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6,00
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0,30
Shadowlands • Nonhuman • UndeadAfter this card enters play: Lose 2 Honor.Fear Battle: Fear 3
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Mantis Clan • Samurai • Soul of Seppun Matsuo • Kensai • Naval(Kensai may attach two Weapons, as long as neither is Two-Handed.) Equipping Weapons to Matsuo is a Battle/Open action for you.
0,10
Creature Limited: Bow the Zokujin to destroy a Copper Mine. No cards in this unit can straighten during your next turn.
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After determining the starting player but before shuffling, if you are not the starting player, you may search your deck for this card and put it into play, bowed. If you do, this card may not straighten before your third Straighten Phase. Play only one copy this way per game. Bow this card: Produce 2 Gold, or produce 3 Gold if paying for a Holding
0,10
Maho Battle: Without bowing, move this unit to another Province. Lose 1 Honor. You must destroy this Spell as a cost if you have already used this ability this turn.
0,20
Geisha House. Bow this card: Produce 2 Gold, or 3 Gold if you are a Scorpion Clan player.
0,30
Weapon * Unique When Bone of the Tattered Ear Tribe enters play, it gains a +1F/+1C Pack token for each Ratling Follower you control. Limited: Bow Bone of the Tattered Ear Tribe and remove a Pack token from it to search any player's Fate discard pile for a Follower and put it in your hand, face-up and revealed to all players. Lose 3 Honor.
0,10
Each Personality with under 4 Chi has -2F (minimum 0) while attacking or defending this Province.
0,20
Weapon · Shadowlands · Spirit This personality has Shadowlands. After the first time each turn this Item is destroyed: Draw a card. Reaction: After another player resolves an action with an Honor loss as one of its base effects (even if the loss does not
0,10
Tessen • Weapon After this card leaves play: Remove it from the game. Battle: If this card is in your discard pile: Attach it to your target Personality.
0,10
Market. Bow this card: Produce 2 Gold, or 3 Gold if you are a Crane Clan player.
0,20
Maho Battle: Bow this card and destroy your performing Undead Personality or Follower: It explodes with dark energy. Ranged 5 Attack.
0,10
Dragon Clan SamuraiWhile opposed by one or more Personalities in a battle or duel, Tachiyama gains a Force and Chi bonus equal to half the number of cards in the opposing player's hand, rounded down.
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Before this Personality enters a duel to which he was challenged, create a 2F/3C/2PH Samurai • Yojimbo • Duelist Personality at his location, who enters the duel instead. After the duel ends, remove him from the game, and destroy this Follower if you lost.
0,30
Kiho Open: Target one of your Monks and one of your non-Void Rings: Permanently copy an ability from the Ring to the Monk. The Monk permanently need not bow to pay costs of the copied action
1,00
Kiho Air Battle: Bow a Ring you control, and bow a target Monk you control at this battlefield: Target and send home all opposing Personalities with less Chi than your Monk.
0,50
Kiho Air Battle: Bow a Ring you control, and bow a target Monk you control at this battlefield: Target and send home all opposing Personalities with less Chi than your Monk.
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PoliticalBattle: Choose your performing Courtier at any location and target an enemy card without attachments: Bow it. Choose a player, who gains or loses 2 Honor.
0,20
Kensai • Monk • Resilient(Once per game per card, a Resilient card does not die in battle resolution.)Battle: Bow one or two of Yasi's target unbowed Weapons. Make a Ranged Attack equal to their total Force Modifiers.
2,00
Spider Clan • Monk • Kensai • Order of Venom Battle: Bow a target enemy Personality with lower Force and without a Weapon
0,50
Unique. Bow this card: Produce 2 Gold. Elemental Open: Bow this card: Once per turn, straighten all Rings
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PoliticalBattle: Choose your performing Courtier at any location and target an enemy card without attachments: Bow it. Choose a player, who gains or loses 2 Honor.
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Terrain Personalities at this battlefield have a Force penalty equal to their Personal Honor. Battle: Destroy a Terrain (if able). Put this Terrain into play.
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VoidReaction: After the resolution of an action from one of your Rings: Search your Dynasty deck for an Event, show it, and put it on top of the deck after shuffling. Open: Bow your target Ring: Draw two cards.
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Unaligned Creature · Dragon · Shugenja · Cavalry · Naval · Experienced 2 · Unique. Personalities and Followers have the Naval trait while in an army with Water Dragon. After a Cavalry Maneuvers Segment ends, you may assign any number of units from your home to battlefields
0,20
Kensai • Monk • Resilient(Once per game per card, a Resilient card does not die in battle resolution.)Battle: Bow one or two of Yasi's target unbowed Weapons. Make a Ranged Attack equal to their total Force Modifiers.
0,10
Courage • One-Handed • Weapon(Repeatable Interrupt: Discard a Courage card to give a Fear effect +2 or -2 strength.)Battle, w: Melee 2 Attack. Lose 1 Honor.
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Dark Virtue Battle: If there are any enemy units at the current battlefield, target a dead Samurai Personality you own: Bring him into play there, paying 2 less Gold and ignoring Honor Requirements.
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Open: Target one of your honorable human Personalities: He commits seppuku. You may rehonor one of your Personalities. Gain 2 Honor.
2,00
Spider Clan • CourtierYou are considered to have +5 Family Honor when Lobbying checks Honor.Interrupt, w: The Fear action destroys any cards it bows.