy card. Raise or lower the current battlefield's province's strength by the Force of the targeted card.