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16 outros produtos na mesma categoria:
0,10
Will only attach to a Samurai or Bushi. Usagi Rangers gain +1F while you have a Terrain in play. Usagi Rangers gain +2F while another player has a Terrain in play.
0,20
Reaction: When one of your Personalities is challenged to a duel, your Personality has the first option to focus or strike, regardless of other effects. Compare Chi versus Chi; adjustments made during the duel apply to Chi.
3,00
Dragon Clan Investigator . Kitsuki Family Daimyo Samurai . Magistrate . Experienced . Unique Gain 2 Honor each time Mizuochi wins a duel against a Personality controlled by a player using Hantei Naseru. Political Limited: Once per turn, if Mizuochi is honorable, bow him to look at the top card of any player's deck. If it's a Kolat, Ninja, or Assassin...
0,20
Unicorn Clan Samurai · Cavalry · Junghar. Battle: Target and dishonor a Personality you control in Natsume's army: Ranged 3 Attack. This is a Ranged 6 Attack instead if its target is Dishonored
0,20
Interrupt: Negate an Engage action from a Strategy.Battle: Give your target opposed Scout +2F.
0,70
Shadowlands · Ogre · Nonhuman · Bushi. Lose 4 Honor. Battle: Destroy a target unit opposing Chutoboru whose total Gold Cost is lower than Chutoboru's Force
0,50
Ratling Marauder · Crippled Bone Tribe · Creature · Unique. Reaction: After O'kichit is destroyed: Target a discarded Ratling Personality with a Gold cost less than 7 in your discard pile. Bring him into play, ignoring costs. Limited: Bow O'kichit: target up to two face-up Personalities in Provinces. Reduce each target's Gold cost by 1.
1,00
Reaction: After a Personality from your Faction is destroyed while in an battle: Target a Personality opposing him. For the rest of the game, Personalities from your Faction gain +2F/+2C while facing the target in a battle or duel. This does not target the destroyed Personality.
10,00
Unicorn Clan • Clan Champion • Naga • Samurai • Cavalry • Commander • Kami • Paragon • Tactician • Loyal • UniqueNaleesh’s unit straightens during each player’s Straighten Phase. Battle: Target an enemy unit: Naleesh overruns it. Bow it. Destroy all cards in it without attachments and without Cavalry.
0,20
Crane Clan • Samurai • Duelist • MagistrateIaijutsu Reaction: After an action resolves during which Kenta won a duel, target a dishonorable enemy Personality at the current battlefield: Move him home.
0,30
Unique Can only attach to a Ratling Personality. Limited: Search your Dynasty deck and provinces and remove from the game all Ratling Personalities you find. If you removed three or more Ratlings from your deck, remove a Personality in play from the game. (This does not target).
0,50
Reaction : Before you target a Ranged Attack from one of your attacking acrds: The Ranged Attack has -1 strength and may target a card even if it is in the Defender's home.
0,30
Fear • Maho After this card enters play: Lose 5 Honor. This Shugenja has a Force bonus equal to his base Chi. Battle: Bow this card: Bow a target card without attachments in an enemy unit.
0,10
Nonhuman • Naga • Greensnake • Mountaineer • Scout Masserah’s unit may be assigned during Cavalry Maneuvers if you are the Defender. Battle/Open: Give Masserah a keyword on a target Samurai.
0,30
Temple Bow this card: Produce 2 Gold. Limited: If you have not lost Honor from cards you own this game and your Family Honor is 5 or lower: Gain 2 Honor.
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0,50
Ratling General · Creature · Bushi · Green-Green-White Tribe · Enlightened · Experienced · Unique. Elemental Reaction: Before a Personality gains a Force bonus, target a Ring you own in play or in your discard pile, or show a Ring from your hand: Ep'kee gains the bonus instead.
0,50
Ratling · Creature · Scout · Enlightened · Experienced · Unique · Loyal. Reaction: Before a Battle Action Segment begins at Gran-otik's battlefield, bow him: Gran-otik produces a number of consecutive Ranged 4 Attacks equal to one plus the number of Rings in play and in discard piles.
2,50
Battle: Lose 2 honor. Move home, then straighten, all units in your army. If this moved a Nonhuman, draw a card.
0,10
Ratling · Creature · Nonhuman · Shugenja · Rememberer · Third Whisker Tribe. Battle: Give Hch-tik +1 for each dead Ratling Personality you own. Destroy Hch-tik after the current battle if you destroyed a province or army in its resolution
0,10
Ratling · Creature · Nonhuman · Scout · Tattered Ear Tribe. Recon Open: Target 1 or 2 provinces. During each attack this turn, non-Ratling Personalities cannot assign to the provinces? battlefields during the Cavalry Maneuvers Segment
0,10
Ratling Shugenja · Creature. Limited: Targ and bow another Ratling card you control, and bow Gr'tik-er: Draw a card
1,00
Ratling * Creature * Unique * Will only attach to a Ratling Personality. Reaction: After you play a card that you do not own, give this Personality a +1F/+1C token.
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0,50
Ratling · Creature · Scout · Enlightened · Experienced · Unique · Loyal. Reaction: Before a Battle Action Segment begins at Gran-otik's battlefield, bow him: Gran-otik produces a number of consecutive Ranged 4 Attacks equal to one plus the number of Rings in play and in discard piles.
2,50
Battle: Lose 2 honor. Move home, then straighten, all units in your army. If this moved a Nonhuman, draw a card.
2,00
Ratling Rememberer * Tattered Ear Tribe Creature * Soul of Ropp'tch'tch * Unique Reaction: When the Battle Action Segment begins, if all Personalities and Followers in this army are Ratlings, Zin'tch gains Tactician.
0,10
Battle: Target a defending Samurai you control. If he is Phoenix Clan, give him +3F permanently. Until your net turn ends, gain the ability, ?Reaction: After the Battle Action Segment begins: Take a Battle action performed by a Shugenja you control.?
0,20
Reserve Formation. Formed by 2 Ratling Personalities with the same name. Battle: Target and bow a Ratling Personality you control at the current battlefield that did not enter play this turn: Target a Ratling in your Dynasty discard pile with the same name as at least 2 at the current battlefield. Bring the Ratling into play in your army, ignoring costs
0,10
Bow this card: Produce 2 Gold. If you are a Ratling player, bow this card: Produce 3 Gold
0,20
Ratling · Creature. Battle: Once per battle, target a Follower, Item, or Spell in a discard pile. Attach it to this Personality, ignoring costs