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16 outros produtos na mesma categoria:
1,50
After players reveal Strongholds, search your deck for four different non-Unique Dragon Clan Samurai. Attach one to each of your Provinces, face-down and out of play. Battle: Once per battle, target a facedown personality attached to one of your Provinces. If he would be opposed, bring him into play face-up in the current battle, ignoring costs. You may...
1,50
Spider Clan • Samurai • Shadowlands • Paragon • Dark Power • Lose 4 Honor. Battle: Discard a card: Bow a target enemy card with no attachments. If you discarded a Dark Virtue Action card to pay this action’s base cost, destroy the target
0,50
Open: Target a Ring which did not last enter play by its own text: This is not true enlightenment. Permanently remove its abilities. Limited: Target one or more cards in your provinces: Discard them. Refill the provinces face-up, from the bottom of your deck.
3,50
Shadowlands · Oni · Nonhuman · Lose 5 Honor. Battle: Once per turn: Target an Oni in this army and a unit at this battlefield. Minikui no Oni produces Fear against the unit with a strength equal to the Oni's Chi. If the Oni's Gold cost is greater than Minikui no Oni's, this Fear affects Personalities as if they were Followers
2,00
Spider Clan • Shadowlands • Samurai • Lost • Experienced • Unique • Lose 6 Honor. Battle: Even if bowed: Gyoken is relentless. Move Gyoken to the current battlefield if he assigned there or there are any enemy units there. Straighten his unit if he moved.
0,20
Discipline 1Interrupt: Negate all Force bonuses and penalties from the action.Battle: Give your target Samurai Conqueror. Straighten his unit after this battle resolves. (A Conqueror's unit doesn't bow after battle.)
10,00
Imperial • Magistrate • Samurai • Cavalry • Duelist • Experienced • Unique Iaijutsu Battle: Challenge a target enemy Personality. If the target is honorable, his controller may dishonor him and move him home to refuse the duel. Destroy the loser.
4,00
Samurai • Imperial • Magistrate • Paragon • Experienced • Unique Battle: Bow a target enemy unit.
2,00
Courtier • Experienced • Fallen • Imperial • Second City Governor • UniqueAfter Suikihime enters play, lose 3 Honor.Other players' Political actions may not target Suikihime. Suikihime may not attack.Limited, w: Search your Dynasty deck for a Fallen Personality. Put him into one of your Provinces face-up, discarding any card currently there.
0,50
Battle: Bow and send home one of your opposed Samurai Personalities in the current battle to draw three cards.
3,00
Retainer . Oni . Shadowlands Bow Pillar of Flesh to produce 6 Gold. Lose 6 Honor. This loss may not be copied or redirected.
3,00
Battle: Create Fear targeting an opposing unit equal to a Fear number printed on a card in your army (even if the card's Fear ability has been used in this battle).
0,20
Monk • Kensai(Kensai may attach two Weapons, as long as neither is Two-Handed.)After a Fear effect from a card in Nao's unit, or from your action that targeted Nao, bows a Follower, destroy it.
2,50
Battle: Pay Gold equal to the targeted unit's total Gold Cost minus 2: Destroy a target defending unit.
1,00
Battle: Target a Shugenja you control with a Spell attached: He produces a Ranged 3 Attack. If there is a Naga in the Shugenja's army, this Ranged Attack may target a Personality even if he has Followers, or you may make it a Ranged 5 Attack instead.
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2,50
While you control a Personality in a duel, this card has a Focus value of 8 if you control another Personality with higher Chi (or other stat used in the duel) than your Personality in the duel, not counting focusing bonuses.
5,00
Interrupt: Bow your target unbowed Weapon to negate its Personality's destruction from the action and, if he is a Kensai and has two Weapons, to negate his movement and bowing from it. Destroy the Weapon.
2,00
Unique. Bow this card: Produce 3 Gold. Open: Bow a Kami Personality or Clan Champion you control: Once per turn, even if this card is bowed, target up to three other Personalities you control. Straighten them.
1,00
Dragon • Fallen • Mad Dragon • Nonhuman • Cavalry • Experienced • UniqueOpen, w: Give a target card a Madness token.Limited, w: P'an Ku may remain bowed. Take control of a target Personality with more Madness tokens than printed Personal Honor and remove those tokens. The target will not commit seppuku until P'an Ku straightens or leaves play. After P'an...
1,50
VoidLimited: Bow this Shugenja and destroy this card: Search your Fate deck for a non-Unique Spell that must share a keyword with the performer unless he is Void, show it, and put it in your hand.
1,00
Phoenix Clan Yojimbo · Samurai · Duelist · Enlightened · Experienced · Unique. If there is an Earth Shugenja in Yoshimi's army, other players must discard a card as an additional cost to target Shugenja in Yoshimi's army. Elemental Air Reaction: After another player's action targets a Personality in Yoshimi's army, target an Air Shugenja in your army:...
1,00
You may search your Fate deck for a Unique Weapon or Unique Armor. If you find one, show it and put it in your hand face-up; then you may bow a Samurai you control as a cost. If you do not, increase the found card's Gold cost by 2.
0,50
Unaligned Creature . Unique While Ki-Rin is unbowed and honorable, Personalities with a Personal Honor of zero, four, or five cannot assign or move into armies attacking your Provinces.
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0,20
Unique. After Shinsei's Legion enters play, set its printed Force to this Personality's printed Force. Shinsei's Legion copies this Personality's Cavalry and Naval traits. These changes last until Shinsei's Legion leaves play.
5,00
Focus Effect: If your Personality in this duel is Crab Clan: Set the Focus Value of this card to 5 or his Force, whichever is lower. Battle: Target one of your unbowed Crab Clan Samurai or Berserker Personalities: Target an enemy Personality with lower Fo
4,00
Phoenix Clan • Samurai • Yojimbo • Tactician Champion of Ji • Experienced 2 • Unique Your Yojimbo cards have +1F.Battle: All Shugenja in Danjuro’s army gain +1F. After this Combat Segment ends, straighten all Shugenja in your current army.
2,00
Reaction: After the resolution of a Battle action you took that gave a Force penalty to an enemy Follower or Personality without Followers, choose your performing unbowed Battle Maiden at the current battlefield: Ranged Attack with strength equal to her Personal Honor which must target the enemy card.
2,00
Shadowlands • Earth • Dark Oracle • Retainer • UniqueBattle/Open: Any number of times per turn, bow this card: Give your provinces +3 strength. Lose 4 Honor which will not be increased, decreased, negated, or given to another player instead.
3,50
Mantis Clan • Samurai • Brute • Extortionist • Magistrate • NavalBattle: Target a card without attachments, and you may pay gold equal to its Gold Cost: Bow it. If you paid the Gold, destroy it.
1,00
Weapon * Unique If you are a Mantis Clan player, gain 2 Honor. While attached to a Mantis Clan Personality, Celestial Sword of the Mantis gains +1F/+1C for each Mantis Clan Personality you control.
0,50
Bow this card: Produce 6 Gold. Battle: Bow this card: Give each of your Cavalry Followers at the current battlefield +1F.
3,00
Armor • Unique Reaction: Before the resolution of another player’s action: Negate either the bowing, destruction, or movement of this Personality from the action’s effects. Battle: Bow this card: Straighten this unit or move it to the current battlefield.
4,00
Spider Clan • Shadowlands • Shugenja • Unique Lose 6 Honor. Maho Battle: Any number of times per turn, permanently give Naotake -1C: Ranged 4 Attack.