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FUNKO
Funko
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?He has the heart of a Togashi but the training of a Kitsuki. He can see both the internal and external world.?
- Tipo
- Personalidad
- Fuerza
- 2
- Chi
- 3
- Coste
- 6
- PH
- 2
- Rareza
- Común
- HR
- O
- Ciclo Samurai
- si
- Clan Dragón
- si
- Clan Monje
- si
- Ampliación
- The Truest Test
- Ciclo Lotus
- si
TTT-Personality-DR,MK
16 Itens
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0,30
Dragon Clan Shugenja. Tattooed Man Nakuso will not join the Lion clan. Battle: Bow and destroy Nakuso to destroy one opposing Samurai with an equal or lower Chi.
1,50
You cannot win an Honor Victory or control the Imperial Favor. You have the ability, "Repeatable Interrupt: Negate a Favor action after it targets your cards (the Imperial Favor is still discarded). Lose 5 Honor."Open: Put this Event into play. Discard the Imperial Favor if you control it.
0,10
Kiho Water Battle: Bow one of your target Shugenja or Monks at any location: Move one of your target units at a battlefield to a different battlefield.
1,50
Ninja Battle: Target one of your unbowed Ninja Personalities: If he has no non-Ninja Followers, you may move him to another location. Yu may then give a target Personality at your Ninja's location -3F/-1C, even if not at the current battlefield.
0,70
Temple • ExperiencedLimited: Target a discarded Personality: He becomes honorably dead. Battle/Open: If you own a dead Personality, choose your performing unbowed Shugenja and target a Personality: Straighten him. You may bow him if this is the Combat Segment.
0,20
This Personality may lobby for the Imperial Favor as though your Family Honor were five points higher.
0,10
Lose 2 Honor. Each player may use Yobanjin Mercenaries’ base ability once per turn, even if another player has used it that turn. Open: Even if this card is bowed, pay 3 Gold: Transfer this card to your target Personality. Lose 2 Honor.
3,00
Battle: Give a target opposed Personality +2F. Negate his bowing or movement during the current Combat Segment.
4,00
Dark Virtue • Bushido Virtue Limited: One of your target Samurai Personalities permanently gains Paragon. After the next time he assigns, you may either give him a +1PH token and gain 1 Honor, or a +1F token and lose 3 Honor.
1,00
Air • Alchemist • Fire • Shugenja • Soul of Asako Hoshimi(Shugenja may attach and cast Spells.)
0,10
Lion Clan • Samurai • Hero Reaction: After an action targets Mari: Negate her movement from the action’s effects.
0,20
Bow this card: Produce 2 Gold, or produce 3 Gold if paying for a Follower, Item, or Spell. Reaction: After another player's action destroys a Follower, Item, or Spell you control: Once per turn, target the destroyed card and a Personality you control. Bring the card into play attached to the Personality, paying all costs.
3,00
Fire • Fudo • Unique Does not count towards an Enlightenment Victory.Open: If your maximum hand size is 10 or more, put this Ring into play and lose 2 Honor.Interrupt, w: Reduce all Honor gains and losses from an action by 2.
2,00
Lion Clan • Samurai Fear Battle: Bow a target enemy Follower or Personality without Followers.
0,30
Mantis Clan Orochi · Creature · Cavalry · Naval. Cannot attach cards other than Storm Rider Followers. Storm Riders have the Cavalry trait while attached to Tsurayuki
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0,20
Unicorn Clan Samurai · Cavalry · Magistrate · Junghar. Political Reaction: After Ichezo enters play: Target a Dishonored Personality. Restore him to Honor. Battle: Once per battle, target and dishonor a bowed Personality you control in Ichezo's army: Straighten the Personality
0,20
Mantis Clan · Samurai · Imperial · Magistrate. Battle: Bow Kaya unless he opposes a dishonorable Personality or your Family Honor is greater than its starting value: Ranged 4 Attack.
0,30
Unicorn Clan Courtier · Magistrate. Reaction: When paying for an Item, bow Bantu: Produce 5 Gold. After the Item enters play, if its printed Gold cost is greater than 4, draw a card
0,20
Crane Clan Samurai · Jade Legionnaire · Magistrate · Gozoku. Ichita may overlay any Crane Clan Personality you control. While Ichita overlays another card, he has +1F, +1C, and +1 Personal Honor. Battle: Destroy Ichita: Target up to three cards in the opposing army, each with Gold cost less than Ichita's Chi plus Personal Honor. Destroy them.
0,30
Target a Personality you control. If you control him when your next turn begins, gain 4 Honor. Until the game ends, other players may take the action, ?Limited: Any number of times per turn, target a Personality you control: He issues an unrefusable challenge to this Event's original target.?
0,30
Scorpion Clan Samurai · Ninja · Magistrate · Experienced Mad Ronin · Unique. Kageki costs 4 less Gold for Ratling players. Battle: Target an opposing Personality. Kageki issues him an unrefusable challenge to a duel of Personal Honor. If the target is Dishonored, the first card Kageki focuses adds its Focus value an additional time.
0,10
Unicorn Clan Magistrate. Strategist. Samurai. Cavalry Battle: Once per turn, target an opposing Personality with Chi less than Buodin's. The Personality has -3F until the Resolution segment of this battle.
1,00
Reaction: Play after the resolution phase of a battle to prevent your units in that battle from becoming bowed by the combat.
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Unicorn Clan • Samurai • Cavalry • Magistrate Reaction: Even if Hotei is bowed, after a Personality at the current battlefield is destroyed: Move Hotei there. If he moved, straighten him.
0,50
Ratling General · Creature · Bushi · Green-Green-White Tribe · Enlightened · Experienced · Unique. Elemental Reaction: Before a Personality gains a Force bonus, target a Ring you own in play or in your discard pile, or show a Ring from your hand: Ep'kee gains the bonus instead.
2,00
Mantis Clan Samurai · Scout · Storm Rider. Hitaka has +1F for each Orochi you control. Battle: Bow Hitaka: Target an Orochi Personality. Raise its Force and its Chi to twice their printed values. Destroy it when the turn ends
0,50
Battle: Target an Orochi you control, and bow it if it has no Followers: Target up to 3 Followers, Items, and/or Spells opposing it, or one Personality with no attached cards opposing it. Destroy the opposing targets.
0,10
Cavalry. Battle: Target a player who controls a card opposing this card. He discards two cards. Reduce this card's Force to 0.
3,00
Dragon Clan Champion * Dragon * Monk * Samurai Cavalry * Double Chi * Tattooed * Experienced * Unique Will only join a Dragon Clan player. Need not bow to cast Kihos. Cannot cast Maho Kihos. Elemental Limited: Bow Satsu to search your Fate deck and discard pile for an Elemental Ring, show it to all players, and put it in your hand. Elemental Open: Once...
0,20
Ratling · Nonhuman · Ashalan · Sun-Rider · Experienced · Unique. Open: Bow Samarhad: Take control of a target Personality without his controller's Clan alignment. Straighten him. At the end of the turn, if he is not Ratling, return control of him to the player you took him from
0,30
Unicorn Clan Courtier · Magistrate. Reaction: When paying for an Item, bow Bantu: Produce 5 Gold. After the Item enters play, if its printed Gold cost is greater than 4, draw a card
0,20
Magistrate · Cavalry · Will only attach to a Magistrate. Battle: Bow this card: Target an opposing dishonored Personality. Bow him. Reaction: After a player loses Honor, bow this card: Target an unbowed Honorable Personality that player controls. The player decides whether this card bows the target or dishonors the target.
3,00
Crane Clan Samurai. Toturi's Army. Ninja Battle: Bow to destroy an opposing bowed card.