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16 outros produtos na mesma categoria:
0,30
Immediate TerrainBattle: Other players' Personalities who moved into this battle with an action gain +2F while at this battle. While Strategic Crossroad is in play, you and all players you invited as allies may take the action, "Battle: Move one of your units into this battle from any other location."
0,10
Unicorn Clan Samurai * Cavalry Reaction: Bow Feng after playing a Terrain for this battle. While Feng is in the battle, players must discard two fate cards as an additional cost to take an action which destroys that Terrain.
0,10
Limited: Your Personalities "swear fealty" to you. Each of your Personalities without your Faction's trait permanently gains +1F/+1C and your Faction's traits (except Monk, Naga, Ninja, Ratling or Spirit) and the Unaligned trait.
0,10
Crab Clan Avenger. Berserker Battle: Once per battle, Yugure gains +2F. All other Personalities in this army with Chi less than Yugure's new Force are destroyed.
0,20
Reaction: Play when one of your Personalities has been challenged to a duel. You may immediately produce one Ranged Attack by one of your cards in play, targeting the challenging Personality, even if he has attached Followers. Lose 5 honor, and your challenged Personality is dishonored. Your Ranged Attack must be from a card in this battle if the...
10,00
Battle: Bow a target Weapon attached to your target Personality: Destroy a target enemy Personality with no Weapons, no Armor, and Force lower than the Focus Value plus Force bonus of your Weapon.
2,00
Political Limited: Target and bow a Courtier you control: Target a Dishonored Personality controlled by another player. That player may give you control of the Personality, who swears fealty to you. If he chooses not to, he loses 7 Honor. This cannot take him below the Personality's Honor Requirement (if any).
1,50
Crane Clan Samurai * Unique * Double Chi * Will not attach cards.
0,10
Mantis Clan Samurai * Naval Kalani gains +1F while in an army with at least one other Naval card.
0,10
Battle: Target a Magistrate you control at the current battlefield, and bow him if he is not Unicorn Clan: Target a Dishonored Personality. If he is at the current battlefield, move him to any other location; otherwise, move him to the current battlefield.
0,30
Unicorn Clan · Courtier · Ambassador · Cavalry. Reaction: Even if Eien is bowed, after another player performs a Political action: Straighten one of your target Personalities
0,30
This Personality has +1 Personal Honor. Political Reaction: Before you gain Honor from an action on a card you own: Once per turn, increase the gain by 1
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0,10
Ratling · Creature. Battle: Pay 2 Gold: Target a Ratling Personality at D'nir'ch's battlefield. Give him a +1F/+1C Weapon Item token
0,30
Ratling · Creature · Nonhuman · Scavenger · Thief · Grasping Paw Tribe. Limited: Pay 2 Gold: Create a +3F Weapon Item card and attach it to a target Ratling Personality
5,00
Ratling Shugenja · Third Whisker Tribe · Creature. You may not create Personalities. You may play Action cards in any discard piles with an additional cost of either bowing or Dishonoring Chitik. Remove cards played this way from the game instead of discarding them
2,00
Open: Pay Gold Equal to the total Gold cost of the target's unit: Target a non-Shadowlands Personality without his controller's faction trait. If he has an Honor Requirement of "-", take control of him. Otherwise, discard him. Lose 2 Honor.
0,50
Ratling · Grasping Paw Tribe · Creature. Limited: Remove from the game a card in one of your discard piles: Once per turn, target a Ratling Personality. Give him all Tribe traits Chirtk has. Limited: Discard two cards, and remove from the game three cards in your discard piles. Once per turn, target a Battle Action card in your discard pile. Put it in...
0,10
Bow this card: Produce 2 Gold. If you are a Ratling player, bow this card: Produce 3 Gold
0,20
Reserve Formation. Formed by 2 Ratling Personalities with the same name. Battle: Target and bow a Ratling Personality you control at the current battlefield that did not enter play this turn: Target a Ratling in your Dynasty discard pile with the same name as at least 2 at the current battlefield. Bring the Ratling into play in your army, ignoring costs
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0,50
Great Shining Hoard * UniqueBow Ch'tppu'kich to produce 2 Gold.Battle: Bow Ch'tppu'kich to switch the printed Force of a Ratling Follower and an opposing non-Ratling Follower.
2,00
Nonhuman • Ratling • Theif Limited: Any number of times per turn, bow Ratling Thief and target a Personality with an Item: Choose one of his Items if he has more than one. Ratling Thief duels him. Ratling Thief has +3C during this duel. If Ratling Thief wins, transfer the chosen Item to him.
0,50
Ratling · Creature · Scout · Enlightened · Experienced · Unique · Loyal. Reaction: Before a Battle Action Segment begins at Gran-otik's battlefield, bow him: Gran-otik produces a number of consecutive Ranged 4 Attacks equal to one plus the number of Rings in play and in discard piles.
1,00
You begin the game with three Provinces. Your Ratling cards cannot gain Shadowlands and are immune to Fear. Limited: Bow to take a non-Follower Fate card from another player's discard pile and put it in your hand. Keep this card face-up and revealed. The next time this card goes to a discard pile or deck, remove it from the game instead.
1,00
Ratling · Creature · Crippled Bone Tribe. After Tchik enters play from a Province, create a 2F/2C Ratling Crippled Bone Tribe Personality.
0,10
Creature Ratling Bushi gains +1F for each Ratling Pack in this unit.
1,00
Ratling Bushi · Creature · Chipped Tooth Tribe · Scout · Naval. Recon Limited: Target a Province. Until the end of the turn, Ratling cards you control gain the Naval trait after they assign to that Province.
0,70
Ratling Scout · Creature · Unique. Recon Open: If it is the Action Phase: Target a Province. Until the turn ends, Ratling Personalities you control have the ability, ?Battle: Bow this card: Ranged 3 Attack. This may be combined with Ranged Attacks from other units,? while at that Province's battlefield.
0,20
Ratling General · Green-Green-White Tribe · Bushi · Creature · Soul of Z'orr'tek. Reaction: After an opposing Personality gains a Force bonus, bow Ep'kee: Lower the bonus to +0F until the turn ends