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16 outros produtos na mesma categoria:
0,30
Crab Clan Samurai. Cavalry Kuroda gains +1/+2 while Hida Kuon is in play.
0,10
UniqueStarting with you and proceeding in turn order, each player shows his Dynasty deck's top card. If the card is a Personality, the player brings it into play, ignoring Honor Requirements and Gold cost, and negating entering-play effects. If the card is not a Personality, discard it.
0,70
You may bring this card into play as an Open action. If you do, you may return it to your hand at the end of the turn if it is still in play.
0,10
Elemental Kiho Limited: Target and bow a Monk or Enlightened Personality you control: Put this card into play in your home. It becomes a Ring until it leaves play. Discard it after the next time this game a Ring enters play
0,20
(Repeatable Limited, : Discard a Kharmic card to draw a card.)Battle, : Destroy a target enemy Follower or Weapon with Force less than or equal to the amount of Gold paid plus 2.
0,50
Scorpion Clan · Samurai · Assassin · Ninja. Battle: Ranged 3 Attack. If this targets a Personality, compare its strength to the Personality's Chi instead of Force. You may move Yumita home.
0,30
Draw an extra Fate Card during your End Phase this turn.
1,00
DojoInterrupt, w: If the action creates a duel, then after your Personality wins it permanently give him the ability, "Battle: Fear 4 (Bow a target enemy Follower or Personality without Followers with 4 or lower Force)." Destroy this Holding.
0,20
Creature · Singular. Reaction: After this unit assigns to a battle, bow this card: The enemy leader reveals a random card from his hand. If it is a Battle Action card, then on his next opportunity that battle to take a Battle action, he must either play that card or pass; otherwise, he discards that card and draws a card
1,00
Cavalry • Horse • NonhumanAttaches to Kataoka ignoring costs.Will only attach to a Human.This Personality has Cavalry.
3,00
Air • Love Letter • ShugenjaAir Open, Bow: After the next time this phase another player's action targets one of your cards, negate its (remaining) effects.
1,00
Scorpion Clan • Samurai • Kensai • Bitter Lies • Hero • Experienced • Unique Reaction: After Eisaku enters play: Discard a target Dynasty card from a province.
3,50
You can only play one Strike the Base per battle. Kiho Reaction: After you resolve a Strike the Center, bow the target Monk who performed it: Destroy a target Follower or Personality without Followers opposing him. Kiho Battle: Bow one of your Rings and one of your target Monks: Ranged Attack with a strength equal to his Chi
0,20
Unicorn Clan Sergeant. Samurai Limited: Bow Baiken to attach a 1F cavalry Follower token to any of your Samurai.
0,10
Bow this card: Produce 2 Gold. Limited: Destroy this card and discard any number of cards from your hand: If you are a Ratling player, target another player's Fate discard pile. Take from that discard pile a number of cards up to the number you discarded and put them in your hand face-up
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2,00
Unaligned Oni Overlord. Shadowlands. Nonhuman. Experienced. Unique When Akuma enters play it destroys the province from which it enters play. Lose 5 Honor. You must destroy a Follower you control in order to assign or move Akuma into a battle.
1,00
Until the end of the game, any player whose Dynasty Deck is depleted and cannot refill his or her Provinces must destroy one of his or her Personalities or holdings in play for each Province left empty at the end of that player's turn.
3,00
Each player gains a province to the left of his leftmost province.
0,30
Unaligned Samurai. Toturi's Army Tohaku will not join the Lion Clan. Battle: Once per turn, Tohaku gains a 2F/2C bonus if there are one or more Lion Personalities in the opposing army.
0,10
Unicorn Clan Magistrate. Cavalry Battle: Bow Ashijun and your stronghold to target an opposing Personality. That Personality's controller must either send it home, or the Personalitiy's Force is reduced to zero.
2,00
Phoenix Clan • Elemental Master • Water • ShugenjaBattle: Any number of times per turn, bow Tomo and target a unit at one of the Defender's provinces' battlefields: Move it to different battlefield.
0,30
The next time this game a player would have two or more of his Provinces destroyed during the same turn, negate the second destruction.
0,50
Political Reaction: Play to double the honor gain as you bow an honor producing holding. You may play one Exhibition each time you bow a holding.
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1,00
Reaction: After one of your Temples bows: Straighten one of your target Shugenja or Monks. Open: Bow one of your target Shugenja or Monks: Straighten one of your target Temples.
0,70
Ninja Limited: Bow your target Ninja Personality and pay Gold equal to the targeted unit's total Gold Cost: Destroy a target unit. Lose 4 Honor.
0,30
Phoenix Clan • SamuraiReaction: Any number of times per turn, after Tsukune enters a duel facing a Shugenja: Give her +3C.
0,70
TempleReaction: After another player’s action targets your performing Henshin, target another of your Personalities: The Henshin is reborn. Transfer his attachments and tokens to the other Personality. The action’s effects that would destroy your Henshin instead overlay him onto the Personality.
3,00
Each player gains a province to the left of his leftmost province.
3,00
Crab Clan Ancestor. Unique This unit cannot be targeted with the Imperial Favor. Battle: If attached Personality is defending, he gains a 2F/2C bonus until the end of the turn. This can be done once per turn.
0,50
Nonhuman • Naga • Bushi Battle: Any number of times per turn, bow Shagara: Ranged 2 Attack.
3,00
Scorpion Clan • SamuraiAttaches cards with "Poison" in their titles, or as part of any of their keywords, ignoring Gold cost.May attach Dripping Poison.Negate the effects upon Togai from Poison tokens and from actions that targeted him with "Poison" or "Poisoned" in their cards' titles or as part of any of their keywords