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His blade struck an unseen assassin. His companion gasped. "Never drop your guard," he warned.
- Tipo
- Personalidad
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- 4
- Chi
- 2
- Coste
- 8
- PH
- O
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- Infrecuente
- Ciclo Ivory
- si
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ALitS-Personality-MK,AR
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16 outros produtos na mesma categoria:
0,20
Crab Clan • Courtier • Kolat • MerchantReaction: When paying for a Holding, bow Dokansuto: Produce 2 Gold.
0,50
Political Limited: Until the game ends, a target Personality may not perform Political actions.
0,10
Fortification Battle: If your opponent does not have Higher Ground in play, destroy Pitch and Fire for two consecutive Ranged 3 Attacks that target one unit. You can combine the ranged attacks, but other cards cannot raise the ranged attacks' stregth. If you have a Fort on a Hill at this Province, the ranged attacks each have 6 stregth.
0,50
Kata • Political • Kharmic Discipline (You may pay 2 Gold to play this Discipline from your discard pile, then remove it from the game after its action resolves.)Absent Battle: If you are the Defender, target your Personality at home and move him to this battlefield. After he moves, straighten him.
0,20
Duelist • Samurai • Soul of Kakita Yariga (Duelists win tied duels versus non-Duelists.) Mitsumichi will not refuse challenges. If Mitsumichi is honorable, the first card another player focuses in each duel against him is focused face-up.
0,50
All personalities in play with a Chi greater than 3 are bowed and cannot straighten until the beginning of your next turn.
0,10
Unicorn Clan Samurai. Cavalry Reaction: After you bow your Stronghold to pay for a Unicorn Clan Personality, bow Sadanobu to produce 3 Gold.
0,50
Limited: Bow and destroy a Shadowlands Personality you control to straighten another Shadowlands card you control (including a bowed Personality). The straightened card may not straighten again before your next turn.
0,20
Crab Clan • Samurai • Scout • Soul of Toritaka OkabeRanged Attacks from actions performed by cards in Shishido’s army have +1 strength. “The other families protect the Empire from the Shadowlands, but we Toritaka protect it from the Spirit Realms. It is a different task, but the similarities and dangers are many.”
2,00
Dragon Clan · Samurai · Naga · Hero · Cavalry · Unique · Experienced Mareshi is Human.Battle: Bow one of your Rings or Discard a Ring from your Hand: Straighten one of your target units. Move it home or to a battlefield with one or more enemy units.
0,30
Scorpion Clan Sensei You may take only one Political action per turn. Reaction: After an action targets a card you control during an Attack Phase: Once per battle, redirect the action.
0,10
Reaction: After a Resolution Segment ends: Target a unit you control that was at that battlefield during that battle's resolution. Straighten the unit
0,20
Temple · Singular. Bow this card: Produce 2 Gold. Reaction: Before a player gains Honor from an Action card during the Attack Phase: Negate the Honor Gain. The player draws a card
0,10
If you are a Scorpion Clan or a Crane Clan player, this card has a printed Gold cost of 0. Political Limited: Lose 2 Honor. Then, until the beginning of your next turn, lower all Honor losses to 0.
2,00
Spider Clan • Samurai • Experienced • Loyal • Unique Sahara uses his base Force as his duel stat. Battle: Sahara challenges a target enemy Personality. Destroy the duel’s loser.
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0,50
Crab Clan • Berserker • Commander • Favored of the Celestial Dragon • Samurai • UniqueAfter the first time each phase Tadama is destroyed, bring him into play in your home, ignoring costs, and bow him.
0,10
Crab Clan • Shugenja Sagara attaches Maho Spells paying 1 less Gold.
0,10
Earth • Jade • Scout • ShugenjaEarth Battle: Bow Araizen's target unbowed Follower or Spell to make a Melee Attack equal to Araizen's Chi.
0,10
Unicorn Clan • Samurai • Cavalry • Commander Reaction: After the resolution of an action that Dong-Min performed, if he is opposed: Give a target Personality or Follower in Dong-Min’s army +3F.
0,10
Mantis Clan • Samurai • Naval • Soul of Yoritomo IsoshiBattle: Target an enemy unit: Until this battle ends, abilities on cards now in that unit may not be used.
0,20
Crane Clan • Imperial • Samurai • Iron Crane • Scout • YojimboBattle: Target and enemy Personality: Bow zero or more different cards in his unit up to the number of Recon actions you have taken this turn.
0,20
Shadowlands • ShugenjaAfter Niiro enters play: Lose 2 Honor.
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0,20
Bat Clan • Air • ShugenjaOpen: Even if Taruko is bowed: Straighten her.
0,10
Spider Clan • Shadowlands • Samurai • Soul of Daigotsu ArimaAfter Negishi enters play: Lose 1 Honor. Battle/Open: Target your Personality: Straighten him.
0,20
Mantis Clan • Earth • ShugenjaReaction: After Haruki enters play: Create a 2F/2C/3PH Mantis Clan • Nonhuman • Deer • Spirit Personality with the ability, “Limited: If another player has higher Family Honor than you: Gain 2 Honor.”
0,10
Commander • Samurai • Unicorn Clan Battle: Discard a card to give a target enemy Personality or Follower a Force penalty equal to the card's Focus Value.
0,50
Dragon Clan • Fire • Monk • TattooedInvest 3: Give Noritada two +1F Fire tokens. (After this card enters play, you may also pay the Invest cost to get the effect, once.)
0,50
Crab Clan • Samurai • Commander • Kolat • Yojimbo • Unique • Master Steel Battle: Transfer your target Follower at any location to your target Personality. Straighten the Follower if it transferred.
1,00
Duelist • Experienced • Phoenix Clan • Samurai • Unique • YojimboOpen: Bow your target unbowed Shugenja or Ikoma Aimi to give Iaimiko +1F, Cavalry, or Conqueror. You may use this action three times per turn.
0,30
Reserve • Samurai • Scout (You may Recruit a Reserve Personality, if they would be opposed, as an Absent Battle action.)Absent Interrupt: After you Recruit Ryushi, give him +2F.
0,30
Naval • Samurai • ScoutBattle, w: Ranged 3 Attack. If the Defender has not had an opportunity to take a Battle action or pass, discard a card.