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Air Open: Bow this Shugenja and destroy this card: Target a Personality, who must have equal or lower Chi than this Shugenja unless this Shugenja is Air. The Personality’s unit may not be assigned to attack this turn.
5,50
Scorpion Clan • Ninja • Scout • Master Killer. Recon Open: Target a province. Your Personalities at its battlefield this turn contribute Force to their unit even while bowed.
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Air • PoliticalWhile this Shugenja is Air, he straightens during each player's Straighten Phase. Open: Bow this Shugenja and target a face-up Personality out of play: Give him +1PH or +1 Gold Cost.
4,00
Dragon Clan Champion. Tattooed. Experienced 3. Samurai. Shugenja. Unique Immune to Corruption tokens. Will only join Dragon Clan Player. Battle: Once per battle, issue an unrefuseable challenge to an opposing Personality. The loser does not die, but if Hitomi wins the duel, you gain control of the loser for the rest of the game. Then, the loser is sent to...
2,50
Dragon Clan Samurai · Clan Champion · Monk · Shugenja · Dragon · Creature · Cavalry · Duelist · Experienced 3 · Unique · Loyal. Satsu need not bow to cast Kihos. Other players may not target Satsu with Spell or Kiho effects. Battle: Bow a Ring or Unique card you control: Remove a target unit opposing Satsu from the game.
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Singular Reaction: When a Ratling Personality enters play from this Province, lower his Gold cost by 2 or attach a Ratling Follower to him from your hand without Gold cost. Limited: Once per turn, pay 1G to add a 0F Ratling Pack Creature Follower to one of your Ratling Personalities.
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Shugenja • Earth • Alchemist (Shugenja may attach and cast Spells.)Earth Battle: Bow a target enemy card without attachments.
0,20
Scorpion Clan Violator. Samurai Eiyo gains +2F/+2C while opposed by a Crane Personality in a battle or duel.
1,50
Shadowlands • Nonhuman • Oni • Overlord • Experienced Oni no Shikibu • Unique After Shikibu enters play: Lose 8 Honor. Before an action would destroy Shikibu: Negate his destruction. If he is in play after the action resolves, your target Personality at his location is consumed by Jigoku and removed from the game.
0,30
Kiho Battle: Bow one of your Shugenja to either move an opposing Spirit card's unit to another battle or send the unit home without bowing (your choice). Roshungi grinned, his bloody ax dripping with rotted flesh.
2,50
Phoenix Clan · Hero · Samurai · Yojimbo · Bully · Unique · Loyal · Advisor from the Shogun. Items provide no bonuses in duels involving Masakazu. Reaction: Even if Masakazu is bowed, before one of your Shugenja at Masakazu's location or your Isawa Ochiai is challenged: Masakazu is challenged instead and may use his Force as his duel stat in that duel
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Unicorn Clan Shugenja. Cavalry Limited: Bow this Personality to give the Cavalry trait to a number of your cards equal to his Chi while he is bowed. May remain bowed.
0,20
Lion Clan. Once per game, before Nariyumi enters play: She goes through her Gempukku. Permanently give her Samurai or Shugenja.
0,50
Lion Clan Samurai Limited: Bow to issue a challenge to any Personality in play you do not control. Reaction: When Seijuro issues a challenge that is refused, any Fear effect Seijuro produces in the future will be at +1 strength (cumulative). Battle: Fear 0.
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Dragon Clan • Samurai • Magistrate. After another player’s Personality is dishonored: Gain 1 Honor. Battle: Bow Mayako: Move home a target enemy Personality with lower Personal Honor.
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Mantis Clan Samurai · Magistrate. Battle: Bow Jougo: Ranged 3 Attack. You may then target a Mantis Clan Personality in one of your Provinces. Reduce his Gold cost by 2 (minimum 3).
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Mantis Clan · Samurai · Magistrate · Naval · Experienced · Unique. Battle: Any number of times per turn, pay 2 Gold: Give Okame +1F. Battle: Bow Okame unless your Family Honor is greater than its starting value: Ranged Attack with strength equal to his Force
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Magistrate. Political Reaction: When paying a Gold Cost of a Fate card or an action during a battle: Produce 2 Gold
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Unicorn Clan Magistrate · Cavalry · Junghar. Reaction: After a unit assigns to attack, Dishonor Jiao: Target a card in that unit with no unbowed attached cards. Bow the target
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Mantis Clan Samurai · Retired Magistrate · Naval. Open: Pay 2 Gold: Attach a 2F Naval Follower token to a target Personality you control.
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Mantis Clan · Samurai · Imperial · Magistrate. Battle: Bow Kaya unless he opposes a dishonorable Personality or your Family Honor is greater than its starting value: Ranged 4 Attack.
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Dragon Clan · Monk · Magistrate. Open: Target a Human Personality. Either give him +1PH or -1PH.
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Crane Clan Samurai · Jade Legionnaire · Magistrate · Gozoku. Ichita may overlay any Crane Clan Personality you control. While Ichita overlays another card, he has +1F, +1C, and +1 Personal Honor. Battle: Destroy Ichita: Target up to three cards in the opposing army, each with Gold cost less than Ichita's Chi plus Personal Honor. Destroy them.
0,20
Unicorn Clan Magistrate · Cavalry · Junghar. Reaction: After a unit assigns to attack, Dishonor Jiao: Target a card in that unit with no unbowed attached cards. Bow the target
0,30
Unicorn Clan Courtier · Magistrate. Reaction: When paying for an Item, bow Bantu: Produce 5 Gold. After the Item enters play, if its printed Gold cost is greater than 4, draw a card
0,20
Scorpion Clan · Magistrate · Samurai. Battle: Bow a target Human Personality opposing Kosaku with Personal Honor lower than Kosaku's Chi. If any Shadowlands cards are in the target's unit, he can not straighten this turn.
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Dragon Clan Magistrate * Samurai Remata gains Double Chi while dueling a human Personality with 0 Personal Honor.
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Phoenix Clan Water Shugenja · Magistrate. Reaction: Once per battle, if Tsune is at the current battlefield, after an action with an element trait bows a card or moves a unit home: Target a card that was bowed or moved. Destroy it.
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Crab Clan Scout * Magistrate * Samurai While Nichi is unbowed in the current battle, players without Scout cards in the battle must discard 2 cards from their hand to play a Terrain card.
0,20
Unicorn Clan Samurai · Cavalry · Magistrate · Junghar. Political Reaction: After Ichezo enters play: Target a Dishonored Personality. Restore him to Honor. Battle: Once per battle, target and dishonor a bowed Personality you control in Ichezo's army: Straighten the Personality
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Cavalry. Battle: Target a player who controls a card opposing this card. He discards two cards. Reduce this card's Force to 0.
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Dragon Clan · Samurai · Magistrate Reaction: After Ryushi enters play: Create a +1F/+1C Weapon item and attach it to one of your target Personalities.Political Open: Bow a target dishonorable Personality.