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16 outros produtos na mesma categoria:
3,00
Lion Clan • Water • Shugenja • Sodan SenzoHome Battle, w: Create a 2F/2C/3PH Lion Clan • Ancestor • Samurai • Spirit Personality at the current battlefield. Remove him from the game after the battle ends. (Home actions can be taken from home.)
0,10
Kiho Limited: Bow one of your Shugenja or monks and target one of your Personalities with a Chi less than or equal to the acting Personality. Until the beginning of your next turn, if the target Personality is destroyed he is immediately afterwards returned to play in your fief, bowed. This will not protect a Personality who is destroyed by a card effect...
2,00
Battle: Bow this Shugenja to produce a number of consecutive Ranged Attacks up to his or her Force or Chi, whichever is lower. Each Ranged attack has a strength equal to the Shugenja's Personal Honor. Kiyoshi's magic sheilded Kuon and the others as they escaped the fallen towers.
1,50
Battle: Target your Personality, and bow him unless your current army has equal or fewer units than the current enemy army: Bow a target enemy card without unbowed attachments.
0,10
Battle: Choose your performing unbowed Yojimbo Personality and target an enemy Personality: Move him home. Bow him if you control a Courtier or Shugenja. Battle: Destroy your performing Yojimbo and target one or more of your Courtier or Shugenja Personalities: Move them home.
0,10
Bow all Ashigaru. Until the beginning of your next turn, all non-Shadowlands Gold-producing Holdings produce 1 extra Gold when bowed to produce Gold.
2,00
Crab Clan • Earth • Monk • UniqueNishoji enters play ignoring Gold Cost if you control the Ring of Earth.Nishoji uses his printed Force as his duel stat.
0,50
Terrain Battle : Each player has the ability, " Battle : Any number of times per turn, bow one or more of your target cards, in one unit, which have equal or greater total Force than the enemy target: Destroy a target enemy Follower, or Personality without Followers."
0,20
Scorpion Clan • Samurai • Paragon • Yojimbo • LoyalBattle/Limited: If you control a Courtier or this is a Combat Segment, target a Personality: Bow him.
3,00
Crane Clan • Samurai • Commander Reaction: After an Attack Phase ends in which another player destroyed any of your provinces: Declare an additional Attack Phase against him, in which you can only assign Scout Personalities, and only one battlefield at one of his target provinces is created.
0,20
Formation · Formed by 2 Shadowlands Samurai. Battle: Target a Personality you control at the current battlefield that this action has not targeted before: Target a Personality opposing him and an Open or Battle action on it. Your Personality performs the action as if it were on his card.
0,10
Delayed Terrain Elemental Battle: All Shugenja in this battle gain +2F. When the battle ends, destroy all Shugenja Followers in this battle, and permanently give all Shugenja Personalities in this battle ?2C.
3,00
Until the game ends, after each time an attack is declared, each player in turn order from the Attacker chooses and bows one of his unbowed Personalities with his Clan alignment and a base Gold Cost of 6 or less.
3,00
Recon Reaction: After engaging: You have Reconnaissance at the current battlefield. Until this battle ends, your Ranged Attacks that do not destroy their target have the additional effects, “reduce the target’s Force by the Ranged Attack’s strength and you may take an additional Ranged Attack Battle action that may only target the same card”.
0,20
Reaction: After this unti assigns, bow this card: Target a Shadowlands Personality. Bow him. Assign him to this unit's location, even if illegal.
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0,10
Delayed Terrain. Battle: The Attacker and the Defender each targets a unit in their own armies. (The active player decides who targets first.) Destroy the targets
3,00
Engage: The Attacker has the first opportunity to take a Battle action or pass in this battle.
0,30
Kami • Unique Crab Clan players’ provinces have +2 strength. Battle: If you are an attacking Crab Clan player, the Defender has 2 or more provinces, and your current army’s total Force is greater than the current battlefield’s province’s strength, destroy all your Personalities there and discard this card: Destroy the province and end this battle without...
1,00
Dragon Clan • Samurai • Kensai Satobe has +1F while he has a Weapon attached. Battle: Bow or destroy a Weapon attached to Satobe: Destroy a target enemy attachment.
0,30
Dragon Clan • Samurai • Kensai • Hero While Dakotsu has a Weapon, you may assign him even if he is bowed, and he contributes his Force to his army’s total Force even if bowed.
0,70
Shadowlands • Nonhuman • Goblin • Berserker. After Shukku enters play: Lose 3 Honor. Fear Battle: Destroy Shukku: Give -4F to a target enemy Follower or Personality without attachments. If its Force is now 0, destroy it
5,00
Oriole Clan • Retainer Bow this card: Produce 3 Gold. Limited: Bow this card: Create a +1F/+1C Weapon Item and attach it to your target personality.
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0,20
Unicorn Clan Samurai · Magistrate · Cavalry. Reaction: After Tsuyoshi enters play from a Province, bow one or two Regions you control: If you bowed one Region, give Tsuyoshi a 1F Cavalry Follower token or a +1C Weapon Item token. If you bowed two, give Tsuyoshi one of each token.
0,10
Ronin • Samurai • Duelist • Hero Hisao will not gain Clan alignments. Negate the bowing of Hisao and his Followers from cards' effects (not costs) while he is in an army.
2,00
Singular Battle: Bow this card: Even during battles at other Provinces, target a Unique Personality you control and a unit opposing him. The unit's controller may let you take three consecutive Battle and/or Open actions after this one. If he does not, shuffle all cards in the target unit into their owners' decks.
1,50
Reaction: After a player announces a Battle or Open action during a battle before the Defender's first normal opportunity to act or pass: Negate the action's effects. Battle: Even if you control no units at the current battlefield: Target an unopposed unit at the current battlefield and a battlefield where it would be opposed. Move the unit there
3,00
Cavalry • Clan Champion • Daimyo • Duelist • Experienced 5 • Loyal • Phoenix Clan • Samurai • Shiba's Soul(Tsukimi is not Unique).Tsukimi has the element keywords of all Personalities you control. Tsukimi can attach Spells and has Shugenja while she has a Spell.
1,00
Unicorn Clan • Samurai • Cavalry • Commander • Battle Maiden • Experienced • Unique Before you gain Honor from Battle Resolution, if Fujiko is in the winning army: Increase your Honor gain for each card destroyed from resolution by 1. Battle: Reduce the Force of a target enemy Personality or Follower to 0. Draw a card.
0,20
NinjaBattle: Destroy your performing Shadowlands Ninja Personality and target a Ninja Personality in your discard pile: Bring him into play at the current battlefield, paying all costs but reducing his Gold cost to enter play by the performer’s Gold Cost. Lose 2 Honor. You may take an additional Battle action.
0,10
Unicorn Clan Samurai · Battle Maiden · Cavalry · Khol. Open: Target and bow a Region you control, which may remain bowed: Target a Personality or a Follower. Give it the Cavalry trait until the Region is unbowed or not in play
1,00
Sake Housew: Produce 2 Gold. Limited, w: Give a target Personality a +1F Sake token. Remove it after your next turn begins.