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16 outros produtos na mesma categoria:
0,20
Retainer. Bow this card: Produce 2 Gold. Reaction: After a Spell enters play from your hand: Permanently increase this card's Gold production by 1
0,20
Mantis Clan Samurai. Battle: If Chion is at the current battlefield: Take up to three consecutive Battle actions producing Ranged Attacks. Battle: Ranged 3 Attack.
10,00
Crab Clan • Clan Champion • Samurai • Kensai • Siegue • Tactician • Loyal • UniqueReaction: When another player’s Battle action would target Kisada: He outmaneuvers it. Choose another Personality you control at Kisada’s location. The action targets the Personality instead, if legal. Battle: Target an enemy card with lower Force: Destroy it.
2,00
Battle: Choose your performing Berserker or unbowed Personality and target an enemy card with lower Force and no attachments: Destroy it
0,10
Battle: Ranged 2 Attack. Reaction: After you target another player’s card with a Ranged Attack: Increase that Ranged Attack’s strength by 2.
0,10
Battle: Give a Personality in this battle the Tactician trait until the battle ends.
0,10
Weapon Will only attach to a Personality with more than 2 Force. Crab Clan Personalities can attach Dai Tsuchi for 2 less Gold. Dai Tsuchi gains a +3C bonus while this Personality opposes one or more Ogres or Oni in a battle or duel.
0,20
Battle/Open: Choose one or more of your performing unbowed Shugenja or Monk Personalities, up to the number of Rings you control: Give each of them +3F.
1,00
Scorpion Clan • DistracterBattle/Open: Any number of times per turn, bow Asami and target a player: He must target and bow one of his unbowed Personalities
0,10
Retainer * Shadowlands * Lose 2 Honor. Bow Shokansuru to produce 5 Gold when paying for an Oni. Bow Shokansuru to pay the entire Gold cost of a Summon card.
0,10
Lion Clan Samurai. Scout Reaction: If you are a Lion Clan player, target a player after Tsuri is revealed in one of your Provinces. Look at the Dynasty cards in that player's Provinces.
0,10
Unaligned Shadowlands. Nonhuman When this card is destroyed in the resolution place of a battle or in a duel, return it to play from your discard pile, without cost, during your next end phase. All attached cards and tokens are destroyed normally. (Errata: Personal Honor is 1, not 0.)
2,00
Political Battle: Discard the Imperial Favor to move one of your bowed or unbowed units from your home into this battle. Straighten all cards in that unit. This may not target a unit that has been in an army during battle resolution this turn.
0,50
Lion Clan. Unique Reaction: Bow Taiko no Shiryo when a Lion Personality in the same army as him dies to permanently give the attached Personality +1F/+1C.
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2,50
When you play this card as a Focus card in a duel or use its Focus value for a Tactical action performed by a Personality, set its Focus value to the Personality's Personal Honor plus 3.
0,20
Dragon Clan Samurai · Duelist. Reaction: After Hirohisa enters play: Target a Personality attached to one of your Provinces. Bring him into play at Hirohisa's location, paying all costs. Battle: Target an opposing Personality. Once per turn, Hirohisa issues him an unrefusable challenge.
0,50
Kiho Battle: Bow one of your Rings and one of your target Monks: Bow one to three target Personalities opposing him, each with Force higher tha his own Chi.
1,00
Ratling · Creature · Nonhuman · Bushi · Broken Shinbone Tribe · Experienced Shinbone Pack · Unique. Shinbone Warpack cannot challenge or be challenged. After the first time each turn a Ratling Personality is destroyed: Give Shinbone Warpack a +2F Pack token. Before Shinbone Warpack would be destroyed, remove a Pack token from it: Negate the destruction
1,50
Dragon Clan Samurai · Duelist · Enlightened · Experienced · Unique. Reaction: After Bokkai wins a duel during a battle: Target a Personality in your discard pile or attached to one of your Provinces. Bring him into play at the current battlefield. Remove the Personality from the game after the battle.
1,00
Dragon Clan Samurai · Enlightened · Experienced · Unique. Reaction: Before removing a Personality from the game after a battle ends: Attach that Personality face down to one of your Provinces.
1,50
Kiho Open: Bow one of your Monks and remove this card from the game to search your Fate deck for a Kiho Battle Action card, show it to all players, put it in your hand, and shuffle your deck.
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0,70
Dragon Clan Samurai · Experienced Akodo Ieshige? Unique. Ieshige gains +1F before each action resolves that was taken by a player who controls a unit opposing Ieshige in the current battle. Battle: Once per battle, target an opposing card with a Gold cost less than 8 and no attached cards. Destroy it.
0,10
Dragon Clan Monk. Tattooed. Tenth Legion Commander Battle: Once per battle, bow one of your Rings to have Suguhara issue an unrefusable challenge to a duel of Force to an opposing Personality. Bow the loser.
3,50
Dragon Clan · Samurai · Duelist · Advisor from the Shogun · Unique · Loyal. Reaction: After another player's target Personality assigns or moves to an army attacking you: Fusami moves to the target's location and challenges him. The challenge may be refused; if it is refused, bow the target and move him home. Destroy the loser.
1,00
Bow this card: Produce 2 Gold. Bow this card: Produce 4 Gold for an Enlightened Personality. Reaction: Even if bowed, after one of your Enlightened Personalities is targeted by another player's action: Draw a card.
2,00
Dragon Clan · Samurai · Duelist Reaction: After creating focus pools for a duel Chojiro is in: Switch a card from your focus pool with one from your hand.
0,50
Kiho Battle: Bow one of your Rings and one of your target Monks: Bow one to three target Personalities opposing him, each with Force higher tha his own Chi.
0,10
Dragon Clan Nightingale Samurai Mirumoto Narumi may attach two Weapons. Reaction: After Narumi enters play, either draw a card or increase your maximum hand size by 1 until Narumi leaves play.
1,50
Dragon Clan • Samurai • Soul of Mirumoto KyuzoInterrupt: After you Recruit Yasushi, give him a +1F or +1C token.
1,50
Dragon Clan Monk · Experienced · Unique. Kobai permanently gains +2F after each time you bring into play a Personality attached to one of your Provinces. Limited: Once per turn: Target an Event in your discard pile that stays in play when it resolves. Remove the Event from the game. Until Kobai uses this ability again, he may perform an ability on the...